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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - effects - ascii</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- padding:0;
- margin:0;
- font-weight: bold;
- overflow:hidden;
- }
- #info {
- position: absolute;
- top: 0px; width: 100%;
- color: #000000;
- padding: 5px;
- font-family:Monospace;
- font-size:13px;
- text-align:center;
- z-index:1000;
- }
- a {
- color: #ff0000;
- }
- #webglmessage a { color:#da0 }
- </style>
- </head>
- <body>
- <div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - effects - ascii</div>
- <script src="../build/three.js"></script>
- <script src="js/controls/TrackballControls.js"></script>
- <script src="js/effects/AsciiEffect.js"></script>
- <script src="js/WebGL.js"></script>
- <script>
- if ( WEBGL.isWebGLAvailable() === false ) {
- document.body.appendChild( WEBGL.getWebGLErrorMessage() );
- }
- var camera, controls, scene, renderer, effect;
- var sphere, plane;
- var start = Date.now();
- init();
- animate();
- function init() {
- camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
- camera.position.y = 150;
- camera.position.z = 500;
- controls = new THREE.TrackballControls( camera );
- scene = new THREE.Scene();
- scene.background = new THREE.Color( 0xf0f0f0 );
- var light = new THREE.PointLight( 0xffffff );
- light.position.set( 500, 500, 500 );
- scene.add( light );
- var light = new THREE.PointLight( 0xffffff, 0.25 );
- light.position.set( - 500, - 500, - 500 );
- scene.add( light );
- sphere = new THREE.Mesh( new THREE.SphereBufferGeometry( 200, 20, 10 ), new THREE.MeshLambertMaterial() );
- scene.add( sphere );
- // Plane
- plane = new THREE.Mesh( new THREE.PlaneBufferGeometry( 400, 400 ), new THREE.MeshBasicMaterial( { color: 0xe0e0e0 } ) );
- plane.position.y = - 200;
- plane.rotation.x = - Math.PI / 2;
- scene.add( plane );
- renderer = new THREE.WebGLRenderer( { antialias: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- // document.body.appendChild( renderer.domElement );
- effect = new THREE.AsciiEffect( renderer );
- effect.setSize( window.innerWidth, window.innerHeight );
- document.body.appendChild( effect.domElement );
- //
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- effect.setSize( window.innerWidth, window.innerHeight );
- }
- //
- function animate() {
- requestAnimationFrame( animate );
- render();
- }
- function render() {
- var timer = Date.now() - start;
- sphere.position.y = Math.abs( Math.sin( timer * 0.002 ) ) * 150;
- sphere.rotation.x = timer * 0.0003;
- sphere.rotation.z = timer * 0.0002;
- controls.update();
- effect.render( scene, camera );
- }
- </script>
- </body>
- </html>
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