AnaglyphEffect.js 2.4 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. * @author marklundin / http://mark-lundin.com/
  4. * @author alteredq / http://alteredqualia.com/
  5. */
  6. THREE.AnaglyphEffect = function ( renderer, width, height ) {
  7. var _camera = new THREE.OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );
  8. var _scene = new THREE.Scene();
  9. var _stereo = new THREE.StereoCamera();
  10. var _params = { minFilter: THREE.LinearFilter, magFilter: THREE.NearestFilter, format: THREE.RGBAFormat };
  11. if ( width === undefined ) width = 512;
  12. if ( height === undefined ) height = 512;
  13. var _renderTargetL = new THREE.WebGLRenderTarget( width, height, _params );
  14. var _renderTargetR = new THREE.WebGLRenderTarget( width, height, _params );
  15. var _material = new THREE.ShaderMaterial( {
  16. uniforms: {
  17. "mapLeft": { type: "t", value: _renderTargetL },
  18. "mapRight": { type: "t", value: _renderTargetR }
  19. },
  20. vertexShader: [
  21. "varying vec2 vUv;",
  22. "void main() {",
  23. " vUv = vec2( uv.x, uv.y );",
  24. " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
  25. "}"
  26. ].join( "\n" ),
  27. fragmentShader: [
  28. "uniform sampler2D mapLeft;",
  29. "uniform sampler2D mapRight;",
  30. "varying vec2 vUv;",
  31. "void main() {",
  32. " vec4 colorL, colorR;",
  33. " vec2 uv = vUv;",
  34. " colorL = texture2D( mapLeft, uv );",
  35. " colorR = texture2D( mapRight, uv );",
  36. // http://3dtv.at/Knowhow/AnaglyphComparison_en.aspx
  37. " gl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;",
  38. "}"
  39. ].join( "\n" )
  40. } );
  41. var mesh = new THREE.Mesh( new THREE.PlaneBufferGeometry( 2, 2 ), _material );
  42. _scene.add( mesh );
  43. this.setSize = function ( width, height ) {
  44. renderer.setSize( width, height );
  45. var pixelRatio = renderer.getPixelRatio();
  46. _renderTargetL.setSize( width * pixelRatio, height * pixelRatio );
  47. _renderTargetR.setSize( width * pixelRatio, height * pixelRatio );
  48. };
  49. this.render = function ( scene, camera ) {
  50. scene.updateMatrixWorld();
  51. if ( camera.parent === null ) camera.updateMatrixWorld();
  52. _stereo.update( camera );
  53. renderer.render( scene, _stereo.cameraL, _renderTargetL, true );
  54. renderer.render( scene, _stereo.cameraR, _renderTargetR, true );
  55. renderer.render( _scene, _camera );
  56. };
  57. this.dispose = function() {
  58. if ( _renderTargetL ) _renderTargetL.dispose();
  59. if ( _renderTargetR ) _renderTargetR.dispose();
  60. };
  61. };