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- /**
- * @author mrdoob / http://mrdoob.com/
- * based on http://papervision3d.googlecode.com/svn/trunk/as3/trunk/src/org/papervision3d/objects/primitives/Plane.as
- */
- THREE.PlaneGeometryB2 = function ( width, height, widthSegments, heightSegments ) {
- THREE.BufferGeometry.call( this );
- this.parameters = {
- width: width,
- height: height,
- widthSegments: widthSegments,
- heightSegments: heightSegments
- };
- var width_half = width / 2;
- var height_half = height / 2;
- var gridX = widthSegments || 1;
- var gridY = heightSegments || 1;
- var gridX1 = gridX + 1;
- var gridY1 = gridY + 1;
- var segment_width = width / gridX;
- var segment_height = height / gridY;
- var vertices = new Float32Array( gridX1 * gridY1 * 3 );
- var normals = new Float32Array( gridX1 * gridY1 * 3 );
- var uvs = new Float32Array( gridX1 * gridY1 * 2 );
- var offset = 0;
- var offset2 = 0;
- for ( var iy = 0; iy < gridY1; iy ++ ) {
- var y = iy * segment_height - height_half;
- for ( var ix = 0; ix < gridX1; ix ++ ) {
- var x = ix * segment_width - width_half;
- vertices[ offset ] = x;
- vertices[ offset + 1 ] = - y;
- normals[ offset + 2 ] = 1;
- uvs[ offset2 ] = ix / gridX;
- uvs[ offset2 + 1 ] = 1 - ( iy / gridY );
- offset += 3;
- offset2 += 2;
- }
- }
- offset = 0;
- var indices = new Uint16Array( gridX * gridY * 6 );
- for ( var iy = 0; iy < gridY; iy ++ ) {
- for ( var ix = 0; ix < gridX; ix ++ ) {
- var a = ix + gridX1 * iy;
- var b = ix + gridX1 * ( iy + 1 );
- var c = ( ix + 1 ) + gridX1 * ( iy + 1 );
- var d = ( ix + 1 ) + gridX1 * iy;
- indices[ offset ] = a;
- indices[ offset + 1 ] = b;
- indices[ offset + 2 ] = d;
- indices[ offset + 3 ] = b;
- indices[ offset + 4 ] = c;
- indices[ offset + 5 ] = d;
- offset += 6;
- }
- }
- this.attributes[ 'index' ] = { array: indices, itemSize: 1 };
- this.attributes[ 'position' ] = { array: vertices, itemSize: 3 };
- this.attributes[ 'normal' ] = { array: normals, itemSize: 3 };
- this.attributes[ 'uv' ] = { array: uvs, itemSize: 2 };
- this.vertices = [];
- this.normals = [];
- this.uvs = [];
- for ( var i = 0, l = vertices.length / 3; i < l; i ++ ) {
- this.vertices.push( new THREE.TypedVector3( vertices, i * 3 ) );
- this.normals.push( new THREE.TypedVector3( normals, i * 3 ) );
- this.uvs.push( new THREE.TypedVector2( uvs, i * 2 ) );
- }
- };
- THREE.PlaneGeometryB2.prototype = Object.create( THREE.BufferGeometry.prototype );
- //
- THREE.TypedVector2 = function ( array, offset ) {
- this.array = array;
- this.offset = offset;
-
- };
- THREE.TypedVector2.prototype = Object.create( THREE.Vector2.prototype );
- Object.defineProperties( THREE.TypedVector2.prototype, {
- 'x': {
- get: function () { return this.array[ this.offset ]; },
- set: function ( v ) { this.array[ this.offset ] = v; }
- },
- 'y': {
- get: function () { return this.array[ this.offset + 1 ]; },
- set: function ( v ) { this.array[ this.offset + 1 ] = v; }
- }
- } );
- THREE.TypedVector3 = function ( array, offset ) {
-
- this.array = array;
- this.offset = offset;
- };
- THREE.TypedVector3.prototype = Object.create( THREE.Vector3.prototype );
- Object.defineProperties( THREE.TypedVector3.prototype, {
- 'x': {
- get: function () { return this.array[ this.offset ]; },
- set: function ( v ) { this.array[ this.offset ] = v; }
- },
- 'y': {
- get: function () { return this.array[ this.offset + 1 ]; },
- set: function ( v ) { this.array[ this.offset + 1 ] = v; }
- },
- 'z': {
- get: function () { return this.array[ this.offset + 2 ]; },
- set: function ( v ) { this.array[ this.offset + 2 ] = v; }
- }
- } );
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