webgl_loader_texture_basis.html 2.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - basis texture loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl - basis texture loader<br />
  12. <a href="https://github.com/binomialLLC/basis_universal" target="_blank">Basis Universal GPU Texture Codec</a>
  13. </div>
  14. <script type="module">
  15. import * as THREE from '../build/three.module.js';
  16. import { BasisTextureLoader } from './jsm/loaders/BasisTextureLoader.js';
  17. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  18. let camera, scene, renderer;
  19. let mesh;
  20. const clock = new THREE.Clock();
  21. init();
  22. render();
  23. function init() {
  24. renderer = new THREE.WebGLRenderer( { antialias: true } );
  25. renderer.setPixelRatio( window.devicePixelRatio );
  26. renderer.setSize( window.innerWidth, window.innerHeight );
  27. renderer.outputEncoding = THREE.sRGBEncoding;
  28. document.body.appendChild( renderer.domElement );
  29. scene = new THREE.Scene();
  30. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.1, 100 );
  31. camera.position.set( 0, 0, 1 );
  32. camera.lookAt( scene.position );
  33. const controls = new OrbitControls( camera, renderer.domElement );
  34. controls.addEventListener( 'change', render );
  35. const geometry = flipY( new THREE.PlaneBufferGeometry() );
  36. const material = new THREE.MeshBasicMaterial( { side: THREE.DoubleSide } );
  37. mesh = new THREE.Mesh( geometry, material );
  38. scene.add( mesh );
  39. const loader = new BasisTextureLoader();
  40. loader.setTranscoderPath( 'js/libs/basis/' );
  41. loader.detectSupport( renderer );
  42. loader.load( 'textures/compressed/canestra_di_frutta_caravaggio.basis', function ( texture ) {
  43. texture.encoding = THREE.sRGBEncoding;
  44. material.map = texture;
  45. material.needsUpdate = true;
  46. render();
  47. }, undefined, function ( error ) {
  48. console.error( error );
  49. } );
  50. window.addEventListener( 'resize', onWindowResize, false );
  51. }
  52. function onWindowResize() {
  53. camera.aspect = window.innerWidth / window.innerHeight;
  54. camera.updateProjectionMatrix();
  55. renderer.setSize( window.innerWidth, window.innerHeight );
  56. render();
  57. }
  58. function render() {
  59. renderer.render( scene, camera );
  60. }
  61. /** Correct UVs to be compatible with `flipY=false` textures. */
  62. function flipY( geometry ) {
  63. const uv = geometry.attributes.uv;
  64. for ( let i = 0; i < uv.count; i ++ ) {
  65. uv.setY( i, 1 - uv.getY( i ) );
  66. }
  67. return geometry;
  68. }
  69. </script>
  70. </body>
  71. </html>