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- /**
- * @author zz85 / https://github.com/zz85
- * @author bhouston / http://clara.io
- * @author Mugen87 / https://github.com/Mugen87
- */
- import { Geometry } from '../core/Geometry.js';
- import { Float32BufferAttribute } from '../core/BufferAttribute.js';
- import { BufferGeometry } from '../core/BufferGeometry.js';
- import { Vector3 } from '../math/Vector3.js';
- import { Vector2 } from '../math/Vector2.js';
- import { MathUtils } from '../math/MathUtils.js';
- // LatheGeometry
- function LatheGeometry( points, segments, phiStart, phiLength ) {
- Geometry.call( this );
- this.type = 'LatheGeometry';
- this.parameters = {
- points: points,
- segments: segments,
- phiStart: phiStart,
- phiLength: phiLength
- };
- this.fromBufferGeometry( new LatheBufferGeometry( points, segments, phiStart, phiLength ) );
- this.mergeVertices();
- }
- LatheGeometry.prototype = Object.create( Geometry.prototype );
- LatheGeometry.prototype.constructor = LatheGeometry;
- // LatheBufferGeometry
- function LatheBufferGeometry( points, segments, phiStart, phiLength ) {
- BufferGeometry.call( this );
- this.type = 'LatheBufferGeometry';
- this.parameters = {
- points: points,
- segments: segments,
- phiStart: phiStart,
- phiLength: phiLength
- };
- segments = Math.floor( segments ) || 12;
- phiStart = phiStart || 0;
- phiLength = phiLength || Math.PI * 2;
- // clamp phiLength so it's in range of [ 0, 2PI ]
- phiLength = MathUtils.clamp( phiLength, 0, Math.PI * 2 );
- // buffers
- const indices = [];
- const vertices = [];
- const uvs = [];
- // helper variables
- const inverseSegments = 1.0 / segments;
- const vertex = new Vector3();
- const uv = new Vector2();
- // generate vertices and uvs
- for ( let i = 0; i <= segments; i ++ ) {
- const phi = phiStart + i * inverseSegments * phiLength;
- const sin = Math.sin( phi );
- const cos = Math.cos( phi );
- for ( let j = 0; j <= ( points.length - 1 ); j ++ ) {
- // vertex
- vertex.x = points[ j ].x * sin;
- vertex.y = points[ j ].y;
- vertex.z = points[ j ].x * cos;
- vertices.push( vertex.x, vertex.y, vertex.z );
- // uv
- uv.x = i / segments;
- uv.y = j / ( points.length - 1 );
- uvs.push( uv.x, uv.y );
- }
- }
- // indices
- for ( let i = 0; i < segments; i ++ ) {
- for ( let j = 0; j < ( points.length - 1 ); j ++ ) {
- const base = j + i * points.length;
- const a = base;
- const b = base + points.length;
- const c = base + points.length + 1;
- const d = base + 1;
- // faces
- indices.push( a, b, d );
- indices.push( b, c, d );
- }
- }
- // build geometry
- this.setIndex( indices );
- this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
- // generate normals
- this.computeVertexNormals();
- // if the geometry is closed, we need to average the normals along the seam.
- // because the corresponding vertices are identical (but still have different UVs).
- if ( phiLength === Math.PI * 2 ) {
- const normals = this.attributes.normal.array;
- const n1 = new Vector3();
- const n2 = new Vector3();
- const n = new Vector3();
- // this is the buffer offset for the last line of vertices
- const base = segments * points.length * 3;
- for ( let i = 0, j = 0; i < points.length; i ++, j += 3 ) {
- // select the normal of the vertex in the first line
- n1.x = normals[ j + 0 ];
- n1.y = normals[ j + 1 ];
- n1.z = normals[ j + 2 ];
- // select the normal of the vertex in the last line
- n2.x = normals[ base + j + 0 ];
- n2.y = normals[ base + j + 1 ];
- n2.z = normals[ base + j + 2 ];
- // average normals
- n.addVectors( n1, n2 ).normalize();
- // assign the new values to both normals
- normals[ j + 0 ] = normals[ base + j + 0 ] = n.x;
- normals[ j + 1 ] = normals[ base + j + 1 ] = n.y;
- normals[ j + 2 ] = normals[ base + j + 2 ] = n.z;
- }
- }
- }
- LatheBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
- LatheBufferGeometry.prototype.constructor = LatheBufferGeometry;
- export { LatheGeometry, LatheBufferGeometry };
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