Three.js 83 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180
  1. // Three.js r31 - http://github.com/mrdoob/three.js
  2. var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)};
  3. THREE.Color.prototype={setRGB:function(a,b,g){this.r=a;this.g=b;this.b=g;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+
  4. ","+~~(this.g*255)+","+~~(this.b*255)+")"},toString:function(){return"THREE.Color ( r: "+this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
  5. THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x*
  6. this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,b,g){this.x=a||0;this.y=b||0;this.z=g||0};
  7. THREE.Vector3.prototype={set:function(a,b,g){this.x=a;this.y=b;this.z=g;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},
  8. cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,g=this.y,d=this.z;this.x=g*a.z-d*a.y;this.y=d*a.x-b*a.z;this.z=b*a.y-g*a.x;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=
  9. a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var b=this.x-a.x,g=this.y-a.y;a=this.z-a.z;return Math.sqrt(b*b+g*g+a*a)},distanceToSquared:function(a){var b=this.x-a.x,g=this.y-a.y;a=this.z-a.z;return b*b+g*g+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a=
  10. Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}};
  11. THREE.Vector4=function(a,b,g,d){this.x=a||0;this.y=b||0;this.z=g||0;this.w=d||1};
  12. THREE.Vector4.prototype={set:function(a,b,g,d){this.x=a;this.y=b;this.z=g;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
  13. return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
  14. THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
  15. THREE.Ray.prototype={intersectScene:function(a){var b,g,d=a.objects,h=[];a=0;for(b=d.length;a<b;a++){g=d[a];if(g instanceof THREE.Mesh)h=h.concat(this.intersectObject(g))}h.sort(function(j,p){return j.distance-p.distance});return h},intersectObject:function(a){function b(M,q,P,F){F=F.clone().subSelf(q);P=P.clone().subSelf(q);var K=M.clone().subSelf(q);M=F.dot(F);q=F.dot(P);F=F.dot(K);var f=P.dot(P);P=P.dot(K);K=1/(M*f-q*q);f=(f*F-q*P)*K;M=(M*P-q*F)*K;return f>0&&M>0&&f+M<1}var g,d,h,j,p,k,n,c,E,D,
  16. x,v=a.geometry,J=v.vertices,O=[];g=0;for(d=v.faces.length;g<d;g++){h=v.faces[g];D=this.origin.clone();x=this.direction.clone();j=a.matrix.multiplyVector3(J[h.a].position.clone());p=a.matrix.multiplyVector3(J[h.b].position.clone());k=a.matrix.multiplyVector3(J[h.c].position.clone());n=h instanceof THREE.Face4?a.matrix.multiplyVector3(J[h.d].position.clone()):null;c=a.rotationMatrix.multiplyVector3(h.normal.clone());E=x.dot(c);if(E<0){c=c.dot((new THREE.Vector3).sub(j,D))/E;D=D.addSelf(x.multiplyScalar(c));
  17. if(h instanceof THREE.Face3){if(b(D,j,p,k)){h={distance:this.origin.distanceTo(D),point:D,face:h,object:a};O.push(h)}}else if(h instanceof THREE.Face4)if(b(D,j,p,n)||b(D,p,k,n)){h={distance:this.origin.distanceTo(D),point:D,face:h,object:a};O.push(h)}}}return O}};
  18. THREE.Rectangle=function(){function a(){j=d-b;p=h-g}var b,g,d,h,j,p,k=true;this.getX=function(){return b};this.getY=function(){return g};this.getWidth=function(){return j};this.getHeight=function(){return p};this.getLeft=function(){return b};this.getTop=function(){return g};this.getRight=function(){return d};this.getBottom=function(){return h};this.set=function(n,c,E,D){k=false;b=n;g=c;d=E;h=D;a()};this.addPoint=function(n,c){if(k){k=false;b=n;g=c;d=n;h=c}else{b=b<n?b:n;g=g<c?g:c;d=d>n?d:n;h=h>c?
  19. h:c}a()};this.add3Points=function(n,c,E,D,x,v){if(k){k=false;b=n<E?n<x?n:x:E<x?E:x;g=c<D?c<v?c:v:D<v?D:v;d=n>E?n>x?n:x:E>x?E:x;h=c>D?c>v?c:v:D>v?D:v}else{b=n<E?n<x?n<b?n:b:x<b?x:b:E<x?E<b?E:b:x<b?x:b;g=c<D?c<v?c<g?c:g:v<g?v:g:D<v?D<g?D:g:v<g?v:g;d=n>E?n>x?n>d?n:d:x>d?x:d:E>x?E>d?E:d:x>d?x:d;h=c>D?c>v?c>h?c:h:v>h?v:h:D>v?D>h?D:h:v>h?v:h}a()};this.addRectangle=function(n){if(k){k=false;b=n.getLeft();g=n.getTop();d=n.getRight();h=n.getBottom()}else{b=b<n.getLeft()?b:n.getLeft();g=g<n.getTop()?g:n.getTop();
  20. d=d>n.getRight()?d:n.getRight();h=h>n.getBottom()?h:n.getBottom()}a()};this.inflate=function(n){b-=n;g-=n;d+=n;h+=n;a()};this.minSelf=function(n){b=b>n.getLeft()?b:n.getLeft();g=g>n.getTop()?g:n.getTop();d=d<n.getRight()?d:n.getRight();h=h<n.getBottom()?h:n.getBottom();a()};this.instersects=function(n){return Math.min(d,n.getRight())-Math.max(b,n.getLeft())>=0&&Math.min(h,n.getBottom())-Math.max(g,n.getTop())>=0};this.empty=function(){k=true;h=d=g=b=0;a()};this.isEmpty=function(){return k};this.toString=
  21. function(){return"THREE.Rectangle ( left: "+b+", right: "+d+", top: "+g+", bottom: "+h+", width: "+j+", height: "+p+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
  22. THREE.Matrix4=function(a,b,g,d,h,j,p,k,n,c,E,D,x,v,J,O){this.n11=a||1;this.n12=b||0;this.n13=g||0;this.n14=d||0;this.n21=h||0;this.n22=j||1;this.n23=p||0;this.n24=k||0;this.n31=n||0;this.n32=c||0;this.n33=E||1;this.n34=D||0;this.n41=x||0;this.n42=v||0;this.n43=J||0;this.n44=O||1};
  23. THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,b,g,d,h,j,p,k,n,c,E,D,x,v,J,O){this.n11=a;this.n12=b;this.n13=g;this.n14=d;this.n21=h;this.n22=j;this.n23=p;this.n24=k;this.n31=n;this.n32=c;this.n33=E;this.n34=D;this.n41=x;this.n42=v;this.n43=J;this.n44=O;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=
  24. a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,b,g){var d=new THREE.Vector3,h=new THREE.Vector3,j=new THREE.Vector3;j.sub(a,b).normalize();d.cross(g,j).normalize();h.cross(j,d).normalize();this.n11=d.x;this.n12=d.y;this.n13=d.z;this.n14=-d.dot(a);this.n21=h.x;this.n22=h.y;this.n23=h.z;this.n24=-h.dot(a);this.n31=j.x;
  25. this.n32=j.y;this.n33=j.z;this.n34=-j.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var b=a.x,g=a.y,d=a.z,h=1/(this.n41*b+this.n42*g+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*g+this.n13*d+this.n14)*h;a.y=(this.n21*b+this.n22*g+this.n23*d+this.n24)*h;a.z=(this.n31*b+this.n32*g+this.n33*d+this.n34)*h;return a},multiplyVector4:function(a){var b=a.x,g=a.y,d=a.z,h=a.w;a.x=this.n11*b+this.n12*g+this.n13*d+this.n14*h;a.y=this.n21*b+this.n22*g+this.n23*d+this.n24*
  26. h;a.z=this.n31*b+this.n32*g+this.n33*d+this.n34*h;a.w=this.n41*b+this.n42*g+this.n43*d+this.n44*h;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var g=a.n11,d=a.n12,h=a.n13,j=a.n14,p=a.n21,k=a.n22,n=a.n23,c=a.n24,E=a.n31,D=a.n32,
  27. x=a.n33,v=a.n34,J=a.n41,O=a.n42,M=a.n43,q=a.n44,P=b.n11,F=b.n12,K=b.n13,f=b.n14,l=b.n21,e=b.n22,o=b.n23,m=b.n24,i=b.n31,w=b.n32,r=b.n33,t=b.n34,u=b.n41,B=b.n42,Q=b.n43,z=b.n44;this.n11=g*P+d*l+h*i+j*u;this.n12=g*F+d*e+h*w+j*B;this.n13=g*K+d*o+h*r+j*Q;this.n14=g*f+d*m+h*t+j*z;this.n21=p*P+k*l+n*i+c*u;this.n22=p*F+k*e+n*w+c*B;this.n23=p*K+k*o+n*r+c*Q;this.n24=p*f+k*m+n*t+c*z;this.n31=E*P+D*l+x*i+v*u;this.n32=E*F+D*e+x*w+v*B;this.n33=E*K+D*o+x*r+v*Q;this.n34=E*f+D*m+x*t+v*z;this.n41=J*P+O*l+M*i+q*u;
  28. this.n42=J*F+O*e+M*w+q*B;this.n43=J*K+O*o+M*r+q*Q;this.n44=J*f+O*m+M*t+q*z;return this},multiplySelf:function(a){var b=this.n11,g=this.n12,d=this.n13,h=this.n14,j=this.n21,p=this.n22,k=this.n23,n=this.n24,c=this.n31,E=this.n32,D=this.n33,x=this.n34,v=this.n41,J=this.n42,O=this.n43,M=this.n44,q=a.n11,P=a.n21,F=a.n31,K=a.n41,f=a.n12,l=a.n22,e=a.n32,o=a.n42,m=a.n13,i=a.n23,w=a.n33,r=a.n43,t=a.n14,u=a.n24,B=a.n34;a=a.n44;this.n11=b*q+g*P+d*F+h*K;this.n12=b*f+g*l+d*e+h*o;this.n13=b*m+g*i+d*w+h*r;this.n14=
  29. b*t+g*u+d*B+h*a;this.n21=j*q+p*P+k*F+n*K;this.n22=j*f+p*l+k*e+n*o;this.n23=j*m+p*i+k*w+n*r;this.n24=j*t+p*u+k*B+n*a;this.n31=c*q+E*P+D*F+x*K;this.n32=c*f+E*l+D*e+x*o;this.n33=c*m+E*i+D*w+x*r;this.n34=c*t+E*u+D*B+x*a;this.n41=v*q+J*P+O*F+M*K;this.n42=v*f+J*l+O*e+M*o;this.n43=v*m+J*i+O*w+M*r;this.n44=v*t+J*u+O*B+M*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=
  30. a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){return this.n14*this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34*
  31. this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,g,d){var h=b[g];b[g]=b[d];
  32. b[d]=h}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12,
  33. this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,g){var d=new THREE.Matrix4;d.n14=a;d.n24=b;d.n34=g;return d};
  34. THREE.Matrix4.scaleMatrix=function(a,b,g){var d=new THREE.Matrix4;d.n11=a;d.n22=b;d.n33=g;return d};THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.n22=b.n33=Math.cos(a);b.n32=Math.sin(a);b.n23=-b.n32;return b};THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n33=Math.cos(a);b.n13=Math.sin(a);b.n31=-b.n13;return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n22=Math.cos(a);b.n21=Math.sin(a);b.n12=-b.n21;return b};
  35. THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var g=new THREE.Matrix4,d=Math.cos(b),h=Math.sin(b),j=1-d,p=a.x,k=a.y,n=a.z;g.n11=j*p*p+d;g.n12=j*p*k-h*n;g.n13=j*p*n+h*k;g.n21=j*p*k+h*n;g.n22=j*k*k+d;g.n23=j*k*n-h*p;g.n31=j*p*n-h*k;g.n32=j*k*n+h*p;g.n33=j*n*n+d;return g};
  36. THREE.Matrix4.makeInvert=function(a){var b=new THREE.Matrix4;b.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;b.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;b.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;b.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12*
  37. a.n23*a.n34;b.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;b.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;b.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;b.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;b.n31=a.n22*a.n34*a.n41-a.n24*a.n32*
  38. a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;b.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;b.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;b.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;b.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22*
  39. a.n31*a.n43-a.n21*a.n32*a.n43;b.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;b.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;b.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;b.multiplyScalar(1/a.determinant());return b};
  40. THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var g=b[10]*b[5]-b[6]*b[9],d=-b[10]*b[1]+b[2]*b[9],h=b[6]*b[1]-b[2]*b[5],j=-b[10]*b[4]+b[6]*b[8],p=b[10]*b[0]-b[2]*b[8],k=-b[6]*b[0]+b[2]*b[4],n=b[9]*b[4]-b[5]*b[8],c=-b[9]*b[0]+b[1]*b[8],E=b[5]*b[0]-b[1]*b[4];b=b[0]*g+b[1]*j+b[2]*n;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*g;a.m[1]=b*d;a.m[2]=b*h;a.m[3]=b*j;a.m[4]=b*p;a.m[5]=b*k;a.m[6]=b*n;a.m[7]=b*c;a.m[8]=b*E;return a};
  41. THREE.Matrix4.makeFrustum=function(a,b,g,d,h,j){var p,k,n;p=new THREE.Matrix4;k=2*h/(b-a);n=2*h/(d-g);a=(b+a)/(b-a);g=(d+g)/(d-g);d=-(j+h)/(j-h);h=-2*j*h/(j-h);p.n11=k;p.n12=0;p.n13=a;p.n14=0;p.n21=0;p.n22=n;p.n23=g;p.n24=0;p.n31=0;p.n32=0;p.n33=d;p.n34=h;p.n41=0;p.n42=0;p.n43=-1;p.n44=0;return p};THREE.Matrix4.makePerspective=function(a,b,g,d){var h;a=g*Math.tan(a*Math.PI/360);h=-a;return THREE.Matrix4.makeFrustum(h*b,a*b,h,a,g,d)};
  42. THREE.Matrix4.makeOrtho=function(a,b,g,d,h,j){var p,k,n,c;p=new THREE.Matrix4;k=b-a;n=g-d;c=j-h;a=(b+a)/k;g=(g+d)/n;h=(j+h)/c;p.n11=2/k;p.n12=0;p.n13=0;p.n14=-a;p.n21=0;p.n22=2/n;p.n23=0;p.n24=-g;p.n31=0;p.n32=0;p.n33=-2/c;p.n34=-h;p.n41=0;p.n42=0;p.n43=0;p.n44=1;return p};
  43. THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
  44. THREE.Face3=function(a,b,g,d,h){this.a=a;this.b=b;this.c=g;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.material=h instanceof Array?h:[h]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
  45. THREE.Face4=function(a,b,g,d,h,j){this.a=a;this.b=b;this.c=g;this.d=d;this.centroid=new THREE.Vector3;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.material=j instanceof Array?j:[j]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
  46. THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.boundingSphere=this.boundingBox=null;this.geometryChunks={};this.hasTangents=false};
  47. THREE.Geometry.prototype={computeCentroids:function(){var a,b,g;a=0;for(b=this.faces.length;a<b;a++){g=this.faces[a];g.centroid.set(0,0,0);if(g instanceof THREE.Face3){g.centroid.addSelf(this.vertices[g.a].position);g.centroid.addSelf(this.vertices[g.b].position);g.centroid.addSelf(this.vertices[g.c].position);g.centroid.divideScalar(3)}else if(g instanceof THREE.Face4){g.centroid.addSelf(this.vertices[g.a].position);g.centroid.addSelf(this.vertices[g.b].position);g.centroid.addSelf(this.vertices[g.c].position);
  48. g.centroid.addSelf(this.vertices[g.d].position);g.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var b,g,d,h,j,p,k=new THREE.Vector3,n=new THREE.Vector3;d=0;for(h=this.vertices.length;d<h;d++){j=this.vertices[d];j.normal.set(0,0,0)}d=0;for(h=this.faces.length;d<h;d++){j=this.faces[d];if(a&&j.vertexNormals.length){k.set(0,0,0);b=0;for(g=j.normal.length;b<g;b++)k.addSelf(j.vertexNormals[b]);k.divideScalar(3)}else{b=this.vertices[j.a];g=this.vertices[j.b];p=this.vertices[j.c];k.sub(p.position,
  49. g.position);n.sub(b.position,g.position);k.crossSelf(n)}k.isZero()||k.normalize();j.normal.copy(k)}},computeVertexNormals:function(){var a,b=[],g,d;a=0;for(vl=this.vertices.length;a<vl;a++)b[a]=new THREE.Vector3;a=0;for(g=this.faces.length;a<g;a++){d=this.faces[a];if(d instanceof THREE.Face3){b[d.a].addSelf(d.normal);b[d.b].addSelf(d.normal);b[d.c].addSelf(d.normal)}else if(d instanceof THREE.Face4){b[d.a].addSelf(d.normal);b[d.b].addSelf(d.normal);b[d.c].addSelf(d.normal);b[d.d].addSelf(d.normal)}}a=
  50. 0;for(vl=this.vertices.length;a<vl;a++)b[a].normalize();a=0;for(g=this.faces.length;a<g;a++){d=this.faces[a];if(d instanceof THREE.Face3){d.vertexNormals[0]=b[d.a].clone();d.vertexNormals[1]=b[d.b].clone();d.vertexNormals[2]=b[d.c].clone()}else if(d instanceof THREE.Face4){d.vertexNormals[0]=b[d.a].clone();d.vertexNormals[1]=b[d.b].clone();d.vertexNormals[2]=b[d.c].clone();d.vertexNormals[3]=b[d.d].clone()}}},computeTangents:function(){function a(t,u,B,Q){j=t.vertices[u].position;p=t.vertices[B].position;
  51. k=t.vertices[Q].position;n=h[0];c=h[1];E=h[2];D=p.x-j.x;x=k.x-j.x;v=p.y-j.y;J=k.y-j.y;O=p.z-j.z;M=k.z-j.z;q=c.u-n.u;P=E.u-n.u;F=c.v-n.v;K=E.v-n.v;f=1/(q*K-P*F);m.set((K*D-F*x)*f,(K*v-F*J)*f,(K*O-F*M)*f);i.set((q*x-P*D)*f,(q*J-P*v)*f,(q*M-P*O)*f);e[u].addSelf(m);e[B].addSelf(m);e[Q].addSelf(m);o[u].addSelf(i);o[B].addSelf(i);o[Q].addSelf(i)}var b,g,d,h,j,p,k,n,c,E,D,x,v,J,O,M,q,P,F,K,f,l,e=[],o=[],m=new THREE.Vector3,i=new THREE.Vector3,w=new THREE.Vector3,r=new THREE.Vector3;l=new THREE.Vector3;b=
  52. 0;for(g=this.vertices.length;b<g;b++){e[b]=new THREE.Vector3;o[b]=new THREE.Vector3}b=0;for(g=this.faces.length;b<g;b++){d=this.faces[b];h=this.uvs[b];if(d instanceof THREE.Face3){a(this,d.a,d.b,d.c);this.vertices[d.a].normal.copy(d.vertexNormals[0]);this.vertices[d.b].normal.copy(d.vertexNormals[1]);this.vertices[d.c].normal.copy(d.vertexNormals[2])}else if(d instanceof THREE.Face4){a(this,d.a,d.b,d.c);this.vertices[d.a].normal.copy(d.vertexNormals[0]);this.vertices[d.b].normal.copy(d.vertexNormals[1]);
  53. this.vertices[d.c].normal.copy(d.vertexNormals[2]);this.vertices[d.d].normal.copy(d.vertexNormals[3])}}b=0;for(g=this.vertices.length;b<g;b++){l.copy(this.vertices[b].normal);d=e[b];w.copy(d);w.subSelf(l.multiplyScalar(l.dot(d))).normalize();r.cross(this.vertices[b].normal,d);test=r.dot(o[b]);d=test<0?-1:1;this.vertices[b].tangent.set(w.x,w.y,w.z,d)}this.hasTangents=true},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.bbox={x:[this.vertices[0].position.x,this.vertices[0].position.x],
  54. y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,g=this.vertices.length;b<g;b++){a=this.vertices[b];if(a.position.x<this.bbox.x[0])this.bbox.x[0]=a.position.x;else if(a.position.x>this.bbox.x[1])this.bbox.x[1]=a.position.x;if(a.position.y<this.bbox.y[0])this.bbox.y[0]=a.position.y;else if(a.position.y>this.bbox.y[1])this.bbox.y[1]=a.position.y;if(a.position.z<this.bbox.z[0])this.bbox.z[0]=a.position.z;else if(a.position.z>
  55. this.bbox.z[1])this.bbox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,g=this.vertices.length;b<g;b++)a=Math.max(a,this.vertices[b].position.length());this.boundingSphere={radius:a}},sortFacesByMaterial:function(){function a(E){var D=[];b=0;for(g=E.length;b<g;b++)E[b]==undefined?D.push("undefined"):D.push(E[b].toString());return D.join("_")}var b,g,d,h,j,p,k,n,c={};d=0;for(h=this.faces.length;d<h;d++){j=this.faces[d];p=
  56. j.material;k=a(p);if(c[k]==undefined)c[k]={hash:k,counter:0};n=c[k].hash+"_"+c[k].counter;if(this.geometryChunks[n]==undefined)this.geometryChunks[n]={faces:[],material:p,vertices:0};j=j instanceof THREE.Face3?3:4;if(this.geometryChunks[n].vertices+j>65535){c[k].counter+=1;n=c[k].hash+"_"+c[k].counter;if(this.geometryChunks[n]==undefined)this.geometryChunks[n]={faces:[],material:p,vertices:0}}this.geometryChunks[n].faces.push(d);this.geometryChunks[n].vertices+=j}},toString:function(){return"THREE.Geometry ( vertices: "+
  57. this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}};
  58. THREE.Camera=function(a,b,g,d){this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.up=new THREE.Vector3(0,1,0);this.matrix=new THREE.Matrix4;this.projectionMatrix=THREE.Matrix4.makePerspective(a,b,g,d);this.autoUpdateMatrix=true;this.translateX=function(h){h=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(h);h.cross(h.clone(),this.up);this.position.addSelf(h);this.target.position.addSelf(h)};this.translateZ=function(h){h=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(h);
  59. this.position.subSelf(h);this.target.position.subSelf(h)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.toString=function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)};THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;
  60. THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight;
  61. THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.translationMatrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.scaleMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.autoUpdateMatrix=this.visible=true;this.updateMatrix=function(){this.matrixPosition=THREE.Matrix4.translationMatrix(this.position.x,this.position.y,this.position.z);
  62. this.rotationMatrix=THREE.Matrix4.rotationXMatrix(this.rotation.x);this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.scaleMatrix=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition);this.matrix.multiplySelf(this.rotationMatrix);this.matrix.multiplySelf(this.scaleMatrix)}};THREE.Object3DCounter={value:0};
  63. THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a instanceof Array?a:[a];this.autoUpdateMatrix=false};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b instanceof Array?b:[b]};THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
  64. THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b instanceof Array?b:[b];this.overdraw=this.doubleSided=this.flipSided=false;this.geometry.boundingSphere||this.geometry.computeBoundingSphere()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.FlatShading=0;THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;
  65. THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;this.linejoin=this.linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin}this.toString=function(){return"THREE.LineBasicMaterial (<br/>color: "+
  66. this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>linewidth: "+this.linewidth+"<br/>linecap: "+this.linecap+"<br/>linejoin: "+this.linejoin+"<br/>)"}};
  67. THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(16777215);this.env_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=
  68. a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=
  69. a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshBasicMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>blending: "+
  70. this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshBasicMaterialCounter={value:0};
  71. THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(16777215);this.env_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=
  72. a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=
  73. a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshLambertMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>shading: "+
  74. this.shading+"<br/>blending: "+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/> )"}};THREE.MeshLambertMaterialCounter={value:0};
  75. THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.env_map=this.specular_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap=
  76. "round";if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.map!==undefined)this.map=a.map;if(a.specular_map!==undefined)this.specular_map=a.specular_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=
  77. a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=
  78. a.wireframe_linejoin}this.toString=function(){return"THREE.MeshPhongMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>ambient: "+this.ambient+"<br/>specular: "+this.specular+"<br/>shininess: "+this.shininess+"<br/>map: "+this.map+"<br/>specular_map: "+this.specular_map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>shading: "+this.shading+"<br/>wireframe: "+
  79. this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>"+ +")"}};THREE.MeshPhongMaterialCounter={value:0};
  80. THREE.MeshDepthMaterial=function(a){this.near=1;this.far=1E3;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.near!==undefined)this.near=a.near;if(a.far!==undefined)this.far=a.far;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.__2near=2*this.near;this.__farPlusNear=this.far+this.near;this.__farMinusNear=
  81. this.far-this.near;this.toString=function(){return"THREE.MeshDepthMaterial"}};THREE.MeshNormalMaterial=function(a){this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.MeshNormalMaterial"}};THREE.MeshFaceMaterial=function(){this.toString=function(){return"THREE.MeshFaceMaterial"}};
  82. THREE.MeshShaderMaterial=function(a){this.id=THREE.MeshShaderMaterialCounter.value++;this.vertex_shader=this.fragment_shader="void main() {}";this.uniforms={};this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.fragment_shader!==undefined)this.fragment_shader=a.fragment_shader;if(a.vertex_shader!==undefined)this.vertex_shader=a.vertex_shader;if(a.uniforms!==
  83. undefined)this.uniforms=a.uniforms;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshShaderMaterial (<br/>id: "+this.id+
  84. "<br/>blending: "+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshShaderMaterialCounter={value:0};
  85. THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleBasicMaterial (<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>opacity: "+this.opacity+"<br/>blending: "+
  86. this.blending+"<br/>)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};
  87. THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};
  88. THREE.Texture=function(a,b,g,d,h,j){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrap_s=g!==undefined?g:THREE.ClampToEdgeWrapping;this.wrap_t=d!==undefined?d:THREE.ClampToEdgeWrapping;this.mag_filter=h!==undefined?h:THREE.LinearFilter;this.min_filter=j!==undefined?j:THREE.LinearMipMapLinearFilter;this.toString=function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>wrap_s: "+this.wrap_s+"<br/>wrap_t: "+this.wrap_t+"<br/>mag_filter: "+this.mag_filter+"<br/>min_filter: "+
  89. this.min_filter+"<br/>)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};
  90. THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
  91. THREE.Scene=function(){this.objects=[];this.lights=[];this.addObject=function(a){this.objects.indexOf(a)===-1&&this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.indexOf(a)===-1&&this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
  92. THREE.Projector=function(){function a(e,o){return o.z-e.z}function b(e,o){var m=0,i=1,w=e.z+e.w,r=o.z+o.w,t=-e.z+e.w,u=-o.z+o.w;if(w>=0&&r>=0&&t>=0&&u>=0)return true;else if(w<0&&r<0||t<0&&u<0)return false;else{if(w<0)m=Math.max(m,w/(w-r));else if(r<0)i=Math.min(i,w/(w-r));if(t<0)m=Math.max(m,t/(t-u));else if(u<0)i=Math.min(i,t/(t-u));if(i<m)return false;else{e.lerpSelf(o,m);o.lerpSelf(e,1-i);return true}}}var g,d,h=[],j,p,k,n=[],c,E,D=[],x,v,J=[],O=new THREE.Vector4,M=new THREE.Vector4,q=new THREE.Matrix4,
  93. P=new THREE.Matrix4,F=[],K=new THREE.Vector4,f=new THREE.Vector4,l;this.projectObjects=function(e,o,m){var i=[],w,r;d=0;q.multiply(o.projectionMatrix,o.matrix);F[0]=new THREE.Vector4(q.n41-q.n11,q.n42-q.n12,q.n43-q.n13,q.n44-q.n14);F[1]=new THREE.Vector4(q.n41+q.n11,q.n42+q.n12,q.n43+q.n13,q.n44+q.n14);F[2]=new THREE.Vector4(q.n41+q.n21,q.n42+q.n22,q.n43+q.n23,q.n44+q.n24);F[3]=new THREE.Vector4(q.n41-q.n21,q.n42-q.n22,q.n43-q.n23,q.n44-q.n24);F[4]=new THREE.Vector4(q.n41-q.n31,q.n42-q.n32,q.n43-
  94. q.n33,q.n44-q.n34);F[5]=new THREE.Vector4(q.n41+q.n31,q.n42+q.n32,q.n43+q.n33,q.n44+q.n34);o=0;for(w=F.length;o<w;o++){r=F[o];r.divideScalar(Math.sqrt(r.x*r.x+r.y*r.y+r.z*r.z))}w=e.objects;e=0;for(o=w.length;e<o;e++){r=w[e];var t;if(!(t=!r.visible)){a:{t=void 0;for(var u=r.position,B=-r.geometry.boundingSphere.radius*Math.max(r.scale.x,Math.max(r.scale.y,r.scale.z)),Q=0;Q<6;Q++){t=F[Q].x*u.x+F[Q].y*u.y+F[Q].z*u.z+F[Q].w;if(t<=B){t=false;break a}}t=true}t=!t}if(!t){g=h[d]=h[d]||new THREE.RenderableObject;
  95. O.copy(r.position);q.multiplyVector3(O);g.object=r;g.z=O.z;i.push(g);d++}}m&&i.sort(a);return i};this.projectScene=function(e,o,m){var i=[],w,r,t,u,B,Q,z,L,X,T,V,A,s,G,R,H;k=E=v=0;o.autoUpdateMatrix&&o.updateMatrix();q.multiply(o.projectionMatrix,o.matrix);Q=e.objects;e=0;for(w=Q.length;e<w;e++){z=Q[e];if(z.visible){z.autoUpdateMatrix&&z.updateMatrix();L=z.matrix;X=z.rotationMatrix;T=z.material;V=z.overdraw;if(z instanceof THREE.Mesh){A=z.geometry;s=A.vertices;r=0;for(t=s.length;r<t;r++){G=s[r];G.positionWorld.copy(G.position);
  96. L.multiplyVector3(G.positionWorld);u=G.positionScreen;u.copy(G.positionWorld);q.multiplyVector4(u);u.multiplyScalar(1/u.w);G.__visible=u.z>0&&u.z<1}A=A.faces;r=0;for(t=A.length;r<t;r++){G=A[r];if(G instanceof THREE.Face3){u=s[G.a];B=s[G.b];R=s[G.c];if(u.__visible&&B.__visible&&R.__visible)if(z.doubleSided||z.flipSided!=(R.positionScreen.x-u.positionScreen.x)*(B.positionScreen.y-u.positionScreen.y)-(R.positionScreen.y-u.positionScreen.y)*(B.positionScreen.x-u.positionScreen.x)<0){j=n[k]=n[k]||new THREE.RenderableFace3;
  97. j.v1.positionWorld.copy(u.positionWorld);j.v2.positionWorld.copy(B.positionWorld);j.v3.positionWorld.copy(R.positionWorld);j.v1.positionScreen.copy(u.positionScreen);j.v2.positionScreen.copy(B.positionScreen);j.v3.positionScreen.copy(R.positionScreen);j.normalWorld.copy(G.normal);X.multiplyVector3(j.normalWorld);j.centroidWorld.copy(G.centroid);L.multiplyVector3(j.centroidWorld);j.centroidScreen.copy(j.centroidWorld);q.multiplyVector3(j.centroidScreen);R=G.vertexNormals;l=j.vertexNormalsWorld;u=0;
  98. for(B=R.length;u<B;u++){H=l[u]=l[u]||new THREE.Vector3;H.copy(R[u]);X.multiplyVector3(H)}j.z=j.centroidScreen.z;j.meshMaterial=T;j.faceMaterial=G.material;j.overdraw=V;if(z.geometry.uvs[r]){j.uvs[0]=z.geometry.uvs[r][0];j.uvs[1]=z.geometry.uvs[r][1];j.uvs[2]=z.geometry.uvs[r][2]}i.push(j);k++}}else if(G instanceof THREE.Face4){u=s[G.a];B=s[G.b];R=s[G.c];H=s[G.d];if(u.__visible&&B.__visible&&R.__visible&&H.__visible)if(z.doubleSided||z.flipSided!=((H.positionScreen.x-u.positionScreen.x)*(B.positionScreen.y-
  99. u.positionScreen.y)-(H.positionScreen.y-u.positionScreen.y)*(B.positionScreen.x-u.positionScreen.x)<0||(B.positionScreen.x-R.positionScreen.x)*(H.positionScreen.y-R.positionScreen.y)-(B.positionScreen.y-R.positionScreen.y)*(H.positionScreen.x-R.positionScreen.x)<0)){j=n[k]=n[k]||new THREE.RenderableFace3;j.v1.positionWorld.copy(u.positionWorld);j.v2.positionWorld.copy(B.positionWorld);j.v3.positionWorld.copy(H.positionWorld);j.v1.positionScreen.copy(u.positionScreen);j.v2.positionScreen.copy(B.positionScreen);
  100. j.v3.positionScreen.copy(H.positionScreen);j.normalWorld.copy(G.normal);X.multiplyVector3(j.normalWorld);j.centroidWorld.copy(G.centroid);L.multiplyVector3(j.centroidWorld);j.centroidScreen.copy(j.centroidWorld);q.multiplyVector3(j.centroidScreen);j.z=j.centroidScreen.z;j.meshMaterial=T;j.faceMaterial=G.material;j.overdraw=V;if(z.geometry.uvs[r]){j.uvs[0]=z.geometry.uvs[r][0];j.uvs[1]=z.geometry.uvs[r][1];j.uvs[2]=z.geometry.uvs[r][3]}i.push(j);k++;p=n[k]=n[k]||new THREE.RenderableFace3;p.v1.positionWorld.copy(B.positionWorld);
  101. p.v2.positionWorld.copy(R.positionWorld);p.v3.positionWorld.copy(H.positionWorld);p.v1.positionScreen.copy(B.positionScreen);p.v2.positionScreen.copy(R.positionScreen);p.v3.positionScreen.copy(H.positionScreen);p.normalWorld.copy(j.normalWorld);p.centroidWorld.copy(j.centroidWorld);p.centroidScreen.copy(j.centroidScreen);p.z=p.centroidScreen.z;p.meshMaterial=T;p.faceMaterial=G.material;p.overdraw=V;if(z.geometry.uvs[r]){p.uvs[0]=z.geometry.uvs[r][1];p.uvs[1]=z.geometry.uvs[r][2];p.uvs[2]=z.geometry.uvs[r][3]}i.push(p);
  102. k++}}}}else if(z instanceof THREE.Line){P.multiply(q,L);s=z.geometry.vertices;G=s[0];G.positionScreen.copy(G.position);P.multiplyVector4(G.positionScreen);r=1;for(t=s.length;r<t;r++){u=s[r];u.positionScreen.copy(u.position);P.multiplyVector4(u.positionScreen);B=s[r-1];K.copy(u.positionScreen);f.copy(B.positionScreen);if(b(K,f)){K.multiplyScalar(1/K.w);f.multiplyScalar(1/f.w);c=D[E]=D[E]||new THREE.RenderableLine;c.v1.positionScreen.copy(K);c.v2.positionScreen.copy(f);c.z=Math.max(K.z,f.z);c.material=
  103. z.material;i.push(c);E++}}}else if(z instanceof THREE.Particle){M.set(z.position.x,z.position.y,z.position.z,1);q.multiplyVector4(M);M.z/=M.w;if(M.z>0&&M.z<1){x=J[v]=J[v]||new THREE.RenderableParticle;x.x=M.x/M.w;x.y=M.y/M.w;x.z=M.z;x.rotation=z.rotation.z;x.scale.x=z.scale.x*Math.abs(x.x-(M.x+o.projectionMatrix.n11)/(M.w+o.projectionMatrix.n14));x.scale.y=z.scale.y*Math.abs(x.y-(M.y+o.projectionMatrix.n22)/(M.w+o.projectionMatrix.n24));x.material=z.material;i.push(x);v++}}}}m&&i.sort(a);return i};
  104. this.unprojectVector=function(e,o){var m=new THREE.Matrix4;m.multiply(THREE.Matrix4.makeInvert(o.matrix),THREE.Matrix4.makeInvert(o.projectionMatrix));m.multiplyVector3(e);return e}};
  105. THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,g,d,h,j;this.domElement=document.createElement("div");this.setSize=function(p,k){g=p;d=k;h=g/2;j=d/2};this.render=function(p,k){var n,c,E,D,x,v,J,O;a=b.projectScene(p,k);n=0;for(c=a.length;n<c;n++){x=a[n];if(x instanceof THREE.RenderableParticle){J=x.x*h+h;O=x.y*j+j;E=0;for(D=x.material.length;E<D;E++){v=x.material[E];if(v instanceof THREE.ParticleDOMMaterial){v=v.domElement;v.style.left=J+"px";v.style.top=O+"px"}}}}}};
  106. THREE.CanvasRenderer=function(){var a=null,b=new THREE.Projector,g=document.createElement("canvas"),d,h,j,p,k=g.getContext("2d"),n=1,c=0,E=null,D=null,x=1,v,J,O,M,q,P,F,K,f,l=new THREE.Color,e=new THREE.Color,o=new THREE.Color,m=new THREE.Color,i=new THREE.Color,w,r,t,u,B,Q,z,L,X,T,V=new THREE.Rectangle,A=new THREE.Rectangle,s=new THREE.Rectangle,G=false,R=new THREE.Color,H=new THREE.Color,U=new THREE.Color,aa=new THREE.Color,Ja=Math.PI*2,Y=new THREE.Vector3,na,oa,Aa,da,pa,ta,la=16;na=document.createElement("canvas");
  107. na.width=na.height=2;oa=na.getContext("2d");oa.fillStyle="rgba(0,0,0,1)";oa.fillRect(0,0,2,2);Aa=oa.getImageData(0,0,2,2);da=Aa.data;pa=document.createElement("canvas");pa.width=pa.height=la;ta=pa.getContext("2d");ta.translate(-la/2,-la/2);ta.scale(la,la);la--;this.domElement=g;this.sortElements=this.sortObjects=this.autoClear=true;this.setSize=function(ga,ua){d=ga;h=ua;j=d/2;p=h/2;g.width=d;g.height=h;V.set(-j,-p,j,p)};this.clear=function(){if(!A.isEmpty()){A.inflate(1);A.minSelf(V);k.clearRect(A.getX(),
  108. A.getY(),A.getWidth(),A.getHeight());A.empty()}};this.render=function(ga,ua){function Ka(y){var S,N,C,I=y.lights;H.setRGB(0,0,0);U.setRGB(0,0,0);aa.setRGB(0,0,0);y=0;for(S=I.length;y<S;y++){N=I[y];C=N.color;if(N instanceof THREE.AmbientLight){H.r+=C.r;H.g+=C.g;H.b+=C.b}else if(N instanceof THREE.DirectionalLight){U.r+=C.r;U.g+=C.g;U.b+=C.b}else if(N instanceof THREE.PointLight){aa.r+=C.r;aa.g+=C.g;aa.b+=C.b}}}function va(y,S,N,C){var I,W,$,ba,ca=y.lights;y=0;for(I=ca.length;y<I;y++){W=ca[y];$=W.color;
  109. ba=W.intensity;if(W instanceof THREE.DirectionalLight){W=N.dot(W.position)*ba;if(W>0){C.r+=$.r*W;C.g+=$.g*W;C.b+=$.b*W}}else if(W instanceof THREE.PointLight){Y.sub(W.position,S);Y.normalize();W=N.dot(Y)*ba;if(W>0){C.r+=$.r*W;C.g+=$.g*W;C.b+=$.b*W}}}}function La(y,S,N){if(N.opacity!=0){Ba(N.opacity);wa(N.blending);var C,I,W,$,ba,ca;if(N instanceof THREE.ParticleBasicMaterial){if(N.map){$=N.map;ba=$.width>>1;ca=$.height>>1;I=S.scale.x*j;W=S.scale.y*p;N=I*ba;C=W*ca;s.set(y.x-N,y.y-C,y.x+N,y.y+C);if(V.instersects(s)){k.save();
  110. k.translate(y.x,y.y);k.rotate(-S.rotation);k.scale(I,-W);k.translate(-ba,-ca);k.drawImage($,0,0);k.restore()}}}else if(N instanceof THREE.ParticleCircleMaterial){if(G){R.r=H.r+U.r+aa.r;R.g=H.g+U.g+aa.g;R.b=H.b+U.b+aa.b;l.r=N.color.r*R.r;l.g=N.color.g*R.g;l.b=N.color.b*R.b;l.updateStyleString()}else l.__styleString=N.color.__styleString;N=S.scale.x*j;C=S.scale.y*p;s.set(y.x-N,y.y-C,y.x+N,y.y+C);if(V.instersects(s)){I=l.__styleString;if(D!=I)k.fillStyle=D=I;k.save();k.translate(y.x,y.y);k.rotate(-S.rotation);
  111. k.scale(N,C);k.beginPath();k.arc(0,0,1,0,Ja,true);k.closePath();k.fill();k.restore()}}}}function Ma(y,S,N,C){if(C.opacity!=0){Ba(C.opacity);wa(C.blending);k.beginPath();k.moveTo(y.positionScreen.x,y.positionScreen.y);k.lineTo(S.positionScreen.x,S.positionScreen.y);k.closePath();if(C instanceof THREE.LineBasicMaterial){l.__styleString=C.color.__styleString;y=C.linewidth;if(x!=y)k.lineWidth=x=y;y=l.__styleString;if(E!=y)k.strokeStyle=E=y;k.stroke();s.inflate(C.linewidth*2)}}}function Fa(y,S,N,C,I,W){if(I.opacity!=
  112. 0){Ba(I.opacity);wa(I.blending);M=y.positionScreen.x;q=y.positionScreen.y;P=S.positionScreen.x;F=S.positionScreen.y;K=N.positionScreen.x;f=N.positionScreen.y;k.beginPath();k.moveTo(M,q);k.lineTo(P,F);k.lineTo(K,f);k.lineTo(M,q);k.closePath();if(I instanceof THREE.MeshBasicMaterial)if(I.map)I.map.image.loaded&&I.map.mapping instanceof THREE.UVMapping&&qa(M,q,P,F,K,f,I.map.image,C.uvs[0].u,C.uvs[0].v,C.uvs[1].u,C.uvs[1].v,C.uvs[2].u,C.uvs[2].v);else if(I.env_map){if(I.env_map.image.loaded)if(I.env_map.mapping instanceof
  113. THREE.SphericalReflectionMapping){y=ua.matrix;Y.copy(C.vertexNormalsWorld[0]);B=(Y.x*y.n11+Y.y*y.n12+Y.z*y.n13)*0.5+0.5;Q=-(Y.x*y.n21+Y.y*y.n22+Y.z*y.n23)*0.5+0.5;Y.copy(C.vertexNormalsWorld[1]);z=(Y.x*y.n11+Y.y*y.n12+Y.z*y.n13)*0.5+0.5;L=-(Y.x*y.n21+Y.y*y.n22+Y.z*y.n23)*0.5+0.5;Y.copy(C.vertexNormalsWorld[2]);X=(Y.x*y.n11+Y.y*y.n12+Y.z*y.n13)*0.5+0.5;T=-(Y.x*y.n21+Y.y*y.n22+Y.z*y.n23)*0.5+0.5;qa(M,q,P,F,K,f,I.env_map.image,B,Q,z,L,X,T)}}else I.wireframe?xa(I.color.__styleString,I.wireframe_linewidth):
  114. ya(I.color.__styleString);else if(I instanceof THREE.MeshLambertMaterial){if(I.map&&!I.wireframe){I.map.mapping instanceof THREE.UVMapping&&qa(M,q,P,F,K,f,I.map.image,C.uvs[0].u,C.uvs[0].v,C.uvs[1].u,C.uvs[1].v,C.uvs[2].u,C.uvs[2].v);wa(THREE.SubtractiveBlending)}if(G)if(!I.wireframe&&I.shading==THREE.SmoothShading&&C.vertexNormalsWorld.length==3){e.r=o.r=m.r=H.r;e.g=o.g=m.g=H.g;e.b=o.b=m.b=H.b;va(W,C.v1.positionWorld,C.vertexNormalsWorld[0],e);va(W,C.v2.positionWorld,C.vertexNormalsWorld[1],o);va(W,
  115. C.v3.positionWorld,C.vertexNormalsWorld[2],m);i.r=(o.r+m.r)*0.5;i.g=(o.g+m.g)*0.5;i.b=(o.b+m.b)*0.5;u=Ga(e,o,m,i);qa(M,q,P,F,K,f,u,0,0,1,0,0,1)}else{R.r=H.r;R.g=H.g;R.b=H.b;va(W,C.centroidWorld,C.normalWorld,R);l.r=I.color.r*R.r;l.g=I.color.g*R.g;l.b=I.color.b*R.b;l.updateStyleString();I.wireframe?xa(l.__styleString,I.wireframe_linewidth):ya(l.__styleString)}else I.wireframe?xa(I.color.__styleString,I.wireframe_linewidth):ya(I.color.__styleString)}else if(I instanceof THREE.MeshDepthMaterial){w=I.__2near;
  116. r=I.__farPlusNear;t=I.__farMinusNear;e.r=e.g=e.b=1-w/(r-y.positionScreen.z*t);o.r=o.g=o.b=1-w/(r-S.positionScreen.z*t);m.r=m.g=m.b=1-w/(r-N.positionScreen.z*t);i.r=(o.r+m.r)*0.5;i.g=(o.g+m.g)*0.5;i.b=(o.b+m.b)*0.5;u=Ga(e,o,m,i);qa(M,q,P,F,K,f,u,0,0,1,0,0,1)}else if(I instanceof THREE.MeshNormalMaterial){l.r=Ca(C.normalWorld.x);l.g=Ca(C.normalWorld.y);l.b=Ca(C.normalWorld.z);l.updateStyleString();I.wireframe?xa(l.__styleString,I.wireframe_linewidth):ya(l.__styleString)}}}function xa(y,S){if(E!=y)k.strokeStyle=
  117. E=y;if(x!=S)k.lineWidth=x=S;k.stroke();s.inflate(S*2)}function ya(y){if(D!=y)k.fillStyle=D=y;k.fill()}function qa(y,S,N,C,I,W,$,ba,ca,ha,ea,ia,ra){var ka,ja;ka=$.width-1;ja=$.height-1;ba*=ka;ca*=ja;ha*=ka;ea*=ja;ia*=ka;ra*=ja;N-=y;C-=S;I-=y;W-=S;ha-=ba;ea-=ca;ia-=ba;ra-=ca;ja=1/(ha*ra-ia*ea);ka=(ra*N-ea*I)*ja;ea=(ra*C-ea*W)*ja;N=(ha*I-ia*N)*ja;C=(ha*W-ia*C)*ja;y=y-ka*ba-N*ca;S=S-ea*ba-C*ca;k.save();k.transform(ka,ea,N,C,y,S);k.clip();k.drawImage($,0,0);k.restore()}function Ba(y){if(n!=y)k.globalAlpha=
  118. n=y}function wa(y){if(c!=y){switch(y){case THREE.NormalBlending:k.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:k.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:k.globalCompositeOperation="darker"}c=y}}function Ga(y,S,N,C){var I=~~(y.r*255),W=~~(y.g*255);y=~~(y.b*255);var $=~~(S.r*255),ba=~~(S.g*255);S=~~(S.b*255);var ca=~~(N.r*255),ha=~~(N.g*255);N=~~(N.b*255);var ea=~~(C.r*255),ia=~~(C.g*255);C=~~(C.b*255);da[0]=I<0?0:I>255?255:I;da[1]=W<0?0:W>
  119. 255?255:W;da[2]=y<0?0:y>255?255:y;da[4]=$<0?0:$>255?255:$;da[5]=ba<0?0:ba>255?255:ba;da[6]=S<0?0:S>255?255:S;da[8]=ca<0?0:ca>255?255:ca;da[9]=ha<0?0:ha>255?255:ha;da[10]=N<0?0:N>255?255:N;da[12]=ea<0?0:ea>255?255:ea;da[13]=ia<0?0:ia>255?255:ia;da[14]=C<0?0:C>255?255:C;oa.putImageData(Aa,0,0);ta.drawImage(na,0,0);return pa}function Ca(y){y=(y+1)*0.5;return y<0?0:y>1?1:y}function Da(y,S){var N=S.x-y.x,C=S.y-y.y,I=1/Math.sqrt(N*N+C*C);N*=I;C*=I;S.x+=N;S.y+=C;y.x-=N;y.y-=C}var za,Ha,Z,fa,ma,Ea,Ia,sa;
  120. k.setTransform(1,0,0,-1,j,p);this.autoClear&&this.clear();a=b.projectScene(ga,ua,this.sortElements);(G=ga.lights.length>0)&&Ka(ga);za=0;for(Ha=a.length;za<Ha;za++){Z=a[za];s.empty();if(Z instanceof THREE.RenderableParticle){v=Z;v.x*=j;v.y*=p;fa=0;for(ma=Z.material.length;fa<ma;fa++)La(v,Z,Z.material[fa],ga)}else if(Z instanceof THREE.RenderableLine){v=Z.v1;J=Z.v2;v.positionScreen.x*=j;v.positionScreen.y*=p;J.positionScreen.x*=j;J.positionScreen.y*=p;s.addPoint(v.positionScreen.x,v.positionScreen.y);
  121. s.addPoint(J.positionScreen.x,J.positionScreen.y);if(V.instersects(s)){fa=0;for(ma=Z.material.length;fa<ma;)Ma(v,J,Z,Z.material[fa++],ga)}}else if(Z instanceof THREE.RenderableFace3){v=Z.v1;J=Z.v2;O=Z.v3;v.positionScreen.x*=j;v.positionScreen.y*=p;J.positionScreen.x*=j;J.positionScreen.y*=p;O.positionScreen.x*=j;O.positionScreen.y*=p;if(Z.overdraw){Da(v.positionScreen,J.positionScreen);Da(J.positionScreen,O.positionScreen);Da(O.positionScreen,v.positionScreen)}s.add3Points(v.positionScreen.x,v.positionScreen.y,
  122. J.positionScreen.x,J.positionScreen.y,O.positionScreen.x,O.positionScreen.y);if(V.instersects(s)){fa=0;for(ma=Z.meshMaterial.length;fa<ma;){sa=Z.meshMaterial[fa++];if(sa instanceof THREE.MeshFaceMaterial){Ea=0;for(Ia=Z.faceMaterial.length;Ea<Ia;)(sa=Z.faceMaterial[Ea++])&&Fa(v,J,O,Z,sa,ga)}else Fa(v,J,O,Z,sa,ga)}}}A.addRectangle(s)}k.setTransform(1,0,0,1,0,0)}};
  123. THREE.SVGRenderer=function(){function a(L,X,T){var V,A,s,G;V=0;for(A=L.lights.length;V<A;V++){s=L.lights[V];if(s instanceof THREE.DirectionalLight){G=X.normalWorld.dot(s.position)*s.intensity;if(G>0){T.r+=s.color.r*G;T.g+=s.color.g*G;T.b+=s.color.b*G}}else if(s instanceof THREE.PointLight){m.sub(s.position,X.centroidWorld);m.normalize();G=X.normalWorld.dot(m)*s.intensity;if(G>0){T.r+=s.color.r*G;T.g+=s.color.g*G;T.b+=s.color.b*G}}}}function b(L,X,T,V,A,s){t=d(u++);t.setAttribute("d","M "+L.positionScreen.x+
  124. " "+L.positionScreen.y+" L "+X.positionScreen.x+" "+X.positionScreen.y+" L "+T.positionScreen.x+","+T.positionScreen.y+"z");if(A instanceof THREE.MeshBasicMaterial)F.__styleString=A.color.__styleString;else if(A instanceof THREE.MeshLambertMaterial)if(P){K.r=f.r;K.g=f.g;K.b=f.b;a(s,V,K);F.r=A.color.r*K.r;F.g=A.color.g*K.g;F.b=A.color.b*K.b;F.updateStyleString()}else F.__styleString=A.color.__styleString;else if(A instanceof THREE.MeshDepthMaterial){o=1-A.__2near/(A.__farPlusNear-V.z*A.__farMinusNear);
  125. F.setRGB(o,o,o)}else A instanceof THREE.MeshNormalMaterial&&F.setRGB(h(V.normalWorld.x),h(V.normalWorld.y),h(V.normalWorld.z));A.wireframe?t.setAttribute("style","fill: none; stroke: "+F.__styleString+"; stroke-width: "+A.wireframe_linewidth+"; stroke-opacity: "+A.opacity+"; stroke-linecap: "+A.wireframe_linecap+"; stroke-linejoin: "+A.wireframe_linejoin):t.setAttribute("style","fill: "+F.__styleString+"; fill-opacity: "+A.opacity);k.appendChild(t)}function g(L,X,T,V,A,s,G){t=d(u++);t.setAttribute("d",
  126. "M "+L.positionScreen.x+" "+L.positionScreen.y+" L "+X.positionScreen.x+" "+X.positionScreen.y+" L "+T.positionScreen.x+","+T.positionScreen.y+" L "+V.positionScreen.x+","+V.positionScreen.y+"z");if(s instanceof THREE.MeshBasicMaterial)F.__styleString=s.color.__styleString;else if(s instanceof THREE.MeshLambertMaterial)if(P){K.r=f.r;K.g=f.g;K.b=f.b;a(G,A,K);F.r=s.color.r*K.r;F.g=s.color.g*K.g;F.b=s.color.b*K.b;F.updateStyleString()}else F.__styleString=s.color.__styleString;else if(s instanceof THREE.MeshDepthMaterial){o=
  127. 1-s.__2near/(s.__farPlusNear-A.z*s.__farMinusNear);F.setRGB(o,o,o)}else s instanceof THREE.MeshNormalMaterial&&F.setRGB(h(A.normalWorld.x),h(A.normalWorld.y),h(A.normalWorld.z));s.wireframe?t.setAttribute("style","fill: none; stroke: "+F.__styleString+"; stroke-width: "+s.wireframe_linewidth+"; stroke-opacity: "+s.opacity+"; stroke-linecap: "+s.wireframe_linecap+"; stroke-linejoin: "+s.wireframe_linejoin):t.setAttribute("style","fill: "+F.__styleString+"; fill-opacity: "+s.opacity);k.appendChild(t)}
  128. function d(L){if(i[L]==null){i[L]=document.createElementNS("http://www.w3.org/2000/svg","path");z==0&&i[L].setAttribute("shape-rendering","crispEdges");return i[L]}return i[L]}function h(L){return L<0?Math.min((1+L)*0.5,0.5):0.5+Math.min(L*0.5,0.5)}var j=null,p=new THREE.Projector,k=document.createElementNS("http://www.w3.org/2000/svg","svg"),n,c,E,D,x,v,J,O,M=new THREE.Rectangle,q=new THREE.Rectangle,P=false,F=new THREE.Color(16777215),K=new THREE.Color(16777215),f=new THREE.Color(0),l=new THREE.Color(0),
  129. e=new THREE.Color(0),o,m=new THREE.Vector3,i=[],w=[],r=[],t,u,B,Q,z=1;this.domElement=k;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(L){switch(L){case "high":z=1;break;case "low":z=0}};this.setSize=function(L,X){n=L;c=X;E=n/2;D=c/2;k.setAttribute("viewBox",-E+" "+-D+" "+n+" "+c);k.setAttribute("width",n);k.setAttribute("height",c);M.set(-E,-D,E,D)};this.clear=function(){for(;k.childNodes.length>0;)k.removeChild(k.childNodes[0])};this.render=function(L,X){var T,V,
  130. A,s,G,R,H,U;this.autoClear&&this.clear();j=p.projectScene(L,X,this.sortElements);Q=B=u=0;if(P=L.lights.length>0){H=L.lights;f.setRGB(0,0,0);l.setRGB(0,0,0);e.setRGB(0,0,0);T=0;for(V=H.length;T<V;T++){A=H[T];s=A.color;if(A instanceof THREE.AmbientLight){f.r+=s.r;f.g+=s.g;f.b+=s.b}else if(A instanceof THREE.DirectionalLight){l.r+=s.r;l.g+=s.g;l.b+=s.b}else if(A instanceof THREE.PointLight){e.r+=s.r;e.g+=s.g;e.b+=s.b}}}T=0;for(V=j.length;T<V;T++){H=j[T];q.empty();if(H instanceof THREE.RenderableParticle){x=
  131. H;x.x*=E;x.y*=-D;A=0;for(s=H.material.length;A<s;A++)if(U=H.material[A]){G=x;R=H;U=U;var aa=B++;if(w[aa]==null){w[aa]=document.createElementNS("http://www.w3.org/2000/svg","circle");z==0&&w[aa].setAttribute("shape-rendering","crispEdges")}t=w[aa];t.setAttribute("cx",G.x);t.setAttribute("cy",G.y);t.setAttribute("r",R.scale.x*E);if(U instanceof THREE.ParticleCircleMaterial){if(P){K.r=f.r+l.r+e.r;K.g=f.g+l.g+e.g;K.b=f.b+l.b+e.b;F.r=U.color.r*K.r;F.g=U.color.g*K.g;F.b=U.color.b*K.b;F.updateStyleString()}else F=
  132. U.color;t.setAttribute("style","fill: "+F.__styleString)}k.appendChild(t)}}else if(H instanceof THREE.RenderableLine){x=H.v1;v=H.v2;x.positionScreen.x*=E;x.positionScreen.y*=-D;v.positionScreen.x*=E;v.positionScreen.y*=-D;q.addPoint(x.positionScreen.x,x.positionScreen.y);q.addPoint(v.positionScreen.x,v.positionScreen.y);if(M.instersects(q)){A=0;for(s=H.material.length;A<s;)if(U=H.material[A++]){G=x;R=v;U=U;aa=Q++;if(r[aa]==null){r[aa]=document.createElementNS("http://www.w3.org/2000/svg","line");
  133. z==0&&r[aa].setAttribute("shape-rendering","crispEdges")}t=r[aa];t.setAttribute("x1",G.positionScreen.x);t.setAttribute("y1",G.positionScreen.y);t.setAttribute("x2",R.positionScreen.x);t.setAttribute("y2",R.positionScreen.y);if(U instanceof THREE.LineBasicMaterial){F.__styleString=U.color.__styleString;t.setAttribute("style","fill: none; stroke: "+F.__styleString+"; stroke-width: "+U.linewidth+"; stroke-opacity: "+U.opacity+"; stroke-linecap: "+U.linecap+"; stroke-linejoin: "+U.linejoin);k.appendChild(t)}}}}else if(H instanceof
  134. THREE.RenderableFace3){x=H.v1;v=H.v2;J=H.v3;x.positionScreen.x*=E;x.positionScreen.y*=-D;v.positionScreen.x*=E;v.positionScreen.y*=-D;J.positionScreen.x*=E;J.positionScreen.y*=-D;q.addPoint(x.positionScreen.x,x.positionScreen.y);q.addPoint(v.positionScreen.x,v.positionScreen.y);q.addPoint(J.positionScreen.x,J.positionScreen.y);if(M.instersects(q)){A=0;for(s=H.meshMaterial.length;A<s;){U=H.meshMaterial[A++];if(U instanceof THREE.MeshFaceMaterial){G=0;for(R=H.faceMaterial.length;G<R;)(U=H.faceMaterial[G++])&&
  135. b(x,v,J,H,U,L)}else U&&b(x,v,J,H,U,L)}}}else if(H instanceof THREE.RenderableFace4){x=H.v1;v=H.v2;J=H.v3;O=H.v4;x.positionScreen.x*=E;x.positionScreen.y*=-D;v.positionScreen.x*=E;v.positionScreen.y*=-D;J.positionScreen.x*=E;J.positionScreen.y*=-D;O.positionScreen.x*=E;O.positionScreen.y*=-D;q.addPoint(x.positionScreen.x,x.positionScreen.y);q.addPoint(v.positionScreen.x,v.positionScreen.y);q.addPoint(J.positionScreen.x,J.positionScreen.y);q.addPoint(O.positionScreen.x,O.positionScreen.y);if(M.instersects(q)){A=
  136. 0;for(s=H.meshMaterial.length;A<s;){U=H.meshMaterial[A++];if(U instanceof THREE.MeshFaceMaterial){G=0;for(R=H.faceMaterial.length;G<R;)(U=H.faceMaterial[G++])&&g(x,v,J,O,H,U,L)}else U&&g(x,v,J,O,H,U,L)}}}}}};
  137. THREE.WebGLRenderer=function(a){function b(f,l){var e=c.createProgram(),o=[c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n");c.attachShader(e,p("fragment","#ifdef GL_ES\nprecision highp float;\n#endif\nuniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"+
  138. f));c.attachShader(e,p("vertex",o+l));c.linkProgram(e);c.getProgramParameter(e,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(e,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");e.uniforms={};e.attributes={};return e}function g(f,l){if(f.image.length==6){if(!f.image.__webGLTextureCube&&!f.image.__cubeMapInitialized&&f.image.loadCount==6){f.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,f.image.__webGLTextureCube);c.texParameteri(c.TEXTURE_CUBE_MAP,
  139. c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(var e=0;e<6;++e)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+e,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,f.image[e]);c.generateMipmap(c.TEXTURE_CUBE_MAP);c.bindTexture(c.TEXTURE_CUBE_MAP,null);f.image.__cubeMapInitialized=true}c.activeTexture(c.TEXTURE0+l);c.bindTexture(c.TEXTURE_CUBE_MAP,
  140. f.image.__webGLTextureCube)}}function d(f,l){if(!f.__webGLTexture&&f.image.loaded){f.__webGLTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,f.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,f.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,k(f.wrap_s));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,k(f.wrap_t));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,k(f.mag_filter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,k(f.min_filter));c.generateMipmap(c.TEXTURE_2D);
  141. c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0+l);c.bindTexture(c.TEXTURE_2D,f.__webGLTexture)}function h(f,l){var e,o,m;e=0;for(o=l.length;e<o;e++){m=l[e];f.uniforms[m]=c.getUniformLocation(f,m)}}function j(f,l){var e,o,m;e=0;for(o=l.length;e<o;e++){m=l[e];f.attributes[m]=c.getAttribLocation(f,m)}}function p(f,l){var e;if(f=="fragment")e=c.createShader(c.FRAGMENT_SHADER);else if(f=="vertex")e=c.createShader(c.VERTEX_SHADER);c.shaderSource(e,l);c.compileShader(e);if(!c.getShaderParameter(e,
  142. c.COMPILE_STATUS)){alert(c.getShaderInfoLog(e));return null}return e}function k(f){switch(f){case THREE.RepeatWrapping:return c.REPEAT;case THREE.ClampToEdgeWrapping:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return c.MIRRORED_REPEAT;case THREE.NearestFilter:return c.NEAREST;case THREE.NearestMipMapNearestFilter:return c.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return c.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return c.LINEAR;case THREE.LinearMipMapNearestFilter:return c.LINEAR_MIPMAP_NEAREST;
  143. case THREE.LinearMipMapLinearFilter:return c.LINEAR_MIPMAP_LINEAR}return 0}var n=document.createElement("canvas"),c,E,D,x=new THREE.Matrix4,v,J=new Float32Array(16),O=new Float32Array(16),M=new Float32Array(16),q=new Float32Array(9),P=new Float32Array(16);a=function(f,l){if(f){var e,o,m,i=pointLights=maxDirLights=maxPointLights=0;e=0;for(o=f.lights.length;e<o;e++){m=f.lights[e];m instanceof THREE.DirectionalLight&&i++;m instanceof THREE.PointLight&&pointLights++}if(pointLights+i<=l){maxDirLights=
  144. i;maxPointLights=pointLights}else{maxDirLights=Math.ceil(l*i/(pointLights+i));maxPointLights=l-maxDirLights}return{directional:maxDirLights,point:maxPointLights}}return{directional:1,point:l-1}}(a,4);this.domElement=n;this.autoClear=true;try{c=n.getContext("experimental-webgl",{antialias:true})}catch(F){}if(!c){alert("WebGL not supported");throw"cannot create webgl context";}c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);
  145. c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(0,0,0,0);E=D=function(f,l){var e=[f?"#define MAX_DIR_LIGHTS "+f:"",l?"#define MAX_POINT_LIGHTS "+l:"","uniform bool enableLighting;\nuniform bool useRefract;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;\nuniform vec3 ambientLightColor;",f?"uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];":"",f?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"",l?"uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];":
  146. "",l?"uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",l?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform float mRefractionRatio;\nvoid main(void) {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec3 transformedNormal = normalize( normalMatrix * normal );\nif ( !enableLighting ) {\nvLightWeighting = vec3( 1.0, 1.0, 1.0 );\n} else {\nvLightWeighting = ambientLightColor;",
  147. f?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",f?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",f?"float directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );":"",f?"vLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;":"",f?"}":"",l?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",l?"vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );":"",l?"vPointLightVector[ i ] = normalize( lPosition.xyz - mvPosition.xyz );":
  148. "",l?"float pointLightWeighting = max( dot( transformedNormal, vPointLightVector[ i ] ), 0.0 );":"",l?"vLightWeighting += pointLightColor[ i ] * pointLightWeighting;":"",l?"}":"","}\nvNormal = transformedNormal;\nvUv = uv;\nif ( useRefract ) {\nvReflect = refract( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz), mRefractionRatio );\n} else {\nvReflect = reflect( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz) );\n}\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n"),
  149. o=[f?"#define MAX_DIR_LIGHTS "+f:"",l?"#define MAX_POINT_LIGHTS "+l:"","uniform int material;\nuniform bool enableMap;\nuniform bool enableCubeMap;\nuniform bool mixEnvMap;\nuniform samplerCube tCube;\nuniform float mReflectivity;\nuniform sampler2D tMap;\nuniform vec4 mColor;\nuniform float mOpacity;\nuniform vec4 mAmbient;\nuniform vec4 mSpecular;\nuniform float mShininess;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;",f?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":
  150. "","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",l?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( enableCubeMap ) {\ncubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n}\nif ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );",
  151. l?"vec4 pointDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",l?"vec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",l?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",l?"vec3 pointVector = normalize( vPointLightVector[ i ] );":"",l?"vec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );":"",l?"float pointDotNormalHalf = dot( normal, pointHalfVector );":"",l?"float pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );":"",l?"float pointSpecularWeight = 0.0;":"",l?"if ( pointDotNormalHalf >= 0.0 )":
  152. "",l?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",l?"pointDiffuse += mColor * pointDiffuseWeight;":"",l?"pointSpecular += mSpecular * pointSpecularWeight;":"",l?"}":"",f?"vec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",f?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",f?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",f?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",f?"vec3 dirVector = normalize( lDirection.xyz );":"",f?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );":
  153. "",f?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",f?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",f?"float dirSpecularWeight = 0.0;":"",f?"if ( dirDotNormalHalf >= 0.0 )":"",f?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",f?"dirDiffuse += mColor * dirDiffuseWeight;":"",f?"dirSpecular += mSpecular * dirSpecularWeight;":"",f?"}":"","vec4 totalLight = mAmbient;",f?"totalLight += dirDiffuse + dirSpecular;":"",l?"totalLight += pointDiffuse + pointSpecular;":
  154. "","if ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n} else if ( material == 1 ) {\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );\n} else {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n}\n} else {\nif ( mixEnvMap ) {\ngl_FragColor = mix( mColor * mapColor, cubeColor, mReflectivity );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}\n}"].join("\n");
  155. e=b(o,e);c.useProgram(e);h(e,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract"]);f&&h(e,["directionalLightNumber","directionalLightColor","directionalLightDirection"]);l&&h(e,["pointLightNumber","pointLightColor","pointLightPosition"]);c.uniform1i(e.uniforms.enableMap,
  156. 0);c.uniform1i(e.uniforms.tMap,0);c.uniform1i(e.uniforms.enableCubeMap,0);c.uniform1i(e.uniforms.tCube,1);c.uniform1i(e.uniforms.mixEnvMap,0);c.uniform1i(e.uniforms.useRefract,0);j(e,["position","normal","uv"]);return e}(a.directional,a.point);this.setSize=function(f,l){n.width=f;n.height=l;c.viewport(0,0,n.width,n.height)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(f,l){var e,o,m,i,w,r=[],t=[],u=[];i=[];w=[];c.uniform1i(f.uniforms.enableLighting,
  157. l.length);e=0;for(o=l.length;e<o;e++){m=l[e];if(m instanceof THREE.AmbientLight)r.push(m);else if(m instanceof THREE.DirectionalLight)u.push(m);else m instanceof THREE.PointLight&&t.push(m)}e=m=i=w=0;for(o=r.length;e<o;e++){m+=r[e].color.r;i+=r[e].color.g;w+=r[e].color.b}c.uniform3f(f.uniforms.ambientLightColor,m,i,w);i=[];w=[];e=0;for(o=u.length;e<o;e++){m=u[e];i.push(m.color.r*m.intensity);i.push(m.color.g*m.intensity);i.push(m.color.b*m.intensity);w.push(m.position.x);w.push(m.position.y);w.push(m.position.z)}if(u.length){c.uniform1i(f.uniforms.directionalLightNumber,
  158. u.length);c.uniform3fv(f.uniforms.directionalLightDirection,w);c.uniform3fv(f.uniforms.directionalLightColor,i)}i=[];w=[];e=0;for(o=t.length;e<o;e++){m=t[e];i.push(m.color.r*m.intensity);i.push(m.color.g*m.intensity);i.push(m.color.b*m.intensity);w.push(m.position.x);w.push(m.position.y);w.push(m.position.z)}if(t.length){c.uniform1i(f.uniforms.pointLightNumber,t.length);c.uniform3fv(f.uniforms.pointLightPosition,w);c.uniform3fv(f.uniforms.pointLightColor,i)}};this.createBuffers=function(f,l){var e,
  159. o,m,i,w,r,t,u,B,Q=[],z=[],L=[],X=[],T=[],V=[],A=0,s=f.geometry.geometryChunks[l],G;m=false;e=0;for(o=f.material.length;e<o;e++){meshMaterial=f.material[e];if(meshMaterial instanceof THREE.MeshFaceMaterial){w=0;for(G=s.material.length;w<G;w++)if(s.material[w]&&s.material[w].shading!=undefined&&s.material[w].shading==THREE.SmoothShading){m=true;break}}else if(meshMaterial&&meshMaterial.shading!=undefined&&meshMaterial.shading==THREE.SmoothShading){m=true;break}if(m)break}G=m;e=0;for(o=s.faces.length;e<
  160. o;e++){m=s.faces[e];i=f.geometry.faces[m];w=i.vertexNormals;faceNormal=i.normal;m=f.geometry.uvs[m];if(i instanceof THREE.Face3){r=f.geometry.vertices[i.a].position;t=f.geometry.vertices[i.b].position;u=f.geometry.vertices[i.c].position;L.push(r.x,r.y,r.z);L.push(t.x,t.y,t.z);L.push(u.x,u.y,u.z);if(f.geometry.hasTangents){r=f.geometry.vertices[i.a].tangent;t=f.geometry.vertices[i.b].tangent;u=f.geometry.vertices[i.c].tangent;T.push(r.x,r.y,r.z,r.w);T.push(t.x,t.y,t.z,t.w);T.push(u.x,u.y,u.z,u.w)}if(w.length==
  161. 3&&G)for(i=0;i<3;i++)X.push(w[i].x,w[i].y,w[i].z);else for(i=0;i<3;i++)X.push(faceNormal.x,faceNormal.y,faceNormal.z);if(m)for(i=0;i<3;i++)V.push(m[i].u,m[i].v);Q.push(A,A+1,A+2);z.push(A,A+1);z.push(A,A+2);z.push(A+1,A+2);A+=3}else if(i instanceof THREE.Face4){r=f.geometry.vertices[i.a].position;t=f.geometry.vertices[i.b].position;u=f.geometry.vertices[i.c].position;B=f.geometry.vertices[i.d].position;L.push(r.x,r.y,r.z);L.push(t.x,t.y,t.z);L.push(u.x,u.y,u.z);L.push(B.x,B.y,B.z);if(f.geometry.hasTangents){r=
  162. f.geometry.vertices[i.a].tangent;t=f.geometry.vertices[i.b].tangent;u=f.geometry.vertices[i.c].tangent;i=f.geometry.vertices[i.d].tangent;T.push(r.x,r.y,r.z,r.w);T.push(t.x,t.y,t.z,t.w);T.push(u.x,u.y,u.z,u.w);T.push(i.x,i.y,i.z,i.w)}if(w.length==4&&G)for(i=0;i<4;i++)X.push(w[i].x,w[i].y,w[i].z);else for(i=0;i<4;i++)X.push(faceNormal.x,faceNormal.y,faceNormal.z);if(m)for(i=0;i<4;i++)V.push(m[i].u,m[i].v);Q.push(A,A+1,A+2);Q.push(A,A+2,A+3);z.push(A,A+1);z.push(A,A+2);z.push(A,A+3);z.push(A+1,A+2);
  163. z.push(A+2,A+3);A+=4}}if(L.length){s.__webGLVertexBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,s.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(L),c.STATIC_DRAW);s.__webGLNormalBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,s.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(X),c.STATIC_DRAW);if(f.geometry.hasTangents){s.__webGLTangentBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,s.__webGLTangentBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(T),
  164. c.STATIC_DRAW)}if(V.length>0){s.__webGLUVBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,s.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(V),c.STATIC_DRAW)}s.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,s.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(Q),c.STATIC_DRAW);s.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,s.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(z),c.STATIC_DRAW);
  165. s.__webGLFaceCount=Q.length;s.__webGLLineCount=z.length}};this.renderBuffer=function(f,l,e,o){var m,i,w,r,t,u,B,Q,z;if(e instanceof THREE.MeshShaderMaterial||e instanceof THREE.MeshDepthMaterial||e instanceof THREE.MeshNormalMaterial){if(!e.program){if(e instanceof THREE.MeshDepthMaterial){B=K.depth;e.fragment_shader=B.fragment_shader;e.vertex_shader=B.vertex_shader;e.uniforms=B.uniforms;e.uniforms.mNear.value=e.near;e.uniforms.mFar.value=e.far}else if(e instanceof THREE.MeshNormalMaterial){B=K.normal;
  166. e.fragment_shader=B.fragment_shader;e.vertex_shader=B.vertex_shader;e.uniforms=B.uniforms}e.program=b(e.fragment_shader,e.vertex_shader);B=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(z in e.uniforms)B.push(z);h(e.program,B);j(e.program,["position","normal","uv","tangent"])}z=e.program}else z=D;if(z!=E){c.useProgram(z);E=z}z==D&&this.setupLights(z,l);this.loadCamera(z,f);this.loadMatrices(z);if(e instanceof THREE.MeshShaderMaterial||e instanceof
  167. THREE.MeshDepthMaterial||e instanceof THREE.MeshNormalMaterial){w=e.wireframe;r=e.wireframe_linewidth;f=z;l=e.uniforms;var L;for(m in l){Q=l[m].type;B=l[m].value;L=f.uniforms[m];if(Q=="i")c.uniform1i(L,B);else if(Q=="f")c.uniform1f(L,B);else if(Q=="v3")c.uniform3f(L,B.x,B.y,B.z);else if(Q=="c")c.uniform3f(L,B.r,B.g,B.b);else if(Q=="t"){c.uniform1i(L,B);if(Q=l[m].texture)Q.image instanceof Array&&Q.image.length==6?g(Q,B):d(Q,B)}}}if(e instanceof THREE.MeshPhongMaterial||e instanceof THREE.MeshLambertMaterial||
  168. e instanceof THREE.MeshBasicMaterial){m=e.color;i=e.opacity;w=e.wireframe;r=e.wireframe_linewidth;t=e.map;u=e.env_map;l=e.combine==THREE.MixOperation;f=e.reflectivity;Q=e.env_map&&e.env_map.mapping instanceof THREE.CubeRefractionMapping;B=e.refraction_ratio;c.uniform4f(z.uniforms.mColor,m.r*i,m.g*i,m.b*i,i);c.uniform1i(z.uniforms.mixEnvMap,l);c.uniform1f(z.uniforms.mReflectivity,f);c.uniform1i(z.uniforms.useRefract,Q);c.uniform1f(z.uniforms.mRefractionRatio,B)}if(e instanceof THREE.MeshPhongMaterial){m=
  169. e.ambient;f=e.specular;e=e.shininess;c.uniform4f(z.uniforms.mAmbient,m.r,m.g,m.b,i);c.uniform4f(z.uniforms.mSpecular,f.r,f.g,f.b,i);c.uniform1f(z.uniforms.mShininess,e);c.uniform1i(z.uniforms.material,2)}else if(e instanceof THREE.MeshLambertMaterial)c.uniform1i(z.uniforms.material,1);else e instanceof THREE.MeshBasicMaterial&&c.uniform1i(z.uniforms.material,0);if(t){d(t,0);c.uniform1i(z.uniforms.tMap,0);c.uniform1i(z.uniforms.enableMap,1)}else c.uniform1i(z.uniforms.enableMap,0);if(u){g(u,1);c.uniform1i(z.uniforms.tCube,
  170. 1);c.uniform1i(z.uniforms.enableCubeMap,1)}else c.uniform1i(z.uniforms.enableCubeMap,0);i=z.attributes;c.bindBuffer(c.ARRAY_BUFFER,o.__webGLVertexBuffer);c.vertexAttribPointer(i.position,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(i.position);if(i.normal>=0){c.bindBuffer(c.ARRAY_BUFFER,o.__webGLNormalBuffer);c.vertexAttribPointer(i.normal,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(i.normal)}if(i.tangent>=0){c.bindBuffer(c.ARRAY_BUFFER,o.__webGLTangentBuffer);c.vertexAttribPointer(i.tangent,
  171. 4,c.FLOAT,false,0,0);c.enableVertexAttribArray(i.tangent)}if(i.uv>=0)if(o.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,o.__webGLUVBuffer);c.vertexAttribPointer(i.uv,2,c.FLOAT,false,0,0);c.enableVertexAttribArray(i.uv)}else c.disableVertexAttribArray(i.uv);if(w){c.lineWidth(r);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,o.__webGLLineBuffer);c.drawElements(c.LINES,o.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,o.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,o.__webGLFaceCount,
  172. c.UNSIGNED_SHORT,0)}};this.renderPass=function(f,l,e,o,m,i){var w,r,t,u,B;t=0;for(u=e.material.length;t<u;t++){w=e.material[t];if(w instanceof THREE.MeshFaceMaterial){w=0;for(r=o.material.length;w<r;w++)if((B=o.material[w])&&B.blending==m&&B.opacity<1==i){this.setBlending(B.blending);this.renderBuffer(f,l,B,o)}}else if((B=w)&&B.blending==m&&B.opacity<1==i){this.setBlending(B.blending);this.renderBuffer(f,l,B,o)}}};this.render=function(f,l){var e,o,m,i,w=f.lights;this.initWebGLObjects(f);this.autoClear&&
  173. this.clear();l.autoUpdateMatrix&&l.updateMatrix();J.set(l.matrix.flatten());M.set(l.projectionMatrix.flatten());e=0;for(o=f.__webGLObjects.length;e<o;e++){m=f.__webGLObjects[e];i=m.object;m=m.buffer;if(i.visible){this.setupMatrices(i,l);this.renderPass(l,w,i,m,THREE.NormalBlending,false)}}e=0;for(o=f.__webGLObjects.length;e<o;e++){m=f.__webGLObjects[e];i=m.object;m=m.buffer;if(i.visible){this.setupMatrices(i,l);this.renderPass(l,w,i,m,THREE.AdditiveBlending,false);this.renderPass(l,w,i,m,THREE.SubtractiveBlending,
  174. false);this.renderPass(l,w,i,m,THREE.AdditiveBlending,true);this.renderPass(l,w,i,m,THREE.SubtractiveBlending,true);this.renderPass(l,w,i,m,THREE.NormalBlending,true)}}};this.initWebGLObjects=function(f){var l,e,o,m,i,w;if(!f.__webGLObjects){f.__webGLObjects=[];f.__webGLObjectsMap={}}l=0;for(e=f.objects.length;l<e;l++){o=f.objects[l];if(f.__webGLObjectsMap[o.id]==undefined)f.__webGLObjectsMap[o.id]={};w=f.__webGLObjectsMap[o.id];if(o instanceof THREE.Mesh)for(i in o.geometry.geometryChunks){m=o.geometry.geometryChunks[i];
  175. m.__webGLVertexBuffer||this.createBuffers(o,i);if(w[i]==undefined){m={buffer:m,object:o};f.__webGLObjects.push(m);w[i]=1}}}};this.removeObject=function(f,l){var e,o;for(e=f.__webGLObjects.length-1;e>=0;e--){o=f.__webGLObjects[e].object;l==o&&f.__webGLObjects.splice(e,1)}};this.setupMatrices=function(f,l){f.autoUpdateMatrix&&f.updateMatrix();x.multiply(l.matrix,f.matrix);O.set(x.flatten());v=THREE.Matrix4.makeInvert3x3(x).transpose();q.set(v.m);P.set(f.matrix.flatten())};this.loadMatrices=function(f){c.uniformMatrix4fv(f.uniforms.viewMatrix,
  176. false,J);c.uniformMatrix4fv(f.uniforms.modelViewMatrix,false,O);c.uniformMatrix4fv(f.uniforms.projectionMatrix,false,M);c.uniformMatrix3fv(f.uniforms.normalMatrix,false,q);c.uniformMatrix4fv(f.uniforms.objectMatrix,false,P)};this.loadCamera=function(f,l){c.uniform3f(f.uniforms.cameraPosition,l.position.x,l.position.y,l.position.z)};this.setBlending=function(f){switch(f){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,
  177. c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(f,l){if(f){!l||l=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(f=="back")c.cullFace(c.BACK);else f=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)};this.supportsVertexTextures=function(){return c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0};var K={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3}},
  178. fragment_shader:"uniform float mNear;\nuniform float mFar;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), 1.0 );\n}",vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{},fragment_shader:"varying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, 1.0 );\n}",vertex_shader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"}}};
  179. THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterial=this.meshMaterial=null;this.overdraw=false;this.uvs=[null,null,null]};
  180. THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.material=null};