CSS2DRenderer.js 4.0 KB

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  1. import {
  2. Matrix4,
  3. Object3D,
  4. Vector3
  5. } from '../../../build/three.module.js';
  6. var CSS2DObject = function ( element ) {
  7. Object3D.call( this );
  8. this.element = element || document.createElement( 'div' );
  9. this.element.style.position = 'absolute';
  10. this.addEventListener( 'removed', function () {
  11. this.traverse( function ( object ) {
  12. if ( object.element instanceof Element && object.element.parentNode !== null ) {
  13. object.element.parentNode.removeChild( object.element );
  14. }
  15. } );
  16. } );
  17. };
  18. CSS2DObject.prototype = Object.assign( Object.create( Object3D.prototype ), {
  19. constructor: CSS2DObject,
  20. copy: function ( source, recursive ) {
  21. Object3D.prototype.copy.call( this, source, recursive );
  22. this.element = source.element.cloneNode( true );
  23. return this;
  24. }
  25. } );
  26. //
  27. var CSS2DRenderer = function () {
  28. var _this = this;
  29. var _width, _height;
  30. var _widthHalf, _heightHalf;
  31. var vector = new Vector3();
  32. var viewMatrix = new Matrix4();
  33. var viewProjectionMatrix = new Matrix4();
  34. var cache = {
  35. objects: new WeakMap()
  36. };
  37. var domElement = document.createElement( 'div' );
  38. domElement.style.overflow = 'hidden';
  39. this.domElement = domElement;
  40. this.getSize = function () {
  41. return {
  42. width: _width,
  43. height: _height
  44. };
  45. };
  46. this.setSize = function ( width, height ) {
  47. _width = width;
  48. _height = height;
  49. _widthHalf = _width / 2;
  50. _heightHalf = _height / 2;
  51. domElement.style.width = width + 'px';
  52. domElement.style.height = height + 'px';
  53. };
  54. var renderObject = function ( object, scene, camera ) {
  55. if ( object instanceof CSS2DObject ) {
  56. object.onBeforeRender( _this, scene, camera );
  57. vector.setFromMatrixPosition( object.matrixWorld );
  58. vector.applyMatrix4( viewProjectionMatrix );
  59. var element = object.element;
  60. if ( /apple/i.test( navigator.vendor ) ) {
  61. // https://github.com/mrdoob/three.js/issues/21415
  62. element.style.transform = 'translate(-50%,-50%) translate(' + Math.round( vector.x * _widthHalf + _widthHalf ) + 'px,' + Math.round( - vector.y * _heightHalf + _heightHalf ) + 'px)';
  63. } else {
  64. element.style.transform = 'translate(-50%,-50%) translate(' + ( vector.x * _widthHalf + _widthHalf ) + 'px,' + ( - vector.y * _heightHalf + _heightHalf ) + 'px)';
  65. }
  66. element.style.display = ( object.visible && vector.z >= - 1 && vector.z <= 1 ) ? '' : 'none';
  67. var objectData = {
  68. distanceToCameraSquared: getDistanceToSquared( camera, object )
  69. };
  70. cache.objects.set( object, objectData );
  71. if ( element.parentNode !== domElement ) {
  72. domElement.appendChild( element );
  73. }
  74. object.onAfterRender( _this, scene, camera );
  75. }
  76. for ( var i = 0, l = object.children.length; i < l; i ++ ) {
  77. renderObject( object.children[ i ], scene, camera );
  78. }
  79. };
  80. var getDistanceToSquared = function () {
  81. var a = new Vector3();
  82. var b = new Vector3();
  83. return function ( object1, object2 ) {
  84. a.setFromMatrixPosition( object1.matrixWorld );
  85. b.setFromMatrixPosition( object2.matrixWorld );
  86. return a.distanceToSquared( b );
  87. };
  88. }();
  89. var filterAndFlatten = function ( scene ) {
  90. var result = [];
  91. scene.traverse( function ( object ) {
  92. if ( object instanceof CSS2DObject ) result.push( object );
  93. } );
  94. return result;
  95. };
  96. var zOrder = function ( scene ) {
  97. var sorted = filterAndFlatten( scene ).sort( function ( a, b ) {
  98. var distanceA = cache.objects.get( a ).distanceToCameraSquared;
  99. var distanceB = cache.objects.get( b ).distanceToCameraSquared;
  100. return distanceA - distanceB;
  101. } );
  102. var zMax = sorted.length;
  103. for ( var i = 0, l = sorted.length; i < l; i ++ ) {
  104. sorted[ i ].element.style.zIndex = zMax - i;
  105. }
  106. };
  107. this.render = function ( scene, camera ) {
  108. if ( scene.autoUpdate === true ) scene.updateMatrixWorld();
  109. if ( camera.parent === null ) camera.updateMatrixWorld();
  110. viewMatrix.copy( camera.matrixWorldInverse );
  111. viewProjectionMatrix.multiplyMatrices( camera.projectionMatrix, viewMatrix );
  112. renderObject( scene, scene, camera );
  113. zOrder( scene );
  114. };
  115. };
  116. export { CSS2DObject, CSS2DRenderer };