ViveController.js 2.4 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com
  3. * @author stewdio / http://stewd.io
  4. */
  5. THREE.ViveController = function ( id ) {
  6. THREE.Object3D.call( this );
  7. var scope = this;
  8. var gamepad;
  9. var axes = [ 0, 0 ];
  10. var thumbpadIsPressed = false;
  11. var triggerIsPressed = false;
  12. var gripsArePressed = false;
  13. var menuIsPressed = false;
  14. this.matrixAutoUpdate = false;
  15. this.standingMatrix = new THREE.Matrix4();
  16. this.getGamepad = function () {
  17. return gamepad;
  18. };
  19. this.getButtonState = function ( button ) {
  20. return scope[ button + ( button === 'grips' ? 'ArePressed' : 'IsPressed' ) ];
  21. };
  22. this.update = function () {
  23. gamepad = navigator.getGamepads()[ id ];
  24. if ( gamepad !== undefined && gamepad.pose !== null ) {
  25. // Position and orientation.
  26. var pose = gamepad.pose;
  27. scope.position.fromArray( pose.position );
  28. scope.quaternion.fromArray( pose.orientation );
  29. scope.matrix.compose( scope.position, scope.quaternion, scope.scale );
  30. scope.matrix.multiplyMatrices( scope.standingMatrix, scope.matrix );
  31. scope.matrixWorldNeedsUpdate = true;
  32. scope.visible = true;
  33. // Thumbpad and Buttons.
  34. if ( axes[ 0 ] !== gamepad.axes[ 0 ] || axes[ 1 ] !== gamepad.axes[ 1 ] ) {
  35. axes[ 0 ] = gamepad.axes[ 0 ]; // X axis: -1 = Left, +1 = Right.
  36. axes[ 1 ] = gamepad.axes[ 1 ]; // Y axis: -1 = Bottom, +1 = Top.
  37. scope.dispatchEvent( { type: 'axischanged', axes: axes } );
  38. }
  39. if ( thumbpadIsPressed !== gamepad.buttons[ 0 ].pressed ) {
  40. thumbpadIsPressed = gamepad.buttons[ 0 ].pressed;
  41. scope.dispatchEvent( { type: thumbpadIsPressed ? 'thumbpaddown' : 'thumbpadup' } );
  42. }
  43. if ( triggerIsPressed !== gamepad.buttons[ 1 ].pressed ) {
  44. triggerIsPressed = gamepad.buttons[ 1 ].pressed;
  45. scope.dispatchEvent( { type: triggerIsPressed ? 'triggerdown' : 'triggerup' } );
  46. }
  47. if ( gripsArePressed !== gamepad.buttons[ 2 ].pressed ) {
  48. gripsArePressed = gamepad.buttons[ 2 ].pressed;
  49. scope.dispatchEvent( { type: gripsArePressed ? 'gripsdown' : 'gripsup' } );
  50. }
  51. if ( menuIsPressed !== gamepad.buttons[ 3 ].pressed ) {
  52. menuIsPressed = gamepad.buttons[ 3 ].pressed;
  53. scope.dispatchEvent( { type: menuIsPressed ? 'menudown' : 'menuup' } );
  54. }
  55. } else {
  56. scope.visible = false;
  57. }
  58. };
  59. };
  60. THREE.ViveController.prototype = Object.create( THREE.Object3D.prototype );
  61. THREE.ViveController.prototype.constructor = THREE.ViveController;