.. |
accessors
|
98985923af
NodeMaterial: serialize/deserialize and Material.fromType() (#23314)
|
3 years ago |
core
|
d9c4c8e1b4
Node: add analyze() to optimization and validation (#23475)
|
3 years ago |
display
|
e6e322df76
NormalMapEditor and some improvements (#23447)
|
3 years ago |
functions
|
d9c4c8e1b4
Node: add analyze() to optimization and validation (#23475)
|
3 years ago |
inputs
|
98985923af
NodeMaterial: serialize/deserialize and Material.fromType() (#23314)
|
3 years ago |
lights
|
fab2d2ad5a
NodeMaterial: Revert "Don't use importmap on WebGL..." https://github.com/mrdoob/three.js/pull/22936 (#23214)
|
3 years ago |
loaders
|
98985923af
NodeMaterial: serialize/deserialize and Material.fromType() (#23314)
|
3 years ago |
materials
|
98985923af
NodeMaterial: serialize/deserialize and Material.fromType() (#23314)
|
3 years ago |
math
|
d9c4c8e1b4
Node: add analyze() to optimization and validation (#23475)
|
3 years ago |
parsers
|
415b99fa4c
WebGPU: WGSL FunctionNode support (#22715)
|
3 years ago |
procedural
|
ceb6a137ac
WebGPU and NodeMaterial: WGSL Support (#22688)
|
3 years ago |
utils
|
98985923af
NodeMaterial: serialize/deserialize and Material.fromType() (#23314)
|
3 years ago |
Nodes.js
|
98985923af
NodeMaterial: serialize/deserialize and Material.fromType() (#23314)
|
3 years ago |
ShaderNode.js
|
d9c4c8e1b4
Node: add analyze() to optimization and validation (#23475)
|
3 years ago |