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- <h1>[name]</h1>
- <div class="desc">A loader for loading an <em>.babylon</em> resource.</div>
- <h2>Constructor</h2>
- <h3>[name]([page:LoadingManager manager])</h3>
- <div>
- manager — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].
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- Creates a new [name].
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- <h2>Properties</h2>
- <h2>Methods</h2>
- <h3>.load( [page:String url], [page:Function onLoad], [page:Function onProgress], [page:Function onError] )</h3>
- <div>
- url — required<br />
- onLoad — Will be called when load completes. The argument will be the loaded [page:Object3D object].<br />
- onProgress — Will be called while load progresses. The argument will be the XmlHttpRequest instance, that contain .[page:Integer total] and .[page:Integer loaded] bytes.<br />
- onError — Will be called when load errors.<br />
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- <div>
- Begin loading from url and call onLoad with the parsed response content.
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- <h3>.parse([page:Object json])</h3>
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- text — The <em>JSON</em> structure to parse.
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- <div>
- Parse a <em>JSON</em> structure and returns an [page:Object3D object] or a [page:Scene scene].<br />
- Found objects are converted to [page:Mesh meshs] with a [page:BufferGeometry BufferGeometry] and a default [page:MeshPhongMaterial MeshPhongMaterial].<br />
- Lights are parsed accordingly.
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- <h2>Example</h2>
- <a target="_parent" href="http://threejs.org/examples/#webgl_loader_babylon">webgl_loader_babylon</a>
- <h2>Source</h2>
- [link:https://github.com/mrdoob/three.js/blob/master/examples/js/loaders/OBJLoader.js examples/js/loaders/BabylonLoader.js]
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