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- /**
- * @author mrdoob / http://mrdoob.com/
- */
- THREE.CardboardEffect = function ( renderer ) {
- var _camera = new THREE.OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );
- var _scene = new THREE.Scene();
- var _stereo = new THREE.StereoCamera();
- _stereo.aspect = 0.5;
- var _params = { minFilter: THREE.LinearFilter, magFilter: THREE.NearestFilter, format: THREE.RGBAFormat };
- var _renderTarget = new THREE.WebGLRenderTarget( 512, 512, _params );
- _renderTarget.scissorTest = true;
- // Distortion Mesh ported from:
- // https://github.com/borismus/webvr-boilerplate/blob/master/src/distortion/barrel-distortion-fragment.js
- var distortion = new THREE.Vector2( 0.441, 0.156 );
- var geometry = new THREE.PlaneBufferGeometry( 1, 1, 10, 20 ).removeAttribute( 'normal' ).toNonIndexed();
- var positions = geometry.attributes.position.array;
- var uvs = geometry.attributes.uv.array;
- // duplicate
- var positions2 = new Float32Array( positions.length * 2 );
- positions2.set( positions );
- positions2.set( positions, positions.length );
- var uvs2 = new Float32Array( uvs.length * 2 );
- uvs2.set( uvs );
- uvs2.set( uvs, uvs.length );
- var vector = new THREE.Vector2();
- var length = positions.length / 3;
- for ( var i = 0, l = positions2.length / 3; i < l; i ++ ) {
- vector.x = positions2[ i * 3 + 0 ];
- vector.y = positions2[ i * 3 + 1 ];
- var dot = vector.dot( vector );
- var scalar = 1.5 + ( distortion.x + distortion.y * dot ) * dot;
- var offset = i < length ? 0 : 1;
- positions2[ i * 3 + 0 ] = ( vector.x / scalar ) * 1.5 - 0.5 + offset;
- positions2[ i * 3 + 1 ] = ( vector.y / scalar ) * 3.0;
- uvs2[ i * 2 ] = ( uvs2[ i * 2 ] + offset ) * 0.5;
- }
- geometry.attributes.position.array = positions2;
- geometry.attributes.uv.array = uvs2;
- //
- // var material = new THREE.MeshBasicMaterial( { wireframe: true } );
- var material = new THREE.MeshBasicMaterial( { map: _renderTarget } );
- var mesh = new THREE.Mesh( geometry, material );
- _scene.add( mesh );
- //
- this.setSize = function ( width, height ) {
- renderer.setSize( width, height );
- var pixelRatio = renderer.getPixelRatio();
- _renderTarget.setSize( width * pixelRatio, height * pixelRatio );
- };
- this.render = function ( scene, camera ) {
- scene.updateMatrixWorld();
- if ( camera.parent === null ) camera.updateMatrixWorld();
- _stereo.update( camera );
- var width = _renderTarget.width / 2;
- var height = _renderTarget.height;
- _renderTarget.scissor.set( 0, 0, width, height );
- _renderTarget.viewport.set( 0, 0, width, height );
- renderer.render( scene, _stereo.cameraL, _renderTarget );
- _renderTarget.scissor.set( width, 0, width, height );
- _renderTarget.viewport.set( width, 0, width, height );
- renderer.render( scene, _stereo.cameraR, _renderTarget );
- renderer.render( _scene, _camera );
- };
- };
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