Mr.doob 20323db14f Merge branch 'color-constructor' of https://github.com/DelvarWorld/three.js into dev 12 gadi atpakaļ
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Box2.js adaa3d042f update math constructors to not copy when provided explicit initial values per @mrdoob: https://github.com/mrdoob/three.js/pull/2902#issuecomment-11999928 13 gadi atpakaļ
Box3.js 1f4f7e1a79 (Box3|Line3|Plane|Ray|Sphere).transform() -> applyMatrix4() for consistency. 13 gadi atpakaļ
Color.js 20323db14f Merge branch 'color-constructor' of https://github.com/DelvarWorld/three.js into dev 12 gadi atpakaļ
Constants.js b0497080ef Start of benchmarking framework for ThreeJS. 13 gadi atpakaļ
Euler.js 9f86edff40 remove Euler.clamp and Math.fpModulus per @WestLangley. 12 gadi atpakaļ
Frustum.js adaa3d042f update math constructors to not copy when provided explicit initial values per @mrdoob: https://github.com/mrdoob/three.js/pull/2902#issuecomment-11999928 13 gadi atpakaļ
Line3.js a685230753 remove stray console.log() from Line3 unit test. 13 gadi atpakaļ
Matrix3.js 51ee3f2cfa fix accidential global in Matrix3.compose and Matrix4.compose unit tests. 12 gadi atpakaļ
Matrix4.js 662057b5d8 comment out debug code. 12 gadi atpakaļ
Plane.js a6357d9f45 Rename back LineSegment to Line3 per @mrdoob's preference. 13 gadi atpakaļ
Quaternion.js 22e629a119 Updating quaternion fromEuler. Tests were failing silently, only showing on console, but throwing an exception makes the tests properly fail. 12 gadi atpakaļ
Ray.js 86643fcbef typo 12 gadi atpakaļ
Sphere.js 1f4f7e1a79 (Box3|Line3|Plane|Ray|Sphere).transform() -> applyMatrix4() for consistency. 13 gadi atpakaļ
Triangle.js 2c8a52add7 fix unit tests for new math constructors that don't copy the parameters. 13 gadi atpakaļ
Vector2.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 13 gadi atpakaļ
Vector3.js e4a451a8a0 Improved implementation and unit test for Vector3.angleTo to account for numerical problems outside of full [-1,1] range. 13 gadi atpakaļ
Vector4.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 13 gadi atpakaļ