webxr_vr_haptics.html 5.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js vr - dragging</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> vr - haptics
  12. </div>
  13. <script type="module">
  14. import * as THREE from '../build/three.module.js';
  15. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  16. import { VRButton } from './jsm/webxr/VRButton.js';
  17. import { XRControllerModelFactory } from './jsm/webxr/XRControllerModelFactory.js';
  18. var container;
  19. var camera, scene, renderer;
  20. var controller1, controller2;
  21. var controllerGrip1, controllerGrip2;
  22. var box = new THREE.Box3();
  23. var controllers = [];
  24. var controls, group;
  25. init();
  26. animate();
  27. function init() {
  28. container = document.createElement( 'div' );
  29. document.body.appendChild( container );
  30. scene = new THREE.Scene();
  31. scene.background = new THREE.Color( 0x808080 );
  32. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 10 );
  33. camera.position.set( 0, 1.6, 3 );
  34. controls = new OrbitControls( camera, container );
  35. controls.target.set( 0, 1.6, 0 );
  36. controls.update();
  37. var geometry = new THREE.PlaneBufferGeometry( 4, 4 );
  38. var material = new THREE.MeshStandardMaterial( {
  39. color: 0xeeeeee,
  40. roughness: 1.0,
  41. metalness: 0.0
  42. } );
  43. var floor = new THREE.Mesh( geometry, material );
  44. floor.rotation.x = - Math.PI / 2;
  45. floor.receiveShadow = true;
  46. scene.add( floor );
  47. scene.add( new THREE.HemisphereLight( 0x808080, 0x606060 ) );
  48. var light = new THREE.DirectionalLight( 0xffffff );
  49. light.position.set( 0, 6, 0 );
  50. light.castShadow = true;
  51. light.shadow.camera.top = 2;
  52. light.shadow.camera.bottom = - 2;
  53. light.shadow.camera.right = 2;
  54. light.shadow.camera.left = - 2;
  55. light.shadow.mapSize.set( 4096, 4096 );
  56. scene.add( light );
  57. group = new THREE.Group();
  58. group.position.z = - 0.5;
  59. scene.add( group );
  60. for ( var i = 0; i < 10; i ++ ) {
  61. const w = 0.1;
  62. const h = 0.1;
  63. const minH = 1;
  64. var geometry = new THREE.BoxBufferGeometry( w, h * i + minH, w );
  65. var material = new THREE.MeshStandardMaterial( {
  66. color: Math.random() * 0xffffff,
  67. roughness: 0.7,
  68. metalness: 0.0
  69. } );
  70. var object = new THREE.Mesh( geometry, material );
  71. object.position.x = ( i - 5 ) * ( w + 0.05 );
  72. object.castShadow = true;
  73. object.receiveShadow = true;
  74. object.userData = {
  75. index: i + 1
  76. };
  77. group.add( object );
  78. }
  79. //
  80. renderer = new THREE.WebGLRenderer( { antialias: true } );
  81. renderer.setPixelRatio( window.devicePixelRatio );
  82. renderer.setSize( window.innerWidth, window.innerHeight );
  83. renderer.outputEncoding = THREE.sRGBEncoding;
  84. renderer.shadowMap.enabled = true;
  85. renderer.xr.enabled = true;
  86. container.appendChild( renderer.domElement );
  87. document.body.appendChild( VRButton.createButton( renderer ) );
  88. // controllers
  89. controller1 = renderer.xr.getController( 0 );
  90. scene.add( controller1 );
  91. controller2 = renderer.xr.getController( 1 );
  92. scene.add( controller2 );
  93. var controllerModelFactory = new XRControllerModelFactory();
  94. controllerGrip1 = renderer.xr.getControllerGrip( 0 );
  95. controllerGrip1.addEventListener( "connected", controllerConnected );
  96. controllerGrip1.addEventListener( "disconnected", controllerDisconnected );
  97. controllerGrip1.add( controllerModelFactory.createControllerModel( controllerGrip1 ) );
  98. scene.add( controllerGrip1 );
  99. controllerGrip2 = renderer.xr.getControllerGrip( 1 );
  100. controllerGrip2.addEventListener( "connected", controllerConnected );
  101. controllerGrip2.addEventListener( "disconnected", controllerDisconnected );
  102. controllerGrip2.add( controllerModelFactory.createControllerModel( controllerGrip2 ) );
  103. scene.add( controllerGrip2 );
  104. //
  105. window.addEventListener( 'resize', onWindowResize, false );
  106. }
  107. function controllerConnected( evt ) {
  108. controllers.push( {
  109. gamepad: evt.data.gamepad,
  110. grip: evt.target
  111. } );
  112. }
  113. function controllerDisconnected( evt ) {
  114. const index = controllers.findIndex( o => o.controller === evt.target );
  115. if ( index !== - 1 ) {
  116. controllers.splice( index, 1 );
  117. }
  118. }
  119. function onWindowResize() {
  120. camera.aspect = window.innerWidth / window.innerHeight;
  121. camera.updateProjectionMatrix();
  122. renderer.setSize( window.innerWidth, window.innerHeight );
  123. }
  124. //
  125. function animate() {
  126. renderer.setAnimationLoop( render );
  127. }
  128. function render() {
  129. for ( var g = 0; g < controllers.length; g ++ ) {
  130. const { grip, gamepad } = controllers[ g ];
  131. var sphere = {
  132. radius: 0.03,
  133. center: grip.position
  134. };
  135. if ( "hapticActuators" in gamepad && gamepad.hapticActuators != null && gamepad.hapticActuators.length > 0 ) {
  136. for ( var i = 0; i < group.children.length; i ++ ) {
  137. const child = group.children[ i ];
  138. box.setFromObject( child );
  139. if ( box.intersectsSphere( sphere ) ) {
  140. child.material.emissive.b = 1;
  141. const intensity = child.userData.index / group.children.length;
  142. child.scale.setScalar( 1 + Math.random() * 0.1 * intensity );
  143. gamepad.hapticActuators[ 0 ].pulse( intensity, 100 );
  144. } else {
  145. child.material.emissive.b = 0;
  146. child.scale.setScalar( 1 );
  147. }
  148. }
  149. }
  150. }
  151. renderer.render( scene, camera );
  152. }
  153. </script>
  154. </body>
  155. </html>