webgl_decals.html 7.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - decal splatter</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info">
  12. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - decal splatter<br/>
  13. click to shoot
  14. </div>
  15. <!-- Import maps polyfill -->
  16. <!-- Remove this when import maps will be widely supported -->
  17. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  18. <script type="importmap">
  19. {
  20. "imports": {
  21. "three": "../build/three.module.js",
  22. "three/addons/": "./jsm/"
  23. }
  24. }
  25. </script>
  26. <script type="module">
  27. import * as THREE from 'three';
  28. import Stats from 'three/addons/libs/stats.module.js';
  29. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  30. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  31. import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
  32. import { DecalGeometry } from 'three/addons/geometries/DecalGeometry.js';
  33. const container = document.getElementById( 'container' );
  34. let renderer, scene, camera, stats;
  35. let mesh;
  36. let raycaster;
  37. let line;
  38. const intersection = {
  39. intersects: false,
  40. point: new THREE.Vector3(),
  41. normal: new THREE.Vector3()
  42. };
  43. const mouse = new THREE.Vector2();
  44. const intersects = [];
  45. const textureLoader = new THREE.TextureLoader();
  46. const decalDiffuse = textureLoader.load( 'textures/decal/decal-diffuse.png' );
  47. const decalNormal = textureLoader.load( 'textures/decal/decal-normal.jpg' );
  48. const decalMaterial = new THREE.MeshPhongMaterial( {
  49. specular: 0x444444,
  50. map: decalDiffuse,
  51. normalMap: decalNormal,
  52. normalScale: new THREE.Vector2( 1, 1 ),
  53. shininess: 30,
  54. transparent: true,
  55. depthTest: true,
  56. depthWrite: false,
  57. polygonOffset: true,
  58. polygonOffsetFactor: - 4,
  59. wireframe: false
  60. } );
  61. const decals = [];
  62. let mouseHelper;
  63. const position = new THREE.Vector3();
  64. const orientation = new THREE.Euler();
  65. const size = new THREE.Vector3( 10, 10, 10 );
  66. const params = {
  67. minScale: 10,
  68. maxScale: 20,
  69. rotate: true,
  70. clear: function () {
  71. removeDecals();
  72. }
  73. };
  74. window.addEventListener( 'load', init );
  75. function init() {
  76. renderer = new THREE.WebGLRenderer( { antialias: true } );
  77. renderer.setPixelRatio( window.devicePixelRatio );
  78. renderer.setSize( window.innerWidth, window.innerHeight );
  79. container.appendChild( renderer.domElement );
  80. stats = new Stats();
  81. container.appendChild( stats.dom );
  82. scene = new THREE.Scene();
  83. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 1000 );
  84. camera.position.z = 120;
  85. const controls = new OrbitControls( camera, renderer.domElement );
  86. controls.minDistance = 50;
  87. controls.maxDistance = 200;
  88. scene.add( new THREE.AmbientLight( 0x443333 ) );
  89. const dirLight1 = new THREE.DirectionalLight( 0xffddcc, 1 );
  90. dirLight1.position.set( 1, 0.75, 0.5 );
  91. scene.add( dirLight1 );
  92. const dirLight2 = new THREE.DirectionalLight( 0xccccff, 1 );
  93. dirLight2.position.set( - 1, 0.75, - 0.5 );
  94. scene.add( dirLight2 );
  95. const geometry = new THREE.BufferGeometry();
  96. geometry.setFromPoints( [ new THREE.Vector3(), new THREE.Vector3() ] );
  97. line = new THREE.Line( geometry, new THREE.LineBasicMaterial() );
  98. scene.add( line );
  99. loadLeePerrySmith();
  100. raycaster = new THREE.Raycaster();
  101. mouseHelper = new THREE.Mesh( new THREE.BoxGeometry( 1, 1, 10 ), new THREE.MeshNormalMaterial() );
  102. mouseHelper.visible = false;
  103. scene.add( mouseHelper );
  104. window.addEventListener( 'resize', onWindowResize );
  105. let moved = false;
  106. controls.addEventListener( 'change', function () {
  107. moved = true;
  108. } );
  109. window.addEventListener( 'pointerdown', function () {
  110. moved = false;
  111. } );
  112. window.addEventListener( 'pointerup', function ( event ) {
  113. if ( moved === false ) {
  114. checkIntersection( event.clientX, event.clientY );
  115. if ( intersection.intersects ) shoot();
  116. }
  117. } );
  118. window.addEventListener( 'pointermove', onPointerMove );
  119. function onPointerMove( event ) {
  120. if ( event.isPrimary ) {
  121. checkIntersection( event.clientX, event.clientY );
  122. }
  123. }
  124. function checkIntersection( x, y ) {
  125. if ( mesh === undefined ) return;
  126. mouse.x = ( x / window.innerWidth ) * 2 - 1;
  127. mouse.y = - ( y / window.innerHeight ) * 2 + 1;
  128. raycaster.setFromCamera( mouse, camera );
  129. raycaster.intersectObject( mesh, false, intersects );
  130. if ( intersects.length > 0 ) {
  131. const p = intersects[ 0 ].point;
  132. mouseHelper.position.copy( p );
  133. intersection.point.copy( p );
  134. const n = intersects[ 0 ].face.normal.clone();
  135. n.transformDirection( mesh.matrixWorld );
  136. n.multiplyScalar( 10 );
  137. n.add( intersects[ 0 ].point );
  138. intersection.normal.copy( intersects[ 0 ].face.normal );
  139. mouseHelper.lookAt( n );
  140. const positions = line.geometry.attributes.position;
  141. positions.setXYZ( 0, p.x, p.y, p.z );
  142. positions.setXYZ( 1, n.x, n.y, n.z );
  143. positions.needsUpdate = true;
  144. intersection.intersects = true;
  145. intersects.length = 0;
  146. } else {
  147. intersection.intersects = false;
  148. }
  149. }
  150. const gui = new GUI();
  151. gui.add( params, 'minScale', 1, 30 );
  152. gui.add( params, 'maxScale', 1, 30 );
  153. gui.add( params, 'rotate' );
  154. gui.add( params, 'clear' );
  155. gui.open();
  156. onWindowResize();
  157. animate();
  158. }
  159. function loadLeePerrySmith() {
  160. const loader = new GLTFLoader();
  161. loader.load( 'models/gltf/LeePerrySmith/LeePerrySmith.glb', function ( gltf ) {
  162. mesh = gltf.scene.children[ 0 ];
  163. mesh.material = new THREE.MeshPhongMaterial( {
  164. specular: 0x111111,
  165. map: textureLoader.load( 'models/gltf/LeePerrySmith/Map-COL.jpg' ),
  166. specularMap: textureLoader.load( 'models/gltf/LeePerrySmith/Map-SPEC.jpg' ),
  167. normalMap: textureLoader.load( 'models/gltf/LeePerrySmith/Infinite-Level_02_Tangent_SmoothUV.jpg' ),
  168. shininess: 25
  169. } );
  170. scene.add( mesh );
  171. mesh.scale.set( 10, 10, 10 );
  172. } );
  173. }
  174. function shoot() {
  175. position.copy( intersection.point );
  176. orientation.copy( mouseHelper.rotation );
  177. if ( params.rotate ) orientation.z = Math.random() * 2 * Math.PI;
  178. const scale = params.minScale + Math.random() * ( params.maxScale - params.minScale );
  179. size.set( scale, scale, scale );
  180. const material = decalMaterial.clone();
  181. material.color.setHex( Math.random() * 0xffffff );
  182. const m = new THREE.Mesh( new DecalGeometry( mesh, position, orientation, size ), material );
  183. decals.push( m );
  184. scene.add( m );
  185. }
  186. function removeDecals() {
  187. decals.forEach( function ( d ) {
  188. scene.remove( d );
  189. } );
  190. decals.length = 0;
  191. }
  192. function onWindowResize() {
  193. camera.aspect = window.innerWidth / window.innerHeight;
  194. camera.updateProjectionMatrix();
  195. renderer.setSize( window.innerWidth, window.innerHeight );
  196. }
  197. function animate() {
  198. requestAnimationFrame( animate );
  199. renderer.render( scene, camera );
  200. stats.update();
  201. }
  202. </script>
  203. </body>
  204. </html>