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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - modifier - Subdivisions using Loop Subdivision Scheme</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- </head>
- <body>
- <div id="info">
- <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - subdivision modifier
- </div>
- <script type="module">
- import * as THREE from '../build/three.module.js';
- import { GUI } from './jsm/libs/dat.gui.module.js';
- import { OrbitControls } from './jsm/controls/OrbitControls.js';
- import { SubdivisionModifier } from './jsm/modifiers/SubdivisionModifier.js';
- let camera, scene, renderer, smoothMesh;
- const material = new THREE.MeshPhongMaterial( { color: 0xffffff, flatShading: true } );
- const wireframeMaterial = new THREE.LineBasicMaterial();
- const params = {
- subdivisions: 2
- };
- init();
- function init() {
- camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 500 );
- camera.position.z = 100;
- scene = new THREE.Scene();
- scene.add( new THREE.AmbientLight( 0xffffff, 0.2 ) );
- const light = new THREE.PointLight( 0xffffff, 0.8 );
- light.position.set( 0, 50, 100 );
- scene.add( light );
- const loader = new THREE.BufferGeometryLoader();
- loader.load( 'models/json/WaltHeadLo_buffergeometry.json', function ( geometry ) {
- const mesh = new THREE.Mesh( geometry, material );
- mesh.position.x = 32;
- scene.add( mesh );
- const wireframe = new THREE.WireframeGeometry( geometry );
- const line = new THREE.LineSegments( wireframe, wireframeMaterial );
- mesh.add( line );
- const gui = new GUI();
- gui.add( params, 'subdivisions', 0, 3 ).step( 1 ).onChange( function ( subdivisions ) {
- subdivide( geometry, subdivisions );
- render();
- } );
- //
- subdivide( geometry, params.subdivisions );
- render();
- } );
- renderer = new THREE.WebGLRenderer( { antialias: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- document.body.appendChild( renderer.domElement );
- //
- const controls = new OrbitControls( camera, renderer.domElement );
- controls.addEventListener( 'change', render );
- controls.minDistance = 50;
- controls.maxDistance = 400;
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function subdivide( geometry, subdivisions ) {
- const modifier = new SubdivisionModifier( subdivisions );
- const smoothGeometry = modifier.modify( geometry );
- if ( smoothMesh !== undefined ) {
- smoothMesh.geometry.dispose();
- smoothMesh.children[ 0 ].geometry.dispose();
- scene.remove( smoothMesh );
- }
- smoothMesh = new THREE.Mesh( smoothGeometry, material );
- smoothMesh.position.x = - 32;
- const wireframe = new THREE.WireframeGeometry( smoothGeometry );
- const line = new THREE.LineSegments( wireframe, wireframeMaterial );
- smoothMesh.add( line );
- scene.add( smoothMesh );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- render();
- }
- function render() {
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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