CSS3DRenderer.js 5.6 KB

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  1. /**
  2. * Based on http://www.emagix.net/academic/mscs-project/item/camera-sync-with-css3-and-webgl-threejs
  3. * @author mrdoob / http://mrdoob.com/
  4. */
  5. THREE.CSS3DObject = function ( element ) {
  6. THREE.Object3D.call( this );
  7. this.element = element;
  8. this.element.style.position = 'absolute';
  9. this.element.style.WebkitTransformStyle = 'preserve-3d';
  10. this.element.style.MozTransformStyle = 'preserve-3d';
  11. this.element.style.oTransformStyle = 'preserve-3d';
  12. this.element.style.transformStyle = 'preserve-3d';
  13. this.addEventListener( 'removed', function () {
  14. if ( this.element.parentNode !== null ) {
  15. this.element.parentNode.removeChild( this.element );
  16. }
  17. } );
  18. };
  19. THREE.CSS3DObject.prototype = Object.create( THREE.Object3D.prototype );
  20. THREE.CSS3DSprite = function ( element ) {
  21. THREE.CSS3DObject.call( this, element );
  22. };
  23. THREE.CSS3DSprite.prototype = Object.create( THREE.CSS3DObject.prototype );
  24. //
  25. THREE.CSS3DRenderer = function () {
  26. console.log( 'THREE.CSS3DRenderer', THREE.REVISION );
  27. var _width, _height;
  28. var _widthHalf, _heightHalf;
  29. var matrix = new THREE.Matrix4();
  30. var domElement = document.createElement( 'div' );
  31. domElement.style.overflow = 'hidden';
  32. domElement.style.WebkitTransformStyle = 'preserve-3d';
  33. domElement.style.WebkitPerspectiveOrigin = '50% 50%';
  34. domElement.style.MozTransformStyle = 'preserve-3d';
  35. domElement.style.MozPerspectiveOrigin = '50% 50%';
  36. domElement.style.oTransformStyle = 'preserve-3d';
  37. domElement.style.oPerspectiveOrigin = '50% 50%';
  38. domElement.style.transformStyle = 'preserve-3d';
  39. domElement.style.perspectiveOrigin = '50% 50%';
  40. this.domElement = domElement;
  41. var cameraElement = document.createElement( 'div' );
  42. cameraElement.style.WebkitTransformStyle = 'preserve-3d';
  43. cameraElement.style.MozTransformStyle = 'preserve-3d';
  44. cameraElement.style.oTransformStyle = 'preserve-3d';
  45. cameraElement.style.transformStyle = 'preserve-3d';
  46. domElement.appendChild( cameraElement );
  47. this.cameraElement = cameraElement;
  48. this.setSize = function ( width, height ) {
  49. _width = width;
  50. _height = height;
  51. _widthHalf = _width / 2;
  52. _heightHalf = _height / 2;
  53. domElement.style.width = width + 'px';
  54. domElement.style.height = height + 'px';
  55. cameraElement.style.width = width + 'px';
  56. cameraElement.style.height = height + 'px';
  57. };
  58. var epsilon = function ( value ) {
  59. return Math.abs( value ) < 0.000001 ? 0 : value;
  60. };
  61. var getCameraCSSMatrix = function ( matrix ) {
  62. var elements = matrix.elements;
  63. return 'matrix3d(' +
  64. epsilon( elements[ 0 ] ) + ',' +
  65. epsilon( - elements[ 1 ] ) + ',' +
  66. epsilon( elements[ 2 ] ) + ',' +
  67. epsilon( elements[ 3 ] ) + ',' +
  68. epsilon( elements[ 4 ] ) + ',' +
  69. epsilon( - elements[ 5 ] ) + ',' +
  70. epsilon( elements[ 6 ] ) + ',' +
  71. epsilon( elements[ 7 ] ) + ',' +
  72. epsilon( elements[ 8 ] ) + ',' +
  73. epsilon( - elements[ 9 ] ) + ',' +
  74. epsilon( elements[ 10 ] ) + ',' +
  75. epsilon( elements[ 11 ] ) + ',' +
  76. epsilon( elements[ 12 ] ) + ',' +
  77. epsilon( - elements[ 13 ] ) + ',' +
  78. epsilon( elements[ 14 ] ) + ',' +
  79. epsilon( elements[ 15 ] ) +
  80. ')';
  81. };
  82. var getObjectCSSMatrix = function ( matrix ) {
  83. var elements = matrix.elements;
  84. return 'translate3d(-50%,-50%,0) matrix3d(' +
  85. epsilon( elements[ 0 ] ) + ',' +
  86. epsilon( elements[ 1 ] ) + ',' +
  87. epsilon( elements[ 2 ] ) + ',' +
  88. epsilon( elements[ 3 ] ) + ',' +
  89. epsilon( - elements[ 4 ] ) + ',' +
  90. epsilon( - elements[ 5 ] ) + ',' +
  91. epsilon( - elements[ 6 ] ) + ',' +
  92. epsilon( - elements[ 7 ] ) + ',' +
  93. epsilon( elements[ 8 ] ) + ',' +
  94. epsilon( elements[ 9 ] ) + ',' +
  95. epsilon( elements[ 10 ] ) + ',' +
  96. epsilon( elements[ 11 ] ) + ',' +
  97. epsilon( elements[ 12 ] ) + ',' +
  98. epsilon( elements[ 13 ] ) + ',' +
  99. epsilon( elements[ 14 ] ) + ',' +
  100. epsilon( elements[ 15 ] ) +
  101. ')';
  102. };
  103. var renderObject = function ( object, camera ) {
  104. if ( object instanceof THREE.CSS3DObject ) {
  105. var style;
  106. if ( object instanceof THREE.CSS3DSprite ) {
  107. // http://swiftcoder.wordpress.com/2008/11/25/constructing-a-billboard-matrix/
  108. matrix.copy( camera.matrixWorldInverse );
  109. matrix.transpose();
  110. matrix.copyPosition( object.matrixWorld );
  111. matrix.scale( object.scale );
  112. matrix.elements[ 3 ] = 0;
  113. matrix.elements[ 7 ] = 0;
  114. matrix.elements[ 11 ] = 0;
  115. matrix.elements[ 15 ] = 1;
  116. style = getObjectCSSMatrix( matrix );
  117. } else {
  118. style = getObjectCSSMatrix( object.matrixWorld );
  119. }
  120. var element = object.element;
  121. element.style.WebkitTransform = style;
  122. element.style.MozTransform = style;
  123. element.style.oTransform = style;
  124. element.style.transform = style;
  125. if ( element.parentNode !== cameraElement ) {
  126. cameraElement.appendChild( element );
  127. }
  128. }
  129. for ( var i = 0, l = object.children.length; i < l; i ++ ) {
  130. renderObject( object.children[ i ], camera );
  131. }
  132. };
  133. this.render = function ( scene, camera ) {
  134. var fov = 0.5 / Math.tan( THREE.Math.degToRad( camera.fov * 0.5 ) ) * _height;
  135. domElement.style.WebkitPerspective = fov + "px";
  136. domElement.style.MozPerspective = fov + "px";
  137. domElement.style.oPerspective = fov + "px";
  138. domElement.style.perspective = fov + "px";
  139. scene.updateMatrixWorld();
  140. if ( camera.parent === undefined ) camera.updateMatrixWorld();
  141. camera.matrixWorldInverse.getInverse( camera.matrixWorld );
  142. var style = "translate3d(0,0," + fov + "px)" + getCameraCSSMatrix( camera.matrixWorldInverse ) +
  143. " translate3d(" + _widthHalf + "px," + _heightHalf + "px, 0)";
  144. cameraElement.style.WebkitTransform = style;
  145. cameraElement.style.MozTransform = style;
  146. cameraElement.style.oTransform = style;
  147. cameraElement.style.transform = style;
  148. renderObject( scene, camera );
  149. };
  150. };