123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285 |
- /**
- * @author Kai Salmen / https://kaisalmen.de
- * Development repository: https://github.com/kaisalmen/WWOBJLoader
- */
- import {
- DefaultLoadingManager,
- FileLoader,
- Group
- } from "../../../build/three.module.js";
- import { OBJLoader2Parser } from "./obj2/worker/parallel/OBJLoader2Parser.js";
- import { MeshReceiver } from "./obj2/shared/MeshReceiver.js";
- import { MaterialHandler } from "./obj2/shared/MaterialHandler.js";
- /**
- * Use this class to load OBJ data from files or to parse OBJ data from an arraybuffer
- * @class
- *
- * @param {DefaultLoadingManager} [manager] The loadingManager for the loader to use. Default is {@link DefaultLoadingManager}
- */
- const OBJLoader2 = function ( manager ) {
- OBJLoader2Parser.call( this );
- this.manager = ( manager !== undefined && manager !== null ) ? manager : DefaultLoadingManager;
- this.modelName = '';
- this.instanceNo = 0;
- this.path = undefined;
- this.resourcePath = undefined;
- this.baseObject3d = new Group();
- this.materialHandler = new MaterialHandler();
- this.meshReceiver = new MeshReceiver( this.materialHandler );
- };
- OBJLoader2.OBJLOADER2_VERSION = '3.0.0';
- console.info( 'Using OBJLoader2 version: ' + OBJLoader2.OBJLOADER2_VERSION );
- OBJLoader2.prototype = Object.create( OBJLoader2Parser.prototype );
- OBJLoader2.prototype.constructor = OBJLoader2;
- /**
- * Set the name of the model.
- *
- * @param {string} modelName
- * @return {OBJLoader2}
- */
- OBJLoader2.prototype.setModelName = function ( modelName ) {
- this.modelName = modelName ? modelName : this.modelName;
- return this;
- };
- /**
- * The URL of the base path.
- *
- * @param {string} path URL
- * @return {OBJLoader2}
- */
- OBJLoader2.prototype.setPath = function ( path ) {
- this.path = path ? path : this.path;
- return this;
- };
- /**
- * Allow to specify resourcePath for dependencies of specified resource.
- *
- * @param {string} resourcePath
- * @return {OBJLoader2}
- */
- OBJLoader2.prototype.setResourcePath = function ( resourcePath ) {
- this.resourcePath = resourcePath ? resourcePath : this.resourcePath;
- return this;
- };
- /**
- * Set the node where the loaded objects will be attached directly.
- *
- * @param {Object3D} baseObject3d Object already attached to scenegraph where new meshes will be attached to
- * @return {OBJLoader2}
- */
- OBJLoader2.prototype.setBaseObject3d = function ( baseObject3d ) {
- this.baseObject3d = ( baseObject3d === undefined || baseObject3d === null ) ? this.baseObject3d : baseObject3d;
- return this;
- };
- /**
- * Add materials as associated array.
- *
- * @param {Object} materials Object with named {@link Material}
- * @return {OBJLoader2}
- */
- OBJLoader2.prototype.addMaterials = function ( materials ) {
- this.materialHandler.addMaterials( materials );
- return this;
- };
- /**
- * Register a function that is called once a single mesh is available and it could be altered by the supplied function.
- *
- * @param {Function} [onMeshAlter]
- * @return {OBJLoader2}
- */
- OBJLoader2.prototype.setCallbackOnMeshAlter = function ( onMeshAlter ) {
- this.meshReceiver._setCallbacks( this.callbacks.onProgress, onMeshAlter );
- return this;
- };
- /**
- * Register a function that is called once all materials have been loaded and they could be altered by the supplied function.
- *
- * @param {Function} [onLoadMaterials]
- * @return {OBJLoader2}
- */
- OBJLoader2.prototype.setCallbackOnLoadMaterials = function ( onLoadMaterials ) {
- this.materialHandler._setCallbacks( onLoadMaterials );
- return this;
- };
- /**
- * Use this convenient method to load a file at the given URL. By default the fileLoader uses an ArrayBuffer.
- *
- * @param {string} url A string containing the path/URL of the file to be loaded.
- * @param {function} onLoad A function to be called after loading is successfully completed. The function receives loaded Object3D as an argument.
- * @param {function} [onFileLoadProgress] A function to be called while the loading is in progress. The argument will be the XMLHttpRequest instance, which contains total and Integer bytes.
- * @param {function} [onError] A function to be called if an error occurs during loading. The function receives the error as an argument.
- * @param {function} [onMeshAlter] Called after every single mesh is made available by the parser
- */
- OBJLoader2.prototype.load = function ( url, onLoad, onFileLoadProgress, onError, onMeshAlter ) {
- let scope = this;
- if ( onLoad === null || onLoad === undefined || ! ( onLoad instanceof Function ) ) {
- let errorMessage = 'onLoad is not a function! Aborting...';
- scope.callbacks.onError( errorMessage );
- throw errorMessage
- }
- if ( onError === null || onError === undefined || ! ( onError instanceof Function ) ) {
- onError = function ( event ) {
- let errorMessage = event;
- if ( event.currentTarget && event.currentTarget.statusText !== null ) {
- errorMessage = 'Error occurred while downloading!\nurl: ' + event.currentTarget.responseURL + '\nstatus: ' + event.currentTarget.statusText;
- }
- scope.callbacks.onError( errorMessage );
- };
- }
- if ( ! url ) {
- onError( 'An invalid url was provided. Unable to continue!' );
- }
- let urlFull = new URL( url, window.location.href ).href;
- let filename = urlFull;
- let urlParts = urlFull.split( '/' );
- if ( urlParts.length > 2 ) {
- filename = urlParts[ urlParts.length - 1 ];
- let urlPartsPath = urlParts.slice( 0, urlParts.length - 1 ).join( '/' ) + '/';
- if ( urlPartsPath !== undefined && urlPartsPath !== null ) this.path = urlPartsPath;
- }
- if ( onFileLoadProgress === null || onFileLoadProgress === undefined || ! ( onFileLoadProgress instanceof Function ) ) {
- let numericalValueRef = 0;
- let numericalValue = 0;
- onFileLoadProgress = function ( event ) {
- if ( ! event.lengthComputable ) return;
- numericalValue = event.loaded / event.total;
- if ( numericalValue > numericalValueRef ) {
- numericalValueRef = numericalValue;
- let output = 'Download of "' + url + '": ' + ( numericalValue * 100 ).toFixed( 2 ) + '%';
- scope.callbacks.onProgress( 'progressLoad', output, numericalValue );
- }
- };
- }
- this.setCallbackOnMeshAlter( onMeshAlter );
- let fileLoaderOnLoad = function ( content ) {
- onLoad( scope.parse( content ) );
- };
- let fileLoader = new FileLoader( this.manager );
- fileLoader.setPath( this.path || this.resourcePath );
- fileLoader.setResponseType( 'arraybuffer' );
- fileLoader.load( filename, fileLoaderOnLoad, onFileLoadProgress, onError );
- };
- /**
- * Parses OBJ data synchronously from arraybuffer or string.
- *
- * @param {arraybuffer|string} content OBJ data as Uint8Array or String
- */
- OBJLoader2.prototype.parse = function ( content ) {
- // fast-fail in case of illegal data
- if ( content === null || content === undefined ) {
- throw 'Provided content is not a valid ArrayBuffer or String. Unable to continue parsing';
- }
- if ( this.logging.enabled ) {
- console.time( 'OBJLoader parse: ' + this.modelName );
- }
- // sync code works directly on the material references
- this._setMaterials( this.materialHandler.getMaterials() );
- if ( content instanceof ArrayBuffer || content instanceof Uint8Array ) {
- if ( this.logging.enabled ) console.info( 'Parsing arrayBuffer...' );
- this.execute( content );
- } else if ( typeof ( content ) === 'string' || content instanceof String ) {
- if ( this.logging.enabled ) console.info( 'Parsing text...' );
- this.executeLegacy( content );
- } else {
- this.callbacks.onError( 'Provided content was neither of type String nor Uint8Array! Aborting...' );
- }
- if ( this.logging.enabled ) {
- console.timeEnd( 'OBJLoader parse: ' + this.modelName );
- }
- return this.baseObject3d;
- };
- OBJLoader2.prototype._onAssetAvailable = function ( payload ) {
- if ( payload.cmd !== 'assetAvailable' ) return;
- if ( payload.type === 'mesh' ) {
- let meshes = this.meshReceiver.buildMeshes( payload );
- for ( let mesh of meshes ) {
- this.baseObject3d.add( mesh );
- }
- } else if ( payload.type === 'material' ) {
- this.materialHandler.addPayloadMaterials( payload );
- }
- };
- export { OBJLoader2 };
|