webgl_modifier_subdivision.html 3.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - modifier - Subdivisions using Loop Subdivision Scheme</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - subdivision modifier
  12. </div>
  13. <script type="module">
  14. import * as THREE from '../build/three.module.js';
  15. import { GUI } from './jsm/libs/dat.gui.module.js';
  16. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  17. import { SubdivisionModifier } from './jsm/modifiers/SubdivisionModifier.js';
  18. let camera, scene, renderer, smoothMesh;
  19. const material = new THREE.MeshPhongMaterial( { color: 0xffffff, flatShading: true } );
  20. const wireframeMaterial = new THREE.LineBasicMaterial();
  21. const params = {
  22. subdivisions: 2
  23. };
  24. init();
  25. function init() {
  26. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 500 );
  27. camera.position.z = 100;
  28. scene = new THREE.Scene();
  29. scene.add( new THREE.AmbientLight( 0xffffff, 0.2 ) );
  30. const light = new THREE.PointLight( 0xffffff, 0.8 );
  31. light.position.set( 0, 50, 100 );
  32. scene.add( light );
  33. const loader = new THREE.BufferGeometryLoader();
  34. loader.load( 'models/json/WaltHeadLo_buffergeometry.json', function ( geometry ) {
  35. const mesh = new THREE.Mesh( geometry, material );
  36. mesh.position.x = 32;
  37. scene.add( mesh );
  38. const wireframe = new THREE.WireframeGeometry( geometry );
  39. const line = new THREE.LineSegments( wireframe, wireframeMaterial );
  40. mesh.add( line );
  41. const gui = new GUI();
  42. gui.add( params, 'subdivisions', 0, 3 ).step( 1 ).onChange( function ( subdivisions ) {
  43. subdivide( geometry, subdivisions );
  44. render();
  45. } );
  46. //
  47. subdivide( geometry, params.subdivisions );
  48. render();
  49. } );
  50. renderer = new THREE.WebGLRenderer( { antialias: true } );
  51. renderer.setPixelRatio( window.devicePixelRatio );
  52. renderer.setSize( window.innerWidth, window.innerHeight );
  53. document.body.appendChild( renderer.domElement );
  54. //
  55. const controls = new OrbitControls( camera, renderer.domElement );
  56. controls.addEventListener( 'change', render );
  57. controls.minDistance = 50;
  58. controls.maxDistance = 400;
  59. window.addEventListener( 'resize', onWindowResize, false );
  60. }
  61. function subdivide( geometry, subdivisions ) {
  62. const modifier = new SubdivisionModifier( subdivisions );
  63. const smoothGeometry = modifier.modify( geometry );
  64. if ( smoothMesh !== undefined ) {
  65. smoothMesh.geometry.dispose();
  66. smoothMesh.children[ 0 ].geometry.dispose();
  67. scene.remove( smoothMesh );
  68. }
  69. smoothMesh = new THREE.Mesh( smoothGeometry, material );
  70. smoothMesh.position.x = - 32;
  71. const wireframe = new THREE.WireframeGeometry( smoothGeometry );
  72. const line = new THREE.LineSegments( wireframe, wireframeMaterial );
  73. smoothMesh.add( line );
  74. scene.add( smoothMesh );
  75. }
  76. function onWindowResize() {
  77. camera.aspect = window.innerWidth / window.innerHeight;
  78. camera.updateProjectionMatrix();
  79. renderer.setSize( window.innerWidth, window.innerHeight );
  80. render();
  81. }
  82. function render() {
  83. renderer.render( scene, camera );
  84. }
  85. </script>
  86. </body>
  87. </html>