TDSLoader.js 19 KB

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  1. /*
  2. * Autodesk 3DS threee.js file loader, based on lib3ds.
  3. *
  4. * Loads geometry with uv and materials basic properties.
  5. *
  6. * @author @tentone
  7. * @author @timknip
  8. */
  9. 'use strict';
  10. THREE.TDSLoader = function ( manager ) {
  11. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  12. this.debug = false;
  13. this.group = null;
  14. this.position = 0;
  15. this.materials = [];
  16. this.meshes = [];
  17. };
  18. THREE.TDSLoader.prototype = {
  19. load : function ( url, onLoad, onProgress, onError ) {
  20. var scope = this;
  21. var loader = new THREE.FileLoader( this.manager );
  22. loader.setResponseType( 'arraybuffer' );
  23. loader.load( url, function ( data ) {
  24. onLoad( scope.parse( data ) );
  25. }, onProgress, onError );
  26. },
  27. parse : function ( arraybuffer ) {
  28. this.group = new THREE.Group();
  29. this.position = 0;
  30. this.materials = [];
  31. this.meshes = [];
  32. this.readFile( arraybuffer );
  33. for ( var i = 0; i < this.meshes.length; i ++ ) {
  34. this.group.add( this.meshes[ i ] );
  35. }
  36. return this.group;
  37. },
  38. readFile : function ( arraybuffer ) {
  39. var data = new DataView( arraybuffer );
  40. var chunk = this.readChunk( data );
  41. if ( chunk.id === MLIBMAGIC || chunk.id === CMAGIC || chunk.id === M3DMAGIC ) {
  42. var next = this.nextChunk( data, chunk );
  43. while ( next !== 0 ) {
  44. if ( next === M3D_VERSION ) {
  45. var version = this.readDWord( data );
  46. this.debugMessage( '3DS file version: ' + version );
  47. } else if ( next === MDATA ) {
  48. this.resetPosition( data );
  49. this.readMeshData( data );
  50. } else {
  51. this.debugMessage( 'Unknown main chunk: ' + next.toString( 16 ) );
  52. }
  53. next = this.nextChunk( data, chunk );
  54. }
  55. }
  56. this.debugMessage( 'Parsed ' + this.meshes.length + ' meshes' );
  57. },
  58. readMeshData : function ( data ) {
  59. var chunk = this.readChunk( data );
  60. var next = this.nextChunk( data, chunk );
  61. while ( next !== 0 ) {
  62. if ( next === MESH_VERSION ) {
  63. var version = + this.readDWord( data );
  64. this.debugMessage( 'Mesh Version: ' + version );
  65. } else if ( next === MASTER_SCALE ) {
  66. var scale = this.readFloat( data );
  67. this.debugMessage( 'Master scale: ' + scale );
  68. this.group.scale.set( scale, scale, scale );
  69. } else if ( next === NAMED_OBJECT ) {
  70. this.debugMessage( 'Named Object' );
  71. this.resetPosition( data );
  72. this.readNamedObject( data );
  73. } else if ( next === MAT_ENTRY ) {
  74. this.debugMessage( 'Material' );
  75. this.resetPosition( data );
  76. this.readMaterialEntry( data );
  77. } else {
  78. this.debugMessage( 'Unknown MDATA chunk: ' + next.toString( 16 ) );
  79. }
  80. next = this.nextChunk( data, chunk );
  81. }
  82. },
  83. readMaterialEntry : function ( data ) {
  84. var chunk = this.readChunk( data );
  85. var next = this.nextChunk( data, chunk );
  86. var material = new THREE.MeshPhongMaterial();
  87. while ( next !== 0 ) {
  88. if ( next === MAT_NAME ) {
  89. material.name = this.readString( data, 64 );
  90. this.debugMessage( ' Name: ' + material.name );
  91. } else if ( next === MAT_WIRE ) {
  92. this.debugMessage( ' Wireframe' );
  93. material.wireframe = true;
  94. } else if ( next === MAT_WIRE_SIZE ) {
  95. var value = this.readByte( data );
  96. material.wireframeLinewidth = value;
  97. this.debugMessage( ' Wireframe Thickness: ' + value );
  98. } else if ( next === MAT_TWO_SIDE ) {
  99. material.side = THREE.DoubleSide;
  100. this.debugMessage( ' DoubleSided' );
  101. } else if ( next === MAT_ADDITIVE ) {
  102. this.debugMessage( ' Additive Blending' );
  103. material.blending = THREE.AdditiveBlending;
  104. } else if ( next === MAT_DIFFUSE ) {
  105. this.debugMessage( ' Diffuse Color' );
  106. material.color = this.readColor( data );
  107. } else if ( next === MAT_SPECULAR ) {
  108. this.debugMessage( ' Specular Color' );
  109. material.specular = this.readColor( data );
  110. } else if ( next === MAT_AMBIENT ) {
  111. this.debugMessage( ' Ambient color' );
  112. material.color = this.readColor( data );
  113. } else if ( next === MAT_SHININESS ) {
  114. var shininess = this.readWord( data );
  115. material.shininess = shininess;
  116. this.debugMessage( ' Shininess : ' + shininess );
  117. } else if ( next === MAT_TEXMAP ) {
  118. this.debugMessage( ' Map (TODO ImageLoader)' );
  119. //var map = this.readMap(data);
  120. //TODO <ADD CODE HERE>
  121. } else if ( next === MAT_BUMPMAP ) {
  122. this.debugMessage( ' BumpMap (TODO ImageLoader)' );
  123. //TODO <ADD CODE HERE>
  124. } else if ( next == MAT_OPACMAP ) {
  125. this.debugMessage( ' OpacityMap (TODO ImageLoader)' );
  126. //TODO <ADD CODE HERE>
  127. } else if ( next == MAT_SPECMAP ) {
  128. this.debugMessage( ' SpecularMap (TODO ImageLoader)' );
  129. //TODO <ADD CODE HERE>
  130. } else if ( next == MAT_SHINMAP ) {
  131. this.debugMessage( ' ShininessrMap (TODO ImageLoader)' );
  132. //TODO <ADD CODE HERE>
  133. } else if ( next == MAT_REFLMAP ) {
  134. this.debugMessage( ' RelectMap (TODO ImageLoader)' );
  135. //TODO <ADD CODE HERE>
  136. } else {
  137. this.debugMessage( ' Unknown material chunk: ' + next.toString( 16 ) );
  138. }
  139. next = this.nextChunk( data, chunk );
  140. }
  141. this.endChunk( chunk );
  142. this.materials[ material.name ] = material;
  143. },
  144. readColor : function ( data ) {
  145. var chunk = this.readChunk( data );
  146. var color = new THREE.Color();
  147. if ( chunk.id === COLOR_24 || chunk.id === LIN_COLOR_24 ) {
  148. var r = this.readByte( data );
  149. var g = this.readByte( data );
  150. var b = this.readByte( data );
  151. color.setRGB( r / 255, g / 255, b / 255 );
  152. this.debugMessage( ' Color: ' + color.r + ', ' + color.g + ', ' + color.b );
  153. } else if ( chunk.id === COLOR_F || chunk.id === LIN_COLOR_F ) {
  154. var r = this.readFloat( data );
  155. var g = this.readFloat( data );
  156. var b = this.readFloat( data );
  157. color.setRGB( r, g, b );
  158. this.debugMessage( ' Color: ' + color.r + ', ' + color.g + ', ' + color.b );
  159. } else {
  160. this.debugMessage( ' Unknown color chunk: ' + c.toString( 16 ) );
  161. }
  162. this.endChunk( chunk );
  163. return color;
  164. },
  165. readMesh : function ( data ) {
  166. var chunk = this.readChunk( data );
  167. var next = this.nextChunk( data, chunk );
  168. var useBufferGeometry = false;
  169. var geometry = null;
  170. var uvs = [];
  171. if ( useBufferGeometry ) {
  172. geometry = new THREE.BufferGeometry();
  173. } else {
  174. geometry = new THREE.Geometry();
  175. }
  176. var material = new THREE.MeshPhongMaterial();
  177. var mesh = new THREE.Mesh( geometry, material );
  178. mesh.name = 'mesh';
  179. while ( next !== 0 ) {
  180. if ( next === POINT_ARRAY ) {
  181. var points = this.readWord( data );
  182. this.debugMessage( ' Vertex: ' + points );
  183. //BufferGeometry
  184. if ( useBufferGeometry ) {
  185. var vertices = [];
  186. for ( var i = 0; i < points; i ++ ) {
  187. vertices.push( this.readFloat( data ) );
  188. vertices.push( this.readFloat( data ) );
  189. vertices.push( this.readFloat( data ) );
  190. }
  191. geometry.addAttribute( 'position', new THREE.BufferAttribute( new Float32Array( vertices ), 3 ) );
  192. } else { //Geometry
  193. for ( var i = 0; i < points; i ++ ) {
  194. geometry.vertices.push( new THREE.Vector3( this.readFloat( data ), this.readFloat( data ), this.readFloat( data ) ) );
  195. }
  196. }
  197. } else if ( next === FACE_ARRAY ) {
  198. this.resetPosition( data );
  199. this.readFaceArray( data, mesh );
  200. } else if ( next === TEX_VERTS ) {
  201. var texels = this.readWord( data );
  202. this.debugMessage( ' UV: ' + texels );
  203. //BufferGeometry
  204. if ( useBufferGeometry ) {
  205. var uvs = [];
  206. for ( var i = 0; i < texels; i ++ ) {
  207. uvs.push( this.readFloat( data ) );
  208. uvs.push( this.readFloat( data ) );
  209. }
  210. geometry.addAttribute( 'uv', new THREE.BufferAttribute( new Float32Array( uvs ), 2 ) );
  211. } else { //Geometry
  212. uvs = [];
  213. for ( var i = 0; i < texels; i ++ ) {
  214. uvs.push( new THREE.Vector2( this.readFloat( data ), this.readFloat( data ) ) );
  215. }
  216. }
  217. } else if ( next === MESH_MATRIX ) {
  218. this.debugMessage( ' Tranformation Matrix (TODO)' );
  219. //TODO <ADD CODE HERE>
  220. } else {
  221. this.debugMessage( ' Unknown mesh chunk: ' + next.toString( 16 ) );
  222. }
  223. next = this.nextChunk( data, chunk );
  224. }
  225. this.endChunk( chunk );
  226. if ( ! useBufferGeometry ) {
  227. //geometry.faceVertexUvs[0][faceIndex][vertexIndex]
  228. var faceUV = [];
  229. for ( var i = 0; i < geometry.faces.length; i ++ ) {
  230. faceUV.push( [ uvs[ geometry.faces[ i ].a ], uvs[ geometry.faces[ i ].b ], uvs[ geometry.faces[ i ].c ] ] );
  231. }
  232. geometry.faceVertexUvs[ 0 ] = faceUV;
  233. geometry.computeVertexNormals();
  234. }
  235. return mesh;
  236. },
  237. readFaceArray : function ( data, mesh ) {
  238. var chunk = this.readChunk( data );
  239. var faces = this.readWord( data );
  240. this.debugMessage( ' Faces: ' + faces );
  241. for ( var i = 0; i < faces; ++ i ) {
  242. mesh.geometry.faces.push( new THREE.Face3( this.readWord( data ), this.readWord( data ), this.readWord( data ) ) );
  243. var visibility = this.readWord( data );
  244. }
  245. //The rest of the FACE_ARRAY chunk is subchunks
  246. while ( this.position < chunk.end ) {
  247. var chunk = this.readChunk( data );
  248. if ( chunk.id === MSH_MAT_GROUP ) {
  249. this.debugMessage( ' Material Group' );
  250. this.resetPosition( data );
  251. var group = this.readMaterialGroup( data );
  252. var material = this.materials[ group.name ];
  253. if ( material !== undefined ) {
  254. mesh.material = material;
  255. if ( material.name === '' ) {
  256. material.name = mesh.name;
  257. }
  258. }
  259. } else if ( chunk.id === SMOOTH_GROUP ) {
  260. this.debugMessage( ' Smooth Group (TODO)' );
  261. //TODO <ADD CODE HERE>
  262. } else {
  263. this.debugMessage( ' Unknown face array chunk: ' + chunk.toString( 16 ) );
  264. }
  265. this.endChunk( chunk );
  266. }
  267. this.endChunk( chunk );
  268. },
  269. readMap : function ( data ) {
  270. var chunk = this.readChunk( data );
  271. var next = this.nextChunk( data, chunk );
  272. while ( next !== 0 ) {
  273. if ( next === MAT_MAPNAME ) {
  274. var name = this.readString( data, 128 );
  275. this.debugMessage( ' MapName: ' + name );
  276. } else {
  277. this.debugMessage( ' Unknown named object chunk: ' + next.toString( 16 ) );
  278. }
  279. next = this.nextChunk( data, chunk );
  280. }
  281. this.endChunk( chunk );
  282. },
  283. readMaterialGroup : function ( data ) {
  284. var chunk = this.readChunk( data );
  285. var name = this.readString( data, 64 );
  286. var numFaces = this.readWord( data );
  287. this.debugMessage( ' Name: ' + name );
  288. this.debugMessage( ' Faces: ' + numFaces );
  289. var index = [];
  290. for ( var i = 0; i < numFaces; ++ i ) {
  291. index.push( this.readWord( data ) );
  292. }
  293. return { name: name, index: index };
  294. },
  295. readNamedObject : function ( data ) {
  296. var chunk = this.readChunk( data );
  297. var name = this.readString( data, 64 );
  298. chunk.cur = this.position;
  299. var next = this.nextChunk( data, chunk );
  300. while ( next !== 0 ) {
  301. if ( next === N_TRI_OBJECT ) {
  302. this.resetPosition( data );
  303. var mesh = this.readMesh( data );
  304. mesh.name = name;
  305. this.meshes.push( mesh );
  306. } else {
  307. this.debugMessage( 'Unknown named object chunk: ' + next.toString( 16 ) );
  308. }
  309. next = this.nextChunk( data, chunk );
  310. }
  311. this.endChunk( chunk );
  312. },
  313. readChunk : function ( data ) {
  314. var chunk = {};
  315. chunk.cur = this.position;
  316. chunk.id = this.readWord( data );
  317. chunk.size = this.readDWord( data );
  318. chunk.end = chunk.cur + chunk.size;
  319. chunk.cur += 6;
  320. return chunk;
  321. },
  322. endChunk : function ( chunk ) {
  323. this.position = chunk.end;
  324. },
  325. nextChunk : function ( data, chunk ) {
  326. if ( chunk.cur >= chunk.end ) {
  327. return 0;
  328. }
  329. this.position = chunk.cur;
  330. try {
  331. var next = this.readChunk( data );
  332. chunk.cur += next.size;
  333. return next.id;
  334. } catch ( e ) {
  335. this.debugMessage( 'Unable to read chunk at ' + this.position );
  336. return 0;
  337. }
  338. },
  339. resetPosition : function ( data, chunk ) {
  340. this.position -= 6;
  341. },
  342. readByte : function ( data ) {
  343. var v = data.getUint8( this.position, true );
  344. this.position += 1;
  345. return v;
  346. },
  347. readFloat : function ( data ) {
  348. try {
  349. var v = data.getFloat32( this.position, true );
  350. this.position += 4;
  351. return v;
  352. } catch ( e ) {
  353. this.debugMessage( e + ' ' + this.position + ' ' + data.byteLength );
  354. }
  355. },
  356. readInt : function ( data ) {
  357. var v = data.getInt32( this.position, true );
  358. this.position += 4;
  359. return v;
  360. },
  361. readShort : function ( data ) {
  362. var v = data.getInt16( this.position, true );
  363. this.position += 2;
  364. return v;
  365. },
  366. readDWord : function ( data ) {
  367. var v = data.getUint32( this.position, true );
  368. this.position += 4;
  369. return v;
  370. },
  371. readWord : function ( data ) {
  372. var v = data.getUint16( this.position, true );
  373. this.position += 2;
  374. return v;
  375. },
  376. readString : function ( data, maxLength ) {
  377. var s = '';
  378. for ( var i = 0; i < maxLength; i ++ ) {
  379. var c = this.readByte( data );
  380. if ( ! c ) {
  381. break;
  382. }
  383. s += String.fromCharCode( c );
  384. }
  385. return s;
  386. },
  387. debugMessage : function ( message ) {
  388. if ( this.debug ) {
  389. console.log( message );
  390. }
  391. }
  392. };
  393. var NULL_CHUNK = 0x0000;
  394. var M3DMAGIC = 0x4D4D;
  395. var SMAGIC = 0x2D2D;
  396. var LMAGIC = 0x2D3D;
  397. var MLIBMAGIC = 0x3DAA;
  398. var MATMAGIC = 0x3DFF;
  399. var CMAGIC = 0xC23D;
  400. var M3D_VERSION = 0x0002;
  401. var M3D_KFVERSION = 0x0005;
  402. var COLOR_F = 0x0010;
  403. var COLOR_24 = 0x0011;
  404. var LIN_COLOR_24 = 0x0012;
  405. var LIN_COLOR_F = 0x0013;
  406. var INT_PERCENTAGE = 0x0030;
  407. var FLOAT_PERCENTAGE = 0x0031;
  408. var MDATA = 0x3D3D;
  409. var MESH_VERSION = 0x3D3E;
  410. var MASTER_SCALE = 0x0100;
  411. var LO_SHADOW_BIAS = 0x1400;
  412. var HI_SHADOW_BIAS = 0x1410;
  413. var SHADOW_MAP_SIZE = 0x1420;
  414. var SHADOW_SAMPLES = 0x1430;
  415. var SHADOW_RANGE = 0x1440;
  416. var SHADOW_FILTER = 0x1450;
  417. var RAY_BIAS = 0x1460;
  418. var O_CONSTS = 0x1500;
  419. var AMBIENT_LIGHT = 0x2100;
  420. var BIT_MAP = 0x1100;
  421. var SOLID_BGND = 0x1200;
  422. var V_GRADIENT = 0x1300;
  423. var USE_BIT_MAP = 0x1101;
  424. var USE_SOLID_BGND = 0x1201;
  425. var USE_V_GRADIENT = 0x1301;
  426. var FOG = 0x2200;
  427. var FOG_BGND = 0x2210;
  428. var LAYER_FOG = 0x2302;
  429. var DISTANCE_CUE = 0x2300;
  430. var DCUE_BGND = 0x2310;
  431. var USE_FOG = 0x2201;
  432. var USE_LAYER_FOG = 0x2303;
  433. var USE_DISTANCE_CUE = 0x2301;
  434. var MAT_ENTRY = 0xAFFF;
  435. var MAT_NAME = 0xA000;
  436. var MAT_AMBIENT = 0xA010;
  437. var MAT_DIFFUSE = 0xA020;
  438. var MAT_SPECULAR = 0xA030;
  439. var MAT_SHININESS = 0xA040;
  440. var MAT_SHIN2PCT = 0xA041;
  441. var MAT_TRANSPARENCY = 0xA050;
  442. var MAT_XPFALL = 0xA052;
  443. var MAT_USE_XPFALL = 0xA240;
  444. var MAT_REFBLUR = 0xA053;
  445. var MAT_SHADING = 0xA100;
  446. var MAT_USE_REFBLUR = 0xA250;
  447. var MAT_SELF_ILLUM = 0xA084;
  448. var MAT_TWO_SIDE = 0xA081;
  449. var MAT_DECAL = 0xA082;
  450. var MAT_ADDITIVE = 0xA083;
  451. var MAT_WIRE = 0xA085;
  452. var MAT_FACEMAP = 0xA088;
  453. var MAT_TRANSFALLOFF_IN = 0xA08A;
  454. var MAT_PHONGSOFT = 0xA08C;
  455. var MAT_WIREABS = 0xA08E;
  456. var MAT_WIRE_SIZE = 0xA087;
  457. var MAT_TEXMAP = 0xA200;
  458. var MAT_SXP_TEXT_DATA = 0xA320;
  459. var MAT_TEXMASK = 0xA33E;
  460. var MAT_SXP_TEXTMASK_DATA = 0xA32A;
  461. var MAT_TEX2MAP = 0xA33A;
  462. var MAT_SXP_TEXT2_DATA = 0xA321;
  463. var MAT_TEX2MASK = 0xA340;
  464. var MAT_SXP_TEXT2MASK_DATA = 0xA32C;
  465. var MAT_OPACMAP = 0xA210;
  466. var MAT_SXP_OPAC_DATA = 0xA322;
  467. var MAT_OPACMASK = 0xA342;
  468. var MAT_SXP_OPACMASK_DATA = 0xA32E;
  469. var MAT_BUMPMAP = 0xA230;
  470. var MAT_SXP_BUMP_DATA = 0xA324;
  471. var MAT_BUMPMASK = 0xA344;
  472. var MAT_SXP_BUMPMASK_DATA = 0xA330;
  473. var MAT_SPECMAP = 0xA204;
  474. var MAT_SXP_SPEC_DATA = 0xA325;
  475. var MAT_SPECMASK = 0xA348;
  476. var MAT_SXP_SPECMASK_DATA = 0xA332;
  477. var MAT_SHINMAP = 0xA33C;
  478. var MAT_SXP_SHIN_DATA = 0xA326;
  479. var MAT_SHINMASK = 0xA346;
  480. var MAT_SXP_SHINMASK_DATA = 0xA334;
  481. var MAT_SELFIMAP = 0xA33D;
  482. var MAT_SXP_SELFI_DATA = 0xA328;
  483. var MAT_SELFIMASK = 0xA34A;
  484. var MAT_SXP_SELFIMASK_DATA = 0xA336;
  485. var MAT_REFLMAP = 0xA220;
  486. var MAT_REFLMASK = 0xA34C;
  487. var MAT_SXP_REFLMASK_DATA = 0xA338;
  488. var MAT_ACUBIC = 0xA310;
  489. var MAT_MAPNAME = 0xA300;
  490. var MAT_MAP_TILING = 0xA351;
  491. var MAT_MAP_TEXBLUR = 0xA353;
  492. var MAT_MAP_USCALE = 0xA354;
  493. var MAT_MAP_VSCALE = 0xA356;
  494. var MAT_MAP_UOFFSET = 0xA358;
  495. var MAT_MAP_VOFFSET = 0xA35A;
  496. var MAT_MAP_ANG = 0xA35C;
  497. var MAT_MAP_COL1 = 0xA360;
  498. var MAT_MAP_COL2 = 0xA362;
  499. var MAT_MAP_RCOL = 0xA364;
  500. var MAT_MAP_GCOL = 0xA366;
  501. var MAT_MAP_BCOL = 0xA368;
  502. var NAMED_OBJECT = 0x4000;
  503. var N_DIRECT_LIGHT = 0x4600;
  504. var DL_OFF = 0x4620;
  505. var DL_OUTER_RANGE = 0x465A;
  506. var DL_INNER_RANGE = 0x4659;
  507. var DL_MULTIPLIER = 0x465B;
  508. var DL_EXCLUDE = 0x4654;
  509. var DL_ATTENUATE = 0x4625;
  510. var DL_SPOTLIGHT = 0x4610;
  511. var DL_SPOT_ROLL = 0x4656;
  512. var DL_SHADOWED = 0x4630;
  513. var DL_LOCAL_SHADOW2 = 0x4641;
  514. var DL_SEE_CONE = 0x4650;
  515. var DL_SPOT_RECTANGULAR = 0x4651;
  516. var DL_SPOT_ASPECT = 0x4657;
  517. var DL_SPOT_PROJECTOR = 0x4653;
  518. var DL_SPOT_OVERSHOOT = 0x4652;
  519. var DL_RAY_BIAS = 0x4658;
  520. var DL_RAYSHAD = 0x4627;
  521. var N_CAMERA = 0x4700;
  522. var CAM_SEE_CONE = 0x4710;
  523. var CAM_RANGES = 0x4720;
  524. var OBJ_HIDDEN = 0x4010;
  525. var OBJ_VIS_LOFTER = 0x4011;
  526. var OBJ_DOESNT_CAST = 0x4012;
  527. var OBJ_DONT_RECVSHADOW = 0x4017;
  528. var OBJ_MATTE = 0x4013;
  529. var OBJ_FAST = 0x4014;
  530. var OBJ_PROCEDURAL = 0x4015;
  531. var OBJ_FROZEN = 0x4016;
  532. var N_TRI_OBJECT = 0x4100;
  533. var POINT_ARRAY = 0x4110;
  534. var POINT_FLAG_ARRAY = 0x4111;
  535. var FACE_ARRAY = 0x4120;
  536. var MSH_MAT_GROUP = 0x4130;
  537. var SMOOTH_GROUP = 0x4150;
  538. var MSH_BOXMAP = 0x4190;
  539. var TEX_VERTS = 0x4140;
  540. var MESH_MATRIX = 0x4160;
  541. var MESH_COLOR = 0x4165;
  542. var MESH_TEXTURE_INFO = 0x4170;
  543. var KFDATA = 0xB000;
  544. var KFHDR = 0xB00A;
  545. var KFSEG = 0xB008;
  546. var KFCURTIME = 0xB009;
  547. var AMBIENT_NODE_TAG = 0xB001;
  548. var OBJECT_NODE_TAG = 0xB002;
  549. var CAMERA_NODE_TAG = 0xB003;
  550. var TARGET_NODE_TAG = 0xB004;
  551. var LIGHT_NODE_TAG = 0xB005;
  552. var L_TARGET_NODE_TAG = 0xB006;
  553. var SPOTLIGHT_NODE_TAG = 0xB007;
  554. var NODE_ID = 0xB030;
  555. var NODE_HDR = 0xB010;
  556. var PIVOT = 0xB013;
  557. var INSTANCE_NAME = 0xB011;
  558. var MORPH_SMOOTH = 0xB015;
  559. var BOUNDBOX = 0xB014;
  560. var POS_TRACK_TAG = 0xB020;
  561. var COL_TRACK_TAG = 0xB025;
  562. var ROT_TRACK_TAG = 0xB021;
  563. var SCL_TRACK_TAG = 0xB022;
  564. var MORPH_TRACK_TAG = 0xB026;
  565. var FOV_TRACK_TAG = 0xB023;
  566. var ROLL_TRACK_TAG = 0xB024;
  567. var HOT_TRACK_TAG = 0xB027;
  568. var FALL_TRACK_TAG = 0xB028;
  569. var HIDE_TRACK_TAG = 0xB029;
  570. var POLY_2D = 0x5000;
  571. var SHAPE_OK = 0x5010;
  572. var SHAPE_NOT_OK = 0x5011;
  573. var SHAPE_HOOK = 0x5020;
  574. var PATH_3D = 0x6000;
  575. var PATH_MATRIX = 0x6005;
  576. var SHAPE_2D = 0x6010;
  577. var M_SCALE = 0x6020;
  578. var M_TWIST = 0x6030;
  579. var M_TEETER = 0x6040;
  580. var M_FIT = 0x6050;
  581. var M_BEVEL = 0x6060;
  582. var XZ_CURVE = 0x6070;
  583. var YZ_CURVE = 0x6080;
  584. var INTERPCT = 0x6090;
  585. var DEFORM_LIMIT = 0x60A0;
  586. var USE_CONTOUR = 0x6100;
  587. var USE_TWEEN = 0x6110;
  588. var USE_SCALE = 0x6120;
  589. var USE_TWIST = 0x6130;
  590. var USE_TEETER = 0x6140;
  591. var USE_FIT = 0x6150;
  592. var USE_BEVEL = 0x6160;
  593. var DEFAULT_VIEW = 0x3000;
  594. var VIEW_TOP = 0x3010;
  595. var VIEW_BOTTOM = 0x3020;
  596. var VIEW_LEFT = 0x3030;
  597. var VIEW_RIGHT = 0x3040;
  598. var VIEW_FRONT = 0x3050;
  599. var VIEW_BACK = 0x3060;
  600. var VIEW_USER = 0x3070;
  601. var VIEW_CAMERA = 0x3080;
  602. var VIEW_WINDOW = 0x3090;
  603. var VIEWPORT_LAYOUT_OLD = 0x7000;
  604. var VIEWPORT_DATA_OLD = 0x7010;
  605. var VIEWPORT_LAYOUT = 0x7001;
  606. var VIEWPORT_DATA = 0x7011;
  607. var VIEWPORT_DATA_3 = 0x7012;
  608. var VIEWPORT_SIZE = 0x7020;
  609. var NETWORK_VIEW = 0x7030;