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- <!DOCTYPE HTML>
- <html lang="en">
- <head>
- <title>three.js - geometry - webgl terrain</title>
- <meta charset="utf-8">
- <style type="text/css">
- body {
- color: #61443e;
- font-family:Monospace;
- font-size:13px;
- text-align:center;
- background-color: #bfd1e5;
- margin: 0px;
- overflow: hidden;
- }
- #info {
- position: absolute;
- top: 0px; width: 100%;
- padding: 5px;
- }
- a {
- color: #a06851;
- }
- </style>
- </head>
- <body>
- <div id="container"><br /><br /><br /><br /><br />Generating world...</div>
- <div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl terrain demo<br />(left click: forward, right click: backward)</div>
- <script type="text/javascript" src="js/Stats.js"></script>
- <script type="text/javascript" src="js/PRNG.js"></script>
- <script type="text/javascript" src="js/SimplexNoise.js"></script>
- <script type="text/javascript" src="../build/Three.js"></script>
- <script type="text/javascript" src="../src/extras/primitives/Plane.js"></script>
- <script type="text/javascript">
- var container, stats;
- var camera, scene, renderer;
- var mesh, texture;
- var worldWidth = 256, worldDepth = 256,
- worldHalfWidth = worldWidth / 2, worldHalfDepth = worldDepth / 2;
- var mouseX = 0, mouseY = 0,
- lat = 0, lon = 0, phy = 0, theta = 0;
- var direction = new THREE.Vector3(),
- moveForward = false, moveBackward = false;
- var windowHalfX = window.innerWidth / 2;
- var windowHalfY = window.innerHeight / 2;
- init();
- setInterval( loop, 1000 / 60 );
- function init() {
- container = document.getElementById( 'container' );
- camera = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 20000 );
- camera.target.position.z = - 100;
- scene = new THREE.Scene();
- data = generateHeight( worldWidth, worldDepth );
- camera.position.y = ( data[ worldHalfWidth + ( worldHalfDepth * worldWidth ) ] * 10 ) + 200;
- camera.target.position.y = camera.position.y;
- var geometry = new Plane( 10000, 10000, worldWidth - 1, worldDepth - 1 );
- for ( var i = 0, l = geometry.vertices.length; i < l; i ++ ) {
- geometry.vertices[ i ].position.z = data[ i ] * 10;
- }
- texture = new THREE.Texture( generateTexture( data, worldWidth, worldDepth ), new THREE.UVMapping(), THREE.ClampToEdgeWrapping, THREE.ClampToEdgeWrapping );
- mesh = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { map: texture } ) );
- mesh.rotation.x = - 90 * Math.PI / 180;
- scene.addObject( mesh );
- renderer = new THREE.WebGLRenderer( { scene: scene } );
- renderer.setSize( window.innerWidth, window.innerHeight );
- container.innerHTML = "";
- container.appendChild( renderer.domElement );
- stats = new Stats();
- stats.domElement.style.position = 'absolute';
- stats.domElement.style.top = '0px';
- container.appendChild( stats.domElement );
- document.addEventListener( 'mousedown', onDocumentMouseDown, false );
- document.addEventListener( 'mouseup', onDocumentMouseUp, false );
- document.addEventListener( 'mousemove', onDocumentMouseMove, false );
- document.addEventListener( 'contextmenu', function ( event ) { event.preventDefault(); }, false );
- }
- /*
- function generateHeight( width, height ) {
- var size = width * height, data = new Float32Array( size ),
- perlin = new ImprovedNoise(), quality = 1, z = Math.random() * 100;
- for ( var i = 0; i < size; i ++ ) {
- data[ i ] = 0
- }
- for ( var j = 0; j < 4; j ++ ) {
- for ( var i = 0; i < size; i ++ ) {
- var x = i % width, y = ~~ ( i / width );
- data[ i ] += Math.abs( perlin.noise( x / quality, y / quality, z ) * quality * 1.75 );
- }
- quality *= 5;
- }
- return data;
- }
- */
- function generateHeight( width, height ) {
- var x, y, h, quality = 100, size = width * height, octaves = 10, offsetX = 100, offsetY = 100, data = [],
- prng = new PRNG(), simplex1 = new SimplexNoise( prng ), simplex2 = new SimplexNoise( prng ), simplex3 = new SimplexNoise( prng );
- simplex1.setSeed( Math.random() * 100 );
- simplex2.setSeed( Math.random() * 100 );
- simplex3.setSeed( Math.random() * 100 );
- // Base Terrain
- for ( var i = 0; i < size; i ++ ) {
- x = ( ( i % width ) + offsetX ) / quality;
- y = ( ~~ ( i / width ) + offsetY ) / quality;
- h = 32 - ( Math.abs( simplex1.noise( x, y, 0 ) + simplex2.noise( x, y, 0 ) ) - simplex3.noise( x, y, 0 ) ) * 64;
- data[ i ] = h;
- }
- // Blur
- for ( var i = 0; i < size; i ++ ) {
- x = i % width;
- if ( x == 0 ) continue;
- if ( x = width - 1 ); continue;
- data[ i ] += ( data[ i - 1 ] + data[ i + 1 ] ) * 0.5;
- data[ i ] *= 0.5;
- }
- for ( var i = width; i < size - width; i ++ ) {
- data[ i ] += ( data[ i - width ] + data[ i + width ] ) * 0.5;
- data[ i ] *= 0.5;
- }
- for ( var j = 4; j < 100; j *= 2 ) {
- for ( var i = 0; i < size; i ++ ) {
- x = ( ( i % width ) + offsetX ) / j,
- y = ( ~~ ( i / width ) + offsetY ) / j;
- data[ i ] -= Math.abs( simplex1.noise( x, y, 0 ) * simplex2.noise( x, y, 0 ) * simplex3.noise( x, y, 0 ) ) * j;
- }
- }
- return data;
- }
- function generateTexture( data, width, height ) {
- var canvas, canvasScaled, context, image, imageData,
- level, diff, texel, vector3, sun, shade;
- vector3 = new THREE.Vector3( 0, 0, 0 );
- sun = new THREE.Vector3( 1, 1, 1 );
- sun.normalize();
- canvas = document.createElement( 'canvas' );
- canvas.width = width;
- canvas.height = height;
- context = canvas.getContext( '2d' );
- context.fillStyle = '#000';
- context.fillRect( 0, 0, width, height );
- image = context.getImageData( 0, 0, canvas.width, canvas.height );
- imageData = image.data;
- for ( var i = 0, j = 0, l = imageData.length; i < l; i += 4, j ++ ) {
- texel = data[ j ];
- /*
- imageData[ i ] = texel;
- imageData[ i + 1 ] = texel;
- imageData[ i + 2 ] = texel;
- continue;
- */
- shade = 0;
- for ( var k = 1; k < 16; k ++ ) {
- vector3.x = data[ j - k ] - data[ j + k ];
- vector3.y = 1;
- vector3.z = data[ j - width * k ] - data[ j + width * k ];
- vector3.normalize();
- shade += vector3.dot( sun ) * ( 16 - k );
- }
- imageData[ i ] = ( 128 + shade ) + texel;
- imageData[ i + 1 ] = ( 64 + shade ) + texel;
- imageData[ i + 2 ] = ( 32 + shade ) + texel;
- }
- context.putImageData( image, 0, 0 );
- // Scaled 4x
- canvasScaled = document.createElement( 'canvas' );
- canvasScaled.width = width * 4;
- canvasScaled.height = height * 4;
- canvasScaled.loaded = true;
- context = canvasScaled.getContext( '2d' );
- context.scale( 4, 4 );
- context.drawImage( canvas, 0, 0 );
- image = context.getImageData( 0, 0, canvasScaled.width, canvasScaled.height );
- imageData = image.data;
- for ( var i = 0, l = imageData.length; i < l; i += 4 ) {
- var v = ~~ ( Math.random() * 5 );
- imageData[ i ] += v;
- imageData[ i + 1 ] += v;
- imageData[ i + 2 ] += v;
- }
- context.putImageData( image, 0, 0 );
- return canvasScaled;
- }
- function onDocumentMouseDown( event ) {
- event.preventDefault();
- event.stopPropagation();
- switch ( event.button ) {
- case 0: moveForward = true; break;
- case 2: moveBackward = true; break;
- }
- }
- function onDocumentMouseUp( event ) {
- event.preventDefault();
- event.stopPropagation();
- switch ( event.button ) {
- case 0: moveForward = false; break;
- case 2: moveBackward = false; break;
- }
- }
- function onDocumentMouseMove(event) {
- mouseX = event.clientX - windowHalfX;
- mouseY = event.clientY - windowHalfY;
- }
- function loop() {
- if ( moveForward ) camera.translateZ( - 10 );
- if ( moveBackward ) camera.translateZ( 10 );
- lon += mouseX * 0.004;
- lat -= mouseY * 0.004;
- lat = Math.max( - 85, Math.min( 85, lat ) );
- phi = ( 90 - lat ) * Math.PI / 180;
- theta = lon * Math.PI / 180;
- camera.target.position.x = 100 * Math.sin( phi ) * Math.cos( theta ) + camera.position.x;
- camera.target.position.y = 100 * Math.cos( phi ) + camera.position.y;
- camera.target.position.z = 100 * Math.sin( phi ) * Math.sin( theta ) + camera.position.z;
- renderer.render(scene, camera);
- stats.update();
- }
- </script>
- </body>
- </html>
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