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- <body>
- <h1>[name]</h1>
- <div class="desc">A loader for loading an <em>.obj</em> resource.</div>
- <h2>Constructor</h2>
- <h3>[name]([page:LoadingManager manager])</h3>
- <div>
- manager — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].
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- <div>
- Creates a new [name].
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- <h2>Properties</h2>
- <h2>Methods</h2>
- <h3>.load( [page:String url], [page:Function onLoad], [page:Function onProgress], [page:Function onError] )</h3>
- <div>
- url — required<br />
- onLoad — Will be called when load completes. The argument will be the loaded [page:Object3D object].<br />
- onProgress — Will be called while load progresses. The argument will be the XmlHttpRequest instance, that contain .[page:Integer total] and .[page:Integer loaded] bytes.<br />
- onError — Will be called when load errors.<br />
- </div>
- <div>
- Begin loading from url and call onLoad with the parsed response content.
- </div>
- <h3>.parse([page:String text])</h3>
- <div>
- text — The textual <em>obj</em> structure to parse.
- </div>
- <div>
- Parse an <em>obj</em> text structure and returns an [page:Object3D object].<br />
- Found objects are converted to [page:Mesh meshs] with a [page:BufferGeometry BufferGeometry] and a default [page:MeshLambertMaterial MeshLambertMaterial].
- </div>
- <h2>Example</h2>
- <a target="_parent" href="http://threejs.org/examples/#webgl_loader_obj">webgl_loader_obj</a>
- <h2>Source</h2>
- [link:https://github.com/mrdoob/three.js/blob/master/examples/js/loaders/OBJLoader.js examples/js/loaders/OBJLoader.js]
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