threejs-custom-geometry-cube-texcoords.html 4.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172
  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Custom Geometry - Cube - Texture Coordinates</title>
  8. <style>
  9. body {
  10. margin: 0;
  11. }
  12. #c {
  13. width: 100vw;
  14. height: 100vh;
  15. display: block;
  16. }
  17. </style>
  18. </head>
  19. <body>
  20. <canvas id="c"></canvas>
  21. </body>
  22. <script src="resources/threejs/r105/three.min.js"></script>
  23. <script>
  24. 'use strict';
  25. /* global THREE */
  26. function main() {
  27. const canvas = document.querySelector('#c');
  28. const renderer = new THREE.WebGLRenderer({canvas});
  29. const fov = 75;
  30. const aspect = 2; // the canvas default
  31. const near = 0.1;
  32. const far = 100;
  33. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  34. camera.position.z = 5;
  35. const scene = new THREE.Scene();
  36. {
  37. const color = 0xFFFFFF;
  38. const intensity = 1;
  39. const light = new THREE.DirectionalLight(color, intensity);
  40. light.position.set(-1, 2, 4);
  41. scene.add(light);
  42. }
  43. const geometry = new THREE.Geometry();
  44. geometry.vertices.push(
  45. new THREE.Vector3(-1, -1, -1), // 0
  46. new THREE.Vector3( 1, -1, -1), // 1
  47. new THREE.Vector3(-1, 1, -1), // 2
  48. new THREE.Vector3( 1, 1, -1), // 3
  49. new THREE.Vector3(-1, -1, 1), // 4
  50. new THREE.Vector3( 1, -1, 1), // 5
  51. new THREE.Vector3(-1, 1, 1), // 6
  52. new THREE.Vector3( 1, 1, 1), // 7
  53. );
  54. /*
  55. 6----7
  56. /| /|
  57. 2----3 |
  58. | | | |
  59. | 4--|-5
  60. |/ |/
  61. 0----1
  62. */
  63. geometry.faces.push(
  64. // front
  65. new THREE.Face3(0, 2, 3),
  66. new THREE.Face3(0, 3, 1),
  67. // right
  68. new THREE.Face3(1, 3, 7),
  69. new THREE.Face3(1, 7, 5),
  70. // back
  71. new THREE.Face3(5, 7, 6),
  72. new THREE.Face3(5, 6, 4),
  73. // left
  74. new THREE.Face3(4, 6, 2),
  75. new THREE.Face3(4, 2, 0),
  76. // top
  77. new THREE.Face3(2, 6, 7),
  78. new THREE.Face3(2, 7, 3),
  79. // bottom
  80. new THREE.Face3(4, 0, 1),
  81. new THREE.Face3(4, 1, 5),
  82. );
  83. geometry.faceVertexUvs[0].push(
  84. // front
  85. [ new THREE.Vector2(0, 0), new THREE.Vector2(0, 1), new THREE.Vector2(1, 1) ],
  86. [ new THREE.Vector2(0, 0), new THREE.Vector2(1, 1), new THREE.Vector2(1, 0) ],
  87. // right
  88. [ new THREE.Vector2(0, 0), new THREE.Vector2(0, 1), new THREE.Vector2(1, 1) ],
  89. [ new THREE.Vector2(0, 0), new THREE.Vector2(1, 1), new THREE.Vector2(1, 0) ],
  90. // back
  91. [ new THREE.Vector2(0, 0), new THREE.Vector2(0, 1), new THREE.Vector2(1, 1) ],
  92. [ new THREE.Vector2(0, 0), new THREE.Vector2(1, 1), new THREE.Vector2(1, 0) ],
  93. // left
  94. [ new THREE.Vector2(0, 0), new THREE.Vector2(0, 1), new THREE.Vector2(1, 1) ],
  95. [ new THREE.Vector2(0, 0), new THREE.Vector2(1, 1), new THREE.Vector2(1, 0) ],
  96. // top
  97. [ new THREE.Vector2(0, 0), new THREE.Vector2(0, 1), new THREE.Vector2(1, 1) ],
  98. [ new THREE.Vector2(0, 0), new THREE.Vector2(1, 1), new THREE.Vector2(1, 0) ],
  99. // bottom
  100. [ new THREE.Vector2(0, 0), new THREE.Vector2(0, 1), new THREE.Vector2(1, 1) ],
  101. [ new THREE.Vector2(0, 0), new THREE.Vector2(1, 1), new THREE.Vector2(1, 0) ],
  102. );
  103. geometry.computeFaceNormals();
  104. const loader = new THREE.TextureLoader();
  105. const texture = loader.load('resources/images/star.png');
  106. function makeInstance(geometry, color, x) {
  107. const material = new THREE.MeshPhongMaterial({color, map: texture});
  108. const cube = new THREE.Mesh(geometry, material);
  109. scene.add(cube);
  110. cube.position.x = x;
  111. return cube;
  112. }
  113. const cubes = [
  114. makeInstance(geometry, 0x88FF88, 0),
  115. makeInstance(geometry, 0x8888FF, -4),
  116. makeInstance(geometry, 0xFF8888, 4),
  117. ];
  118. function resizeRendererToDisplaySize(renderer) {
  119. const canvas = renderer.domElement;
  120. const width = canvas.clientWidth;
  121. const height = canvas.clientHeight;
  122. const needResize = canvas.width !== width || canvas.height !== height;
  123. if (needResize) {
  124. renderer.setSize(width, height, false);
  125. }
  126. return needResize;
  127. }
  128. function render(time) {
  129. time *= 0.001;
  130. if (resizeRendererToDisplaySize(renderer)) {
  131. const canvas = renderer.domElement;
  132. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  133. camera.updateProjectionMatrix();
  134. }
  135. cubes.forEach((cube, ndx) => {
  136. const speed = 1 + ndx * .1;
  137. const rot = time * speed;
  138. cube.rotation.x = rot;
  139. cube.rotation.y = rot;
  140. });
  141. renderer.render(scene, camera);
  142. requestAnimationFrame(render);
  143. }
  144. requestAnimationFrame(render);
  145. }
  146. main();
  147. </script>
  148. </html>