Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 01a713bf08 Merge pull request #19848 from Mugen87/dev51 %!s(int64=5) %!d(string=hai) anos
.github 440dd96324 r118 %!s(int64=5) %!d(string=hai) anos
build 83917a64a5 Updated builds. %!s(int64=5) %!d(string=hai) anos
docs 14c138b8d8 prng() -> seededRandom() %!s(int64=5) %!d(string=hai) anos
editor 121f7dc021 Editor: refactor loadFile logic in UITexture %!s(int64=5) %!d(string=hai) anos
examples 59e4cd2b0d NodeMaterial: Clean up. %!s(int64=5) %!d(string=hai) anos
files 06bbffed48 Docs: Clean up. %!s(int64=5) %!d(string=hai) anos
src 2a7374f4c9 MathUtils: Refactor seededRandom(). %!s(int64=5) %!d(string=hai) anos
test 0c16a5c08d WebGLRenderer: Remove program reference from materials. %!s(int64=5) %!d(string=hai) anos
utils e325e55500 Rollup: Clean up glsl() regex. %!s(int64=5) %!d(string=hai) anos
.editorconfig f1ba3a32ed Remove indent size from .editorconfig %!s(int64=6) %!d(string=hai) anos
.gitattributes 5446f535d1 git should handle the line endings %!s(int64=7) %!d(string=hai) anos
.gitignore 08bac6a468 cleanup %!s(int64=5) %!d(string=hai) anos
CODE_OF_CONDUCT.md 8a544e4895 Create CODE_OF_CONDUCT.md %!s(int64=5) %!d(string=hai) anos
LICENSE e122db35fe Update LICENSE %!s(int64=5) %!d(string=hai) anos
README.md 494729ad84 README: Improved cloning copy. %!s(int64=5) %!d(string=hai) anos
icon.png c69db34ef8 Added icon.png %!s(int64=6) %!d(string=hai) anos
package-lock.json fe6ec77176 Bump lodash from 4.17.15 to 4.17.19 %!s(int64=5) %!d(string=hai) anos
package.json ac4c079d28 Updated: Upgrade dependencies. %!s(int64=5) %!d(string=hai) anos

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases