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- /**
- * @author bhouston / http://exocortex.com
- */
- THREE.Box3 = function ( min, max ) {
- this.min = min !== undefined ? min.clone() : new THREE.Vector3( Infinity, Infinity, Infinity );
- this.max = max !== undefined ? max.clone() : new THREE.Vector3( -Infinity, -Infinity, -Infinity );
- };
- THREE.Box3.prototype = {
- constructor: THREE.Box3,
- set: function ( min, max ) {
- this.min.copy( min );
- this.max.copy( max );
- return this;
- },
- setFromPoints: function ( points ) {
- if ( points.length > 0 ) {
- var p = points[ 0 ];
- this.min.copy( p );
- this.max.copy( p );
- for ( var i = 1, il = points.length; i < il; i ++ ) {
- p = points[ i ];
- if ( p.x < this.min.x ) {
- this.min.x = p.x;
- } else if ( p.x > this.max.x ) {
- this.max.x = p.x;
- }
- if ( p.y < this.min.y ) {
- this.min.y = p.y;
- } else if ( p.y > this.max.y ) {
- this.max.y = p.y;
- }
- if ( p.z < this.min.z ) {
- this.min.z = p.z;
- } else if ( p.z > this.max.z ) {
- this.max.z = p.z;
- }
- }
- } else {
- this.makeEmpty();
- }
- return this;
- },
- setFromCenterAndSize: function ( center, size ) {
- var halfSize = THREE.Box3.__v1.copy( size ).multiplyScalar( 0.5 );
- this.min.copy( center ).subSelf( halfSize );
- this.max.copy( center ).addSelf( halfSize );
- return this;
- },
- copy: function ( box ) {
- this.min.copy( box.min );
- this.max.copy( box.max );
- return this;
- },
- makeEmpty: function () {
- this.min.x = this.min.y = this.min.z = Infinity;
- this.max.x = this.max.y = this.max.z = -Infinity;
- return this;
- },
- empty: function () {
- // this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes
- return ( this.max.x < this.min.x ) || ( this.max.y < this.min.y ) || ( this.max.z < this.min.z );
- },
- center: function ( optionalTarget ) {
- var result = optionalTarget || new THREE.Vector3();
- return result.add( this.min, this.max ).multiplyScalar( 0.5 );
- },
- size: function ( optionalTarget ) {
- var result = optionalTarget || new THREE.Vector3();
- return result.sub( this.max, this.min );
- },
- expandByPoint: function ( point ) {
- this.min.minSelf( point );
- this.max.maxSelf( point );
- return this;
- },
- expandByVector: function ( vector ) {
- this.min.subSelf( vector );
- this.max.addSelf( vector );
- return this;
- },
- expandByScalar: function ( scalar ) {
- this.min.addScalar( -scalar );
- this.max.addScalar( scalar );
- return this;
- },
- containsPoint: function ( point ) {
- if ( ( this.min.x <= point.x ) && ( point.x <= this.max.x ) &&
- ( this.min.y <= point.y ) && ( point.y <= this.max.y ) &&
- ( this.min.z <= point.z ) && ( point.z <= this.max.z ) ) {
- return true;
- }
- return false;
- },
- containsBox: function ( box ) {
- if ( ( this.min.x <= box.min.x ) && ( box.max.x <= this.max.x ) &&
- ( this.min.y <= box.min.y ) && ( box.max.y <= this.max.y ) &&
- ( this.min.z <= box.min.z ) && ( box.max.z <= this.max.z ) ) {
- return true;
- }
- return false;
- },
- getParameter: function ( point ) {
- // This can potentially have a divide by zero if the box
- // has a size dimension of 0.
- return new THREE.Vector3(
- ( point.x - this.min.x ) / ( this.max.x - this.min.x ),
- ( point.y - this.min.y ) / ( this.max.y - this.min.y ),
- ( point.z - this.min.z ) / ( this.max.z - this.min.z )
- );
- },
- isIntersectionBox: function ( box ) {
- // using 6 splitting planes to rule out intersections.
- if ( ( box.max.x < this.min.x ) || ( box.min.x > this.max.x ) ||
- ( box.max.y < this.min.y ) || ( box.min.y > this.max.y ) ||
- ( box.max.z < this.min.z ) || ( box.min.z > this.max.z ) ) {
- return false;
- }
- return true;
- },
- clampPoint: function ( point, optionalTarget ) {
- var result = optionalTarget || new THREE.Vector3();
- return new THREE.Vector3().copy( point ).clampSelf( this.min, this.max );
- },
- distanceToPoint: function ( point ) {
- var clampedPoint = THREE.Box3.__v1.copy( point ).clampSelf( this.min, this.max );
- return clampedPoint.subSelf( point ).length();
- },
- intersect: function ( box ) {
- this.min.maxSelf( box.min );
- this.max.minSelf( box.max );
- return this;
- },
- union: function ( box ) {
- this.min.minSelf( box.min );
- this.max.maxSelf( box.max );
- return this;
- },
- transform: function ( matrix ) {
-
- // NOTE: I am using a binary pattern to specify all 2^3 combinations below
- var newPoints = [
- matrix.multiplyVector3( THREE.Box3.__v0.set( this.min.x, this.min.y, this.min.z ) ), // 000
- matrix.multiplyVector3( THREE.Box3.__v1.set( this.min.x, this.min.y, this.max.z ) ), // 001
- matrix.multiplyVector3( THREE.Box3.__v2.set( this.min.x, this.max.y, this.min.z ) ), // 010
- matrix.multiplyVector3( THREE.Box3.__v3.set( this.min.x, this.max.y, this.max.z ) ), // 011
- matrix.multiplyVector3( THREE.Box3.__v4.set( this.max.x, this.min.y, this.min.z ) ), // 100
- matrix.multiplyVector3( THREE.Box3.__v5.set( this.max.x, this.min.y, this.max.z ) ), // 101
- matrix.multiplyVector3( THREE.Box3.__v6.set( this.max.x, this.max.y, this.min.z ) ), // 110
- matrix.multiplyVector3( THREE.Box3.__v7.set( this.max.x, this.max.y, this.max.z ) ) // 111
- ];
- this.makeEmpty();
- this.setFromPoints( newPoints );
- return this;
- },
- translate: function ( offset ) {
- this.min.addSelf( offset );
- this.max.addSelf( offset );
- return this;
- },
- equals: function ( box ) {
- return box.min.equals( this.min ) && box.max.equals( this.max );
- },
- clone: function () {
- return new THREE.Box3().copy( this );
- }
- };
- THREE.Box3.__v0 = new THREE.Vector3();
- THREE.Box3.__v1 = new THREE.Vector3();
- THREE.Box3.__v2 = new THREE.Vector3();
- THREE.Box3.__v3 = new THREE.Vector3();
- THREE.Box3.__v4 = new THREE.Vector3();
- THREE.Box3.__v5 = new THREE.Vector3();
- THREE.Box3.__v6 = new THREE.Vector3();
- THREE.Box3.__v7 = new THREE.Vector3();
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