material.js 17 KB

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  1. /**
  2. * @author TatumCreative (Greg Tatum) / http://gregtatum.com/
  3. */
  4. var constants = {
  5. combine: {
  6. 'THREE.MultiplyOperation': THREE.MultiplyOperation,
  7. 'THREE.MixOperation': THREE.MixOperation,
  8. 'THREE.AddOperation': THREE.AddOperation
  9. },
  10. side: {
  11. 'THREE.FrontSide': THREE.FrontSide,
  12. 'THREE.BackSide': THREE.BackSide,
  13. 'THREE.DoubleSide': THREE.DoubleSide
  14. },
  15. colors: {
  16. 'THREE.NoColors': THREE.NoColors,
  17. 'THREE.VertexColors': THREE.VertexColors
  18. },
  19. blendingMode: {
  20. 'THREE.NoBlending': THREE.NoBlending,
  21. 'THREE.NormalBlending': THREE.NormalBlending,
  22. 'THREE.AdditiveBlending': THREE.AdditiveBlending,
  23. 'THREE.SubtractiveBlending': THREE.SubtractiveBlending,
  24. 'THREE.MultiplyBlending': THREE.MultiplyBlending,
  25. 'THREE.CustomBlending': THREE.CustomBlending
  26. },
  27. equations: {
  28. 'THREE.AddEquation': THREE.AddEquation,
  29. 'THREE.SubtractEquation': THREE.SubtractEquation,
  30. 'THREE.ReverseSubtractEquation': THREE.ReverseSubtractEquation
  31. },
  32. destinationFactors: {
  33. 'THREE.ZeroFactor': THREE.ZeroFactor,
  34. 'THREE.OneFactor': THREE.OneFactor,
  35. 'THREE.SrcColorFactor': THREE.SrcColorFactor,
  36. 'THREE.OneMinusSrcColorFactor': THREE.OneMinusSrcColorFactor,
  37. 'THREE.SrcAlphaFactor': THREE.SrcAlphaFactor,
  38. 'THREE.OneMinusSrcAlphaFactor': THREE.OneMinusSrcAlphaFactor,
  39. 'THREE.DstAlphaFactor': THREE.DstAlphaFactor,
  40. 'THREE.OneMinusDstAlphaFactor': THREE.OneMinusDstAlphaFactor
  41. },
  42. sourceFactors: {
  43. 'THREE.DstColorFactor': THREE.DstColorFactor,
  44. 'THREE.OneMinusDstColorFactor': THREE.OneMinusDstColorFactor,
  45. 'THREE.SrcAlphaSaturateFactor': THREE.SrcAlphaSaturateFactor
  46. }
  47. };
  48. function getObjectsKeys( obj ) {
  49. var keys = [];
  50. for ( var key in obj ) {
  51. if ( obj.hasOwnProperty( key ) ) {
  52. keys.push( key );
  53. }
  54. }
  55. return keys;
  56. }
  57. var textureLoader = new THREE.TextureLoader();
  58. var cubeTextureLoader = new THREE.CubeTextureLoader();
  59. var envMaps = ( function () {
  60. var path = '../../examples/textures/cube/SwedishRoyalCastle/';
  61. var format = '.jpg';
  62. var urls = [
  63. path + 'px' + format, path + 'nx' + format,
  64. path + 'py' + format, path + 'ny' + format,
  65. path + 'pz' + format, path + 'nz' + format
  66. ];
  67. var reflectionCube = cubeTextureLoader.load( urls );
  68. reflectionCube.format = THREE.RGBFormat;
  69. var refractionCube = cubeTextureLoader.load( urls );
  70. refractionCube.mapping = THREE.CubeRefractionMapping;
  71. refractionCube.format = THREE.RGBFormat;
  72. return {
  73. none: null,
  74. reflection: reflectionCube,
  75. refraction: refractionCube
  76. };
  77. } )();
  78. var diffuseMaps = ( function () {
  79. var bricks = textureLoader.load( '../../examples/textures/brick_diffuse.jpg' );
  80. bricks.wrapS = THREE.RepeatWrapping;
  81. bricks.wrapT = THREE.RepeatWrapping;
  82. bricks.repeat.set( 9, 1 );
  83. return {
  84. none: null,
  85. bricks: bricks
  86. };
  87. } )();
  88. var roughnessMaps = ( function () {
  89. var bricks = textureLoader.load( '../../examples/textures/brick_roughness.jpg' );
  90. bricks.wrapT = THREE.RepeatWrapping;
  91. bricks.wrapS = THREE.RepeatWrapping;
  92. bricks.repeat.set( 9, 1 );
  93. return {
  94. none: null,
  95. bricks: bricks
  96. };
  97. } )();
  98. var matcaps = ( function () {
  99. return {
  100. none: null,
  101. porcelainWhite: textureLoader.load( '../../examples/textures/matcaps/matcap-porcelain-white.jpg' )
  102. };
  103. } )();
  104. var alphaMaps = ( function () {
  105. var fibers = textureLoader.load( '../../examples/textures/alphaMap.jpg' );
  106. fibers.wrapT = THREE.RepeatWrapping;
  107. fibers.wrapS = THREE.RepeatWrapping;
  108. fibers.repeat.set( 9, 1 );
  109. return {
  110. none: null,
  111. fibers: fibers
  112. };
  113. } )();
  114. var envMapKeys = getObjectsKeys( envMaps );
  115. var diffuseMapKeys = getObjectsKeys( diffuseMaps );
  116. var roughnessMapKeys = getObjectsKeys( roughnessMaps );
  117. var matcapKeys = getObjectsKeys( matcaps );
  118. var alphaMapKeys = getObjectsKeys( alphaMaps );
  119. function generateVertexColors( geometry ) {
  120. var positionAttribute = geometry.attributes.position;
  121. var colors = [];
  122. var color = new THREE.Color();
  123. for ( var i = 0, il = positionAttribute.count; i < il; i ++ ) {
  124. color.setHSL( i / il * Math.random(), 0.5, 0.5 );
  125. colors.push( color.r, color.g, color.b );
  126. }
  127. geometry.addAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) );
  128. }
  129. function handleColorChange( color ) {
  130. return function ( value ) {
  131. if ( typeof value === 'string' ) {
  132. value = value.replace( '#', '0x' );
  133. }
  134. color.setHex( value );
  135. };
  136. }
  137. function needsUpdate( material, geometry ) {
  138. return function () {
  139. material.vertexColors = parseInt( material.vertexColors ); //Ensure number
  140. material.side = parseInt( material.side ); //Ensure number
  141. material.needsUpdate = true;
  142. geometry.attributes.position.needsUpdate = true;
  143. geometry.attributes.normal.needsUpdate = true;
  144. geometry.attributes.color.needsUpdate = true;
  145. };
  146. }
  147. function updateTexture( material, materialKey, textures ) {
  148. return function ( key ) {
  149. material[ materialKey ] = textures[ key ];
  150. material.needsUpdate = true;
  151. };
  152. }
  153. function guiScene( gui, scene ) {
  154. var folder = gui.addFolder( 'Scene' );
  155. var data = {
  156. background: '#000000',
  157. 'ambient light': ambientLight.color.getHex()
  158. };
  159. var color = new THREE.Color();
  160. var colorConvert = handleColorChange( color );
  161. folder.addColor( data, 'background' ).onChange( function ( value ) {
  162. colorConvert( value );
  163. renderer.setClearColor( color.getHex() );
  164. } );
  165. folder.addColor( data, 'ambient light' ).onChange( handleColorChange( ambientLight.color ) );
  166. guiSceneFog( folder, scene );
  167. }
  168. function guiSceneFog( folder, scene ) {
  169. var fogFolder = folder.addFolder( 'scene.fog' );
  170. var fog = new THREE.Fog( 0x3f7b9d, 0, 60 );
  171. var data = {
  172. fog: {
  173. 'THREE.Fog()': false,
  174. 'scene.fog.color': fog.color.getHex()
  175. }
  176. };
  177. fogFolder.add( data.fog, 'THREE.Fog()' ).onChange( function ( useFog ) {
  178. if ( useFog ) {
  179. scene.fog = fog;
  180. } else {
  181. scene.fog = null;
  182. }
  183. } );
  184. fogFolder.addColor( data.fog, 'scene.fog.color' ).onChange( handleColorChange( fog.color ) );
  185. }
  186. function guiMaterial( gui, mesh, material, geometry ) {
  187. var folder = gui.addFolder( 'THREE.Material' );
  188. folder.add( material, 'transparent' );
  189. folder.add( material, 'opacity', 0, 1 ).step( 0.01 );
  190. // folder.add( material, 'blending', constants.blendingMode );
  191. // folder.add( material, 'blendSrc', constants.destinationFactors );
  192. // folder.add( material, 'blendDst', constants.destinationFactors );
  193. // folder.add( material, 'blendEquation', constants.equations );
  194. folder.add( material, 'depthTest' );
  195. folder.add( material, 'depthWrite' );
  196. // folder.add( material, 'polygonOffset' );
  197. // folder.add( material, 'polygonOffsetFactor' );
  198. // folder.add( material, 'polygonOffsetUnits' );
  199. folder.add( material, 'alphaTest', 0, 1 ).step( 0.01 ).onChange( needsUpdate( material, geometry ) );
  200. folder.add( material, 'visible' );
  201. folder.add( material, 'side', constants.side ).onChange( needsUpdate( material, geometry ) );
  202. }
  203. function guiMeshBasicMaterial( gui, mesh, material, geometry ) {
  204. var data = {
  205. color: material.color.getHex(),
  206. envMaps: envMapKeys[ 0 ],
  207. map: diffuseMapKeys[ 0 ],
  208. alphaMap: alphaMapKeys[ 0 ]
  209. };
  210. var folder = gui.addFolder( 'THREE.MeshBasicMaterial' );
  211. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
  212. folder.add( material, 'wireframe' );
  213. folder.add( material, 'wireframeLinewidth', 0, 10 );
  214. folder.add( material, 'vertexColors', constants.colors ).onChange( needsUpdate( material, geometry ) );
  215. folder.add( material, 'fog' );
  216. folder.add( data, 'envMaps', envMapKeys ).onChange( updateTexture( material, 'envMap', envMaps ) );
  217. folder.add( data, 'map', diffuseMapKeys ).onChange( updateTexture( material, 'map', diffuseMaps ) );
  218. folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
  219. folder.add( material, 'combine', constants.combine );
  220. folder.add( material, 'reflectivity', 0, 1 );
  221. folder.add( material, 'refractionRatio', 0, 1 );
  222. }
  223. function guiMeshDepthMaterial( gui, mesh, material, geometry ) {
  224. var data = {
  225. alphaMap: alphaMapKeys[ 0 ]
  226. };
  227. var folder = gui.addFolder( 'THREE.MeshDepthMaterial' );
  228. folder.add( material, 'wireframe' );
  229. folder.add( material, 'wireframeLinewidth', 0, 10 );
  230. folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
  231. }
  232. function guiMeshNormalMaterial( gui, mesh, material, geometry ) {
  233. var folder = gui.addFolder( 'THREE.MeshNormalMaterial' );
  234. folder.add( material, 'flatShading' ).onChange( needsUpdate( material, geometry ) );
  235. folder.add( material, 'wireframe' );
  236. folder.add( material, 'wireframeLinewidth', 0, 10 );
  237. }
  238. function guiLineBasicMaterial( gui, mesh, material, geometry ) {
  239. var data = {
  240. color: material.color.getHex()
  241. };
  242. var folder = gui.addFolder( 'THREE.LineBasicMaterial' );
  243. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
  244. folder.add( material, 'linewidth', 0, 10 );
  245. folder.add( material, 'linecap', [ 'butt', 'round', 'square' ] );
  246. folder.add( material, 'linejoin', [ 'round', 'bevel', 'miter' ] );
  247. folder.add( material, 'vertexColors', constants.colors ).onChange( needsUpdate( material, geometry ) );
  248. folder.add( material, 'fog' );
  249. }
  250. function guiMeshLambertMaterial( gui, mesh, material, geometry ) {
  251. var data = {
  252. color: material.color.getHex(),
  253. emissive: material.emissive.getHex(),
  254. envMaps: envMapKeys[ 0 ],
  255. map: diffuseMapKeys[ 0 ],
  256. alphaMap: alphaMapKeys[ 0 ]
  257. };
  258. var folder = gui.addFolder( 'THREE.MeshLambertMaterial' );
  259. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
  260. folder.addColor( data, 'emissive' ).onChange( handleColorChange( material.emissive ) );
  261. folder.add( material, 'wireframe' );
  262. folder.add( material, 'wireframeLinewidth', 0, 10 );
  263. folder.add( material, 'vertexColors', constants.colors ).onChange( needsUpdate( material, geometry ) );
  264. folder.add( material, 'fog' );
  265. folder.add( data, 'envMaps', envMapKeys ).onChange( updateTexture( material, 'envMap', envMaps ) );
  266. folder.add( data, 'map', diffuseMapKeys ).onChange( updateTexture( material, 'map', diffuseMaps ) );
  267. folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
  268. folder.add( material, 'combine', constants.combine );
  269. folder.add( material, 'reflectivity', 0, 1 );
  270. folder.add( material, 'refractionRatio', 0, 1 );
  271. }
  272. function guiMeshMatcapMaterial( gui, mesh, material ) {
  273. var data = {
  274. color: material.color.getHex(),
  275. matcap: matcapKeys[ 1 ],
  276. alphaMap: alphaMapKeys[ 0 ]
  277. };
  278. var folder = gui.addFolder( 'THREE.MeshMatcapMaterial' );
  279. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
  280. folder.add( data, 'matcap', matcapKeys ).onChange( updateTexture( material, 'matcap', matcaps ) );
  281. folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
  282. }
  283. function guiMeshPhongMaterial( gui, mesh, material, geometry ) {
  284. var data = {
  285. color: material.color.getHex(),
  286. emissive: material.emissive.getHex(),
  287. specular: material.specular.getHex(),
  288. envMaps: envMapKeys[ 0 ],
  289. map: diffuseMapKeys[ 0 ],
  290. alphaMap: alphaMapKeys[ 0 ]
  291. };
  292. var folder = gui.addFolder( 'THREE.MeshPhongMaterial' );
  293. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
  294. folder.addColor( data, 'emissive' ).onChange( handleColorChange( material.emissive ) );
  295. folder.addColor( data, 'specular' ).onChange( handleColorChange( material.specular ) );
  296. folder.add( material, 'shininess', 0, 100 );
  297. folder.add( material, 'flatShading' ).onChange( needsUpdate( material, geometry ) );
  298. folder.add( material, 'wireframe' );
  299. folder.add( material, 'wireframeLinewidth', 0, 10 );
  300. folder.add( material, 'vertexColors', constants.colors ).onChange( needsUpdate( material, geometry ) );
  301. folder.add( material, 'fog' );
  302. folder.add( data, 'envMaps', envMapKeys ).onChange( updateTexture( material, 'envMap', envMaps ) );
  303. folder.add( data, 'map', diffuseMapKeys ).onChange( updateTexture( material, 'map', diffuseMaps ) );
  304. folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
  305. }
  306. function guiMeshStandardMaterial( gui, mesh, material, geometry ) {
  307. var data = {
  308. color: material.color.getHex(),
  309. emissive: material.emissive.getHex(),
  310. envMaps: envMapKeys[ 0 ],
  311. map: diffuseMapKeys[ 0 ],
  312. roughnessMap: roughnessMapKeys[ 0 ],
  313. alphaMap: alphaMapKeys[ 0 ]
  314. };
  315. var folder = gui.addFolder( 'THREE.MeshStandardMaterial' );
  316. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
  317. folder.addColor( data, 'emissive' ).onChange( handleColorChange( material.emissive ) );
  318. folder.add( material, 'roughness', 0, 1 );
  319. folder.add( material, 'metalness', 0, 1 );
  320. folder.add( material, 'flatShading' ).onChange( needsUpdate( material, geometry ) );
  321. folder.add( material, 'wireframe' );
  322. folder.add( material, 'wireframeLinewidth', 0, 10 );
  323. folder.add( material, 'vertexColors', constants.colors ).onChange( needsUpdate( material, geometry ) );
  324. folder.add( material, 'fog' );
  325. folder.add( data, 'envMaps', envMapKeys ).onChange( updateTexture( material, 'envMap', envMaps ) );
  326. folder.add( data, 'map', diffuseMapKeys ).onChange( updateTexture( material, 'map', diffuseMaps ) );
  327. folder.add( data, 'roughnessMap', roughnessMapKeys ).onChange( updateTexture( material, 'roughnessMap', roughnessMaps ) );
  328. folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
  329. // TODO metalnessMap
  330. }
  331. function guiMeshPhysicalMaterial( gui, mesh, material, geometry ) {
  332. var data = {
  333. color: material.color.getHex(),
  334. emissive: material.emissive.getHex(),
  335. envMaps: envMapKeys[ 0 ],
  336. map: diffuseMapKeys[ 0 ],
  337. roughnessMap: roughnessMapKeys[ 0 ],
  338. alphaMap: alphaMapKeys[ 0 ]
  339. };
  340. var folder = gui.addFolder( 'THREE.MeshPhysicalMaterial' );
  341. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
  342. folder.addColor( data, 'emissive' ).onChange( handleColorChange( material.emissive ) );
  343. folder.add( material, 'roughness', 0, 1 );
  344. folder.add( material, 'metalness', 0, 1 );
  345. folder.add( material, 'reflectivity', 0, 1 );
  346. folder.add( material, 'clearCoat', 0, 1 ).step( 0.01 );
  347. folder.add( material, 'clearCoatRoughness', 0, 1 ).step( 0.01 );
  348. folder.add( material, 'flatShading' ).onChange( needsUpdate( material, geometry ) );
  349. folder.add( material, 'wireframe' );
  350. folder.add( material, 'wireframeLinewidth', 0, 10 );
  351. folder.add( material, 'vertexColors', constants.colors ).onChange( needsUpdate( material, geometry ) );
  352. folder.add( material, 'fog' );
  353. folder.add( data, 'envMaps', envMapKeys ).onChange( updateTexture( material, 'envMap', envMaps ) );
  354. folder.add( data, 'map', diffuseMapKeys ).onChange( updateTexture( material, 'map', diffuseMaps ) );
  355. folder.add( data, 'roughnessMap', roughnessMapKeys ).onChange( updateTexture( material, 'roughnessMap', roughnessMaps ) );
  356. folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
  357. // TODO metalnessMap
  358. }
  359. function chooseFromHash( gui, mesh, geometry ) {
  360. var selectedMaterial = window.location.hash.substring( 1 ) || 'MeshBasicMaterial';
  361. var material;
  362. switch ( selectedMaterial ) {
  363. case 'MeshBasicMaterial' :
  364. material = new THREE.MeshBasicMaterial( { color: 0x2194CE } );
  365. guiMaterial( gui, mesh, material, geometry );
  366. guiMeshBasicMaterial( gui, mesh, material, geometry );
  367. return material;
  368. break;
  369. case 'MeshLambertMaterial' :
  370. material = new THREE.MeshLambertMaterial( { color: 0x2194CE } );
  371. guiMaterial( gui, mesh, material, geometry );
  372. guiMeshLambertMaterial( gui, mesh, material, geometry );
  373. return material;
  374. break;
  375. case 'MeshMatcapMaterial' :
  376. material = new THREE.MeshMatcapMaterial( { matcap: matcaps.porcelainWhite } );
  377. guiMaterial( gui, mesh, material, geometry );
  378. guiMeshMatcapMaterial( gui, mesh, material, geometry );
  379. return material;
  380. break;
  381. case 'MeshPhongMaterial' :
  382. material = new THREE.MeshPhongMaterial( { color: 0x2194CE } );
  383. guiMaterial( gui, mesh, material, geometry );
  384. guiMeshPhongMaterial( gui, mesh, material, geometry );
  385. return material;
  386. break;
  387. case 'MeshStandardMaterial' :
  388. material = new THREE.MeshStandardMaterial( { color: 0x2194CE } );
  389. guiMaterial( gui, mesh, material, geometry );
  390. guiMeshStandardMaterial( gui, mesh, material, geometry );
  391. return material;
  392. break;
  393. case 'MeshPhysicalMaterial' :
  394. material = new THREE.MeshPhysicalMaterial( { color: 0x2194CE } );
  395. guiMaterial( gui, mesh, material, geometry );
  396. guiMeshPhysicalMaterial( gui, mesh, material, geometry );
  397. return material;
  398. break;
  399. case 'MeshDepthMaterial' :
  400. material = new THREE.MeshDepthMaterial();
  401. guiMaterial( gui, mesh, material, geometry );
  402. guiMeshDepthMaterial( gui, mesh, material, geometry );
  403. return material;
  404. break;
  405. case 'MeshNormalMaterial' :
  406. material = new THREE.MeshNormalMaterial();
  407. guiMaterial( gui, mesh, material, geometry );
  408. guiMeshNormalMaterial( gui, mesh, material, geometry );
  409. return material;
  410. break;
  411. case 'LineBasicMaterial' :
  412. material = new THREE.LineBasicMaterial( { color: 0x2194CE } );
  413. guiMaterial( gui, mesh, material, geometry );
  414. guiLineBasicMaterial( gui, mesh, material, geometry );
  415. return material;
  416. break;
  417. }
  418. }