webgl_materials_texture3d.html 4.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - 3D texture</title>
  5. <meta charset="UTF-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#000;
  10. padding:0;
  11. margin:0;
  12. overflow:hidden;
  13. }
  14. #info {
  15. position: absolute;
  16. top: 0px;
  17. width: 100%;
  18. color: #ffffff;
  19. padding: 5px;
  20. font-family:Monospace;
  21. font-size:13px;
  22. text-align:center;
  23. }
  24. #info a {
  25. color: #ffffff;
  26. }
  27. </style>
  28. </head>
  29. <script id="vs" type="x-shader/x-vertex">
  30. #version 300 es
  31. uniform float depth;
  32. uniform vec2 size;
  33. out vec3 vUv;
  34. void main() {
  35. gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
  36. // Convert position.xy to 1.0-0.0
  37. vUv.xy = position.xy / size + 0.5;
  38. vUv.y = 1.0 - vUv.y; // original data is upside down
  39. vUv.z = depth;
  40. }
  41. </script>
  42. <script id="fs" type="x-shader/x-fragment">
  43. #version 300 es
  44. precision highp float;
  45. precision highp int;
  46. precision highp sampler3D;
  47. uniform sampler3D diffuse;
  48. in vec3 vUv;
  49. out vec4 out_FragColor;
  50. void main() {
  51. vec4 color = texture( diffuse, vUv );
  52. // lighten a bit
  53. out_FragColor = vec4( color.rrr * 1.5, 1.0 );
  54. }
  55. </script>
  56. <body>
  57. <div id="info">
  58. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - 3D Texture<br />
  59. Scanned head data by
  60. <a href="https://www.codeproject.com/Articles/352270/Getting-started-with-Volume-Rendering" target="_blank" rel="noopener">Divine Augustine</a><br />
  61. licensed under
  62. <a href="https://www.codeproject.com/info/cpol10.aspx" target="_blank" rel="noopener">CPOL</a>
  63. </div>
  64. <script src="../build/three.js"></script>
  65. <!--<script src="js/controls/OrbitControls.js"></script>-->
  66. <script src="js/libs/jszip.min.js"></script>
  67. <script src="js/Detector.js"></script>
  68. <script src="js/libs/stats.min.js"></script>
  69. <script>
  70. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  71. var camera, scene, mesh, renderer, stats;
  72. var planeWidth = 50;
  73. var planeHeight = 50;
  74. var depthStep = 1 / ( 109 * 3 );
  75. init();
  76. animate();
  77. function init() {
  78. var container = document.createElement( 'div' );
  79. document.body.appendChild( container );
  80. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 2000 );
  81. camera.position.z = 70;
  82. scene = new THREE.Scene();
  83. // width 256, height 256, depth 109, 8-bit, zip archived raw data
  84. new THREE.FileLoader()
  85. .setResponseType( 'arraybuffer' )
  86. .load( 'textures/3d/head256x256x109.zip', function ( data ) {
  87. var zip = new JSZip( data );
  88. var array = zip.files[ 'head256x256x109' ].asUint8Array();
  89. var texture = new THREE.Texture3D( array, 256, 256, 109 );
  90. texture.format = THREE.RedFormat;
  91. texture.type = THREE.UnsignedByteType;
  92. texture.needsUpdate = true;
  93. var material = new THREE.ShaderMaterial( {
  94. uniforms: {
  95. diffuse: { value: texture },
  96. depth: { value: 0 },
  97. size: { value: new THREE.Vector2( planeWidth, planeHeight ) }
  98. },
  99. vertexShader: document.getElementById( 'vs' ).textContent.trim(),
  100. fragmentShader: document.getElementById( 'fs' ).textContent.trim()
  101. } );
  102. var geometry = new THREE.PlaneBufferGeometry( planeWidth, planeHeight );
  103. mesh = new THREE.Mesh( geometry, material );
  104. scene.add( mesh );
  105. } );
  106. // var controls = new THREE.OrbitControls( camera );
  107. // 3D Texture is available on WebGL 2.0
  108. var canvas = document.createElement( 'canvas' );
  109. var context = canvas.getContext( 'webgl2' );
  110. renderer = new THREE.WebGLRenderer( { antialias: true, canvas: canvas, context: context } );
  111. renderer.setPixelRatio( window.devicePixelRatio );
  112. renderer.setSize( window.innerWidth, window.innerHeight );
  113. container.appendChild( renderer.domElement );
  114. stats = new Stats();
  115. container.appendChild( stats.dom );
  116. window.addEventListener( 'resize', onWindowResize, false );
  117. }
  118. function onWindowResize() {
  119. camera.aspect = window.innerWidth / window.innerHeight;
  120. camera.updateProjectionMatrix();
  121. renderer.setSize( window.innerWidth, window.innerHeight );
  122. }
  123. function animate() {
  124. requestAnimationFrame( animate );
  125. if ( mesh ) {
  126. var value = mesh.material.uniforms.depth.value;
  127. value += depthStep;
  128. if ( value > 1.0 || value < 0.0 ) {
  129. if ( value > 1.0 ) value = 2.0 - value;
  130. if ( value < 0.0 ) vlaue = - value;
  131. depthStep = - depthStep;
  132. }
  133. mesh.material.uniforms.depth.value = value;
  134. }
  135. render();
  136. stats.update();
  137. }
  138. function render() {
  139. renderer.render( scene, camera );
  140. }
  141. </script>
  142. </body>
  143. </html>