CardboardEffect.js 2.7 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. */
  4. THREE.CardboardEffect = function ( renderer ) {
  5. var _camera = new THREE.OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );
  6. var _scene = new THREE.Scene();
  7. var _stereo = new THREE.StereoCamera();
  8. _stereo.aspect = 0.5;
  9. var _params = { minFilter: THREE.LinearFilter, magFilter: THREE.NearestFilter, format: THREE.RGBAFormat };
  10. var _renderTarget = new THREE.WebGLRenderTarget( 512, 512, _params );
  11. _renderTarget.scissorTest = true;
  12. // Distortion Mesh ported from:
  13. // https://github.com/borismus/webvr-boilerplate/blob/master/src/distortion/barrel-distortion-fragment.js
  14. var distortion = new THREE.Vector2( 0.441, 0.156 );
  15. var geometry = new THREE.PlaneBufferGeometry( 1, 1, 10, 20 ).removeAttribute( 'normal' ).toNonIndexed();
  16. var positions = geometry.attributes.position.array;
  17. var uvs = geometry.attributes.uv.array;
  18. // duplicate
  19. var positions2 = new Float32Array( positions.length * 2 );
  20. positions2.set( positions );
  21. positions2.set( positions, positions.length );
  22. var uvs2 = new Float32Array( uvs.length * 2 );
  23. uvs2.set( uvs );
  24. uvs2.set( uvs, uvs.length );
  25. var vector = new THREE.Vector2();
  26. var length = positions.length / 3;
  27. for ( var i = 0, l = positions2.length / 3; i < l; i ++ ) {
  28. vector.x = positions2[ i * 3 + 0 ];
  29. vector.y = positions2[ i * 3 + 1 ];
  30. var dot = vector.dot( vector );
  31. var scalar = 1.5 + ( distortion.x + distortion.y * dot ) * dot;
  32. var offset = i < length ? 0 : 1;
  33. positions2[ i * 3 + 0 ] = ( vector.x / scalar ) * 1.5 - 0.5 + offset;
  34. positions2[ i * 3 + 1 ] = ( vector.y / scalar ) * 3.0;
  35. uvs2[ i * 2 ] = ( uvs2[ i * 2 ] + offset ) * 0.5;
  36. }
  37. geometry.attributes.position.array = positions2;
  38. geometry.attributes.uv.array = uvs2;
  39. //
  40. // var material = new THREE.MeshBasicMaterial( { wireframe: true } );
  41. var material = new THREE.MeshBasicMaterial( { map: _renderTarget } );
  42. var mesh = new THREE.Mesh( geometry, material );
  43. _scene.add( mesh );
  44. //
  45. this.setSize = function ( width, height ) {
  46. renderer.setSize( width, height );
  47. var pixelRatio = renderer.getPixelRatio();
  48. _renderTarget.setSize( width * pixelRatio, height * pixelRatio );
  49. };
  50. this.render = function ( scene, camera ) {
  51. scene.updateMatrixWorld();
  52. if ( camera.parent === null ) camera.updateMatrixWorld();
  53. _stereo.update( camera );
  54. var width = _renderTarget.width / 2;
  55. var height = _renderTarget.height;
  56. _renderTarget.scissor.set( 0, 0, width, height );
  57. _renderTarget.viewport.set( 0, 0, width, height );
  58. renderer.render( scene, _stereo.cameraL, _renderTarget );
  59. _renderTarget.scissor.set( width, 0, width, height );
  60. _renderTarget.viewport.set( width, 0, width, height );
  61. renderer.render( scene, _stereo.cameraR, _renderTarget );
  62. renderer.render( _scene, _camera );
  63. };
  64. };