threejs-custom-geometry-cube-vertex-normals.html 3.4 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Custom Geometry - Cube - Vertex Normals</title>
  8. <style>
  9. body {
  10. margin: 0;
  11. }
  12. #c {
  13. width: 100vw;
  14. height: 100vh;
  15. display: block;
  16. }
  17. </style>
  18. </head>
  19. <body>
  20. <canvas id="c"></canvas>
  21. </body>
  22. <script src="resources/threejs/r105/three.min.js"></script>
  23. <script>
  24. 'use strict';
  25. /* global THREE */
  26. function main() {
  27. const canvas = document.querySelector('#c');
  28. const renderer = new THREE.WebGLRenderer({canvas});
  29. const fov = 75;
  30. const aspect = 2; // the canvas default
  31. const near = 0.1;
  32. const far = 100;
  33. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  34. camera.position.z = 5;
  35. const scene = new THREE.Scene();
  36. {
  37. const color = 0xFFFFFF;
  38. const intensity = 1;
  39. const light = new THREE.DirectionalLight(color, intensity);
  40. light.position.set(-1, 2, 4);
  41. scene.add(light);
  42. }
  43. const geometry = new THREE.Geometry();
  44. geometry.vertices.push(
  45. new THREE.Vector3(-1, -1, -1), // 0
  46. new THREE.Vector3( 1, -1, -1), // 1
  47. new THREE.Vector3(-1, 1, -1), // 2
  48. new THREE.Vector3( 1, 1, -1), // 3
  49. new THREE.Vector3(-1, -1, 1), // 4
  50. new THREE.Vector3( 1, -1, 1), // 5
  51. new THREE.Vector3(-1, 1, 1), // 6
  52. new THREE.Vector3( 1, 1, 1), // 7
  53. );
  54. /*
  55. 6----7
  56. /| /|
  57. 2----3 |
  58. | | | |
  59. | 4--|-5
  60. |/ |/
  61. 0----1
  62. */
  63. geometry.faces.push(
  64. // front
  65. new THREE.Face3(0, 2, 3),
  66. new THREE.Face3(0, 3, 1),
  67. // right
  68. new THREE.Face3(1, 3, 7),
  69. new THREE.Face3(1, 7, 5),
  70. // back
  71. new THREE.Face3(5, 7, 6),
  72. new THREE.Face3(5, 6, 4),
  73. // left
  74. new THREE.Face3(4, 6, 2),
  75. new THREE.Face3(4, 2, 0),
  76. // top
  77. new THREE.Face3(2, 6, 7),
  78. new THREE.Face3(2, 7, 3),
  79. // bottom
  80. new THREE.Face3(4, 0, 1),
  81. new THREE.Face3(4, 1, 5),
  82. );
  83. geometry.computeVertexNormals();
  84. function makeInstance(geometry, color, x) {
  85. const material = new THREE.MeshPhongMaterial({color});
  86. const cube = new THREE.Mesh(geometry, material);
  87. scene.add(cube);
  88. cube.position.x = x;
  89. return cube;
  90. }
  91. const cubes = [
  92. makeInstance(geometry, 0x44FF44, 0),
  93. makeInstance(geometry, 0x4444FF, -4),
  94. makeInstance(geometry, 0xFF4444, 4),
  95. ];
  96. function resizeRendererToDisplaySize(renderer) {
  97. const canvas = renderer.domElement;
  98. const width = canvas.clientWidth;
  99. const height = canvas.clientHeight;
  100. const needResize = canvas.width !== width || canvas.height !== height;
  101. if (needResize) {
  102. renderer.setSize(width, height, false);
  103. }
  104. return needResize;
  105. }
  106. function render(time) {
  107. time *= 0.001;
  108. if (resizeRendererToDisplaySize(renderer)) {
  109. const canvas = renderer.domElement;
  110. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  111. camera.updateProjectionMatrix();
  112. }
  113. cubes.forEach((cube, ndx) => {
  114. const speed = 1 + ndx * .1;
  115. const rot = time * speed;
  116. cube.rotation.x = rot;
  117. cube.rotation.y = rot;
  118. });
  119. renderer.render(scene, camera);
  120. requestAnimationFrame(render);
  121. }
  122. requestAnimationFrame(render);
  123. }
  124. main();
  125. </script>
  126. </html>