webgl_postprocessing.html 12 KB

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  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - postprocessing</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #000;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. font-weight: bold;
  14. background-color: #000;
  15. margin: 0px;
  16. overflow: hidden;
  17. }
  18. #info {
  19. color:#fff;
  20. background-color: rgba( 0, 0, 0, 0.5 );
  21. position: relative;
  22. margin: 0 auto -2.1em;
  23. top: 0px;
  24. width: 550px;
  25. padding: 5px;
  26. z-index:100;
  27. }
  28. a { color: red; }
  29. </style>
  30. </head>
  31. <body>
  32. <div id="info">
  33. <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl postprocessing example -
  34. <a href="http://www.ir-ltd.net/infinite-3d-head-scan-released/" target="_blank">Lee Perry-Smith</a> head
  35. </div>
  36. <div id="container"></div>
  37. <script src="../build/Three.js"></script>
  38. <script src="js/ShaderExtras.js"></script>
  39. <script src="js/postprocessing/EffectComposer.js"></script>
  40. <script src="js/postprocessing/RenderPass.js"></script>
  41. <script src="js/postprocessing/BloomPass.js"></script>
  42. <script src="js/postprocessing/FilmPass.js"></script>
  43. <script src="js/postprocessing/DotScreenPass.js"></script>
  44. <script src="js/postprocessing/TexturePass.js"></script>
  45. <script src="js/postprocessing/ShaderPass.js"></script>
  46. <script src="js/postprocessing/MaskPass.js"></script>
  47. <script src="js/Detector.js"></script>
  48. <script src="js/Stats.js"></script>
  49. <script>
  50. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  51. var container, stats;
  52. var composerScene, composer1, composer2, composer3, composer4;
  53. var cameraOrtho, cameraPerspective, sceneModel, sceneBG, renderer, mesh, directionalLight;
  54. var halfWidth = window.innerWidth / 2;
  55. var halfHeight = window.innerHeight / 2;
  56. var materialColor, material2D, quadBG, quadMask, renderScene;
  57. var rtParameters;
  58. var delta = 0.01;
  59. init();
  60. animate();
  61. function init() {
  62. container = document.getElementById( 'container' );
  63. //
  64. sceneModel = new THREE.Scene();
  65. sceneBG = new THREE.Scene();
  66. //
  67. cameraOrtho = new THREE.OrthographicCamera( -halfWidth, halfWidth, halfHeight, -halfHeight, -10000, 10000 );
  68. cameraOrtho.position.z = 100;
  69. cameraPerspective = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 10000 );
  70. cameraPerspective.position.z = 900;
  71. sceneModel.add( cameraPerspective );
  72. sceneBG.add( cameraOrtho );
  73. //
  74. directionalLight = new THREE.DirectionalLight( 0xffffff );
  75. directionalLight.position.set( 0, -0.1, 1 ).normalize();
  76. sceneModel.add( directionalLight );
  77. loader = new THREE.JSONLoader( true );
  78. document.body.appendChild( loader.statusDomElement );
  79. loader.load( "obj/leeperrysmith/LeePerrySmith.js", function( geometry ) { createMesh( geometry, sceneModel, 100 ) } );
  80. //
  81. var materialColor = new THREE.MeshBasicMaterial( { map: THREE.ImageUtils.loadTexture( "textures/cube/SwedishRoyalCastle/pz.jpg" ), depthTest: false } );
  82. var plane = new THREE.PlaneGeometry( 1, 1 );
  83. quadBG = new THREE.Mesh( plane, materialColor );
  84. quadBG.position.z = -500;
  85. quadBG.scale.set( window.innerWidth, window.innerHeight, 1 );
  86. sceneBG.add( quadBG );
  87. //
  88. var sceneMask = new THREE.Scene();
  89. var plane = new THREE.PlaneGeometry( 1, 1 );
  90. quadMask = new THREE.Mesh( plane, new THREE.MeshBasicMaterial( { color: 0xffaa00 } ) );
  91. quadMask.position.z = -300;
  92. quadMask.scale.set( window.innerWidth / 2, window.innerHeight/2, 1 );
  93. sceneMask.add( quadMask );
  94. //
  95. renderer = new THREE.WebGLRenderer( { antialias: false } );
  96. renderer.setSize( window.innerWidth, window.innerHeight );
  97. renderer.setClearColorHex( 0x000000, 1 );
  98. renderer.autoClear = false;
  99. //
  100. renderer.gammaInput = true;
  101. renderer.gammaOutput = true;
  102. //
  103. container.appendChild( renderer.domElement );
  104. //
  105. stats = new Stats();
  106. stats.domElement.style.position = 'absolute';
  107. stats.domElement.style.top = '0px';
  108. //container.appendChild( stats.domElement );
  109. //
  110. var shaderBleach = THREE.ShaderExtras[ "bleachbypass" ];
  111. var shaderSepia = THREE.ShaderExtras[ "sepia" ];
  112. var shaderVignette = THREE.ShaderExtras[ "vignette" ];
  113. var shaderScreen = THREE.ShaderExtras[ "screen" ];
  114. var effectBleach = new THREE.ShaderPass( shaderBleach );
  115. var effectSepia = new THREE.ShaderPass( shaderSepia );
  116. var effectVignette = new THREE.ShaderPass( shaderVignette );
  117. var effectScreen = new THREE.ShaderPass( shaderScreen );
  118. effectBleach.uniforms[ "opacity" ].value = 0.95;
  119. effectSepia.uniforms[ "amount" ].value = 0.9;
  120. effectVignette.uniforms[ "offset" ].value = 0.95;
  121. effectVignette.uniforms[ "darkness" ].value = 1.6;
  122. var effectBloom = new THREE.BloomPass( 0.5 );
  123. var effectFilm = new THREE.FilmPass( 0.35, 0.025, 648, false );
  124. var effectFilmBW = new THREE.FilmPass( 0.35, 0.5, 2048, true );
  125. var effectDotScreen = new THREE.DotScreenPass( new THREE.Vector2( 0, 0 ), 0.5, 0.8 );
  126. var effectHBlur = new THREE.ShaderPass( THREE.ShaderExtras[ "horizontalBlur" ] );
  127. var effectVBlur = new THREE.ShaderPass( THREE.ShaderExtras[ "verticalBlur" ] );
  128. effectHBlur.uniforms[ 'h' ].value = 2 / ( window.innerWidth/2 );
  129. effectVBlur.uniforms[ 'v' ].value = 2 / ( window.innerHeight/2 );
  130. var effectColorify1 = new THREE.ShaderPass( THREE.ShaderExtras[ "colorify" ] );
  131. var effectColorify2 = new THREE.ShaderPass( THREE.ShaderExtras[ "colorify" ] );
  132. effectColorify1.uniforms[ 'color' ].value.setRGB( 1, 0.8, 0.8 );
  133. effectColorify2.uniforms[ 'color' ].value.setRGB( 1, 0.75, 0.5 );
  134. var clearMask = new THREE.ClearMaskPass();
  135. var renderMask = new THREE.MaskPass( sceneModel, cameraPerspective );
  136. var renderMaskInverse = new THREE.MaskPass( sceneModel, cameraPerspective );
  137. renderMaskInverse.inverse = true;
  138. //effectFilm.renderToScreen = true;
  139. //effectFilmBW.renderToScreen = true;
  140. //effectDotScreen.renderToScreen = true;
  141. //effectBleach.renderToScreen = true;
  142. effectVignette.renderToScreen = true;
  143. //effectScreen.renderToScreen = true;
  144. //
  145. rtParameters = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat, stencilBuffer: true };
  146. var rtWidth = window.innerWidth / 2;
  147. var rtHeight = window.innerHeight / 2;
  148. //
  149. var renderBackground = new THREE.RenderPass( sceneBG, cameraOrtho );
  150. var renderModel = new THREE.RenderPass( sceneModel, cameraPerspective );
  151. renderModel.clear = false;
  152. composerScene = new THREE.EffectComposer( renderer, new THREE.WebGLRenderTarget( rtWidth * 2, rtHeight * 2, rtParameters ) );
  153. composerScene.addPass( renderBackground );
  154. composerScene.addPass( renderModel );
  155. composerScene.addPass( renderMaskInverse );
  156. composerScene.addPass( effectHBlur );
  157. composerScene.addPass( effectVBlur );
  158. composerScene.addPass( clearMask );
  159. //
  160. renderScene = new THREE.TexturePass( composerScene.renderTarget2 );
  161. //
  162. composer1 = new THREE.EffectComposer( renderer, new THREE.WebGLRenderTarget( rtWidth, rtHeight, rtParameters ) );
  163. composer1.addPass( renderScene );
  164. //composer1.addPass( renderMask );
  165. composer1.addPass( effectFilmBW );
  166. //composer1.addPass( clearMask );
  167. composer1.addPass( effectVignette );
  168. //
  169. composer2 = new THREE.EffectComposer( renderer, new THREE.WebGLRenderTarget( rtWidth, rtHeight, rtParameters ) );
  170. composer2.addPass( renderScene );
  171. composer2.addPass( effectDotScreen );
  172. composer2.addPass( renderMask );
  173. composer2.addPass( effectColorify1 );
  174. composer2.addPass( clearMask );
  175. composer2.addPass( renderMaskInverse );
  176. composer2.addPass( effectColorify2 );
  177. composer2.addPass( clearMask );
  178. composer2.addPass( effectVignette );
  179. //
  180. composer3 = new THREE.EffectComposer( renderer, new THREE.WebGLRenderTarget( rtWidth, rtHeight, rtParameters ) );
  181. composer3.addPass( renderScene );
  182. //composer3.addPass( renderMask );
  183. composer3.addPass( effectSepia );
  184. composer3.addPass( effectFilm );
  185. //composer3.addPass( clearMask );
  186. composer3.addPass( effectVignette );
  187. //
  188. composer4 = new THREE.EffectComposer( renderer, new THREE.WebGLRenderTarget( rtWidth, rtHeight, rtParameters ) );
  189. composer4.addPass( renderScene );
  190. //composer4.addPass( renderMask );
  191. composer4.addPass( effectBloom );
  192. composer4.addPass( effectFilm );
  193. composer4.addPass( effectBleach );
  194. //composer4.addPass( clearMask );
  195. composer4.addPass( effectVignette );
  196. //
  197. //onWindowResize();
  198. renderScene.uniforms[ "tDiffuse" ].texture = composerScene.renderTarget2;
  199. window.addEventListener( 'resize', onWindowResize, false );
  200. }
  201. function onWindowResize( event ) {
  202. halfWidth = window.innerWidth / 2;
  203. halfHeight = window.innerHeight / 2;
  204. renderer.setSize( window.innerWidth, window.innerHeight );
  205. cameraPerspective.aspect = window.innerWidth / window.innerHeight;
  206. cameraPerspective.updateProjectionMatrix();
  207. cameraOrtho.left = -halfWidth;
  208. cameraOrtho.right = halfWidth;
  209. cameraOrtho.top = halfHeight;
  210. cameraOrtho.bottom = -halfHeight;
  211. cameraOrtho.updateProjectionMatrix();
  212. composerScene.reset( new THREE.WebGLRenderTarget( halfWidth * 2, halfHeight * 2, rtParameters ) );
  213. composer1.reset( new THREE.WebGLRenderTarget( halfWidth, halfHeight, rtParameters ) );
  214. composer2.reset( new THREE.WebGLRenderTarget( halfWidth, halfHeight, rtParameters ) );
  215. composer3.reset( new THREE.WebGLRenderTarget( halfWidth, halfHeight, rtParameters ) );
  216. composer4.reset( new THREE.WebGLRenderTarget( halfWidth, halfHeight, rtParameters ) );
  217. renderScene.uniforms[ "tDiffuse" ].texture = composerScene.renderTarget2;
  218. quadBG.scale.set( window.innerWidth, window.innerHeight, 1 );
  219. quadMask.scale.set( window.innerWidth / 2, window.innerHeight / 2, 1 );
  220. }
  221. function getText( id ) {
  222. return document.getElementById( id ).textContent;
  223. }
  224. function createMesh( geometry, scene, scale ) {
  225. geometry.computeTangents();
  226. var ambient = 0x444444, diffuse = 0x999999, specular = 0x080808, shininess = 20;
  227. var shader = THREE.ShaderUtils.lib[ "normal" ];
  228. var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
  229. uniforms[ "tNormal" ].texture = THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Infinite-Level_02_Tangent_SmoothUV.jpg" );
  230. uniforms[ "uNormalScale" ].value = - 0.75;
  231. uniforms[ "tDiffuse" ].texture = THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Map-COL.jpg" );
  232. uniforms[ "enableAO" ].value = false;
  233. uniforms[ "enableDiffuse" ].value = true;
  234. uniforms[ "uDiffuseColor" ].value.setHex( diffuse );
  235. uniforms[ "uSpecularColor" ].value.setHex( specular );
  236. uniforms[ "uAmbientColor" ].value.setHex( ambient );
  237. uniforms[ "uShininess" ].value = shininess;
  238. uniforms[ "uDiffuseColor" ].value.convertGammaToLinear();
  239. uniforms[ "uSpecularColor" ].value.convertGammaToLinear();
  240. uniforms[ "uAmbientColor" ].value.convertGammaToLinear();
  241. var parameters = { fragmentShader: shader.fragmentShader, vertexShader: shader.vertexShader, uniforms: uniforms, lights: true };
  242. var mat2 = new THREE.ShaderMaterial( parameters );
  243. mesh = new THREE.Mesh( geometry, mat2 );
  244. mesh.position.set( 0, -50, 0 );
  245. mesh.scale.set( scale, scale, scale );
  246. scene.add( mesh );
  247. loader.statusDomElement.style.display = "none";
  248. }
  249. //
  250. function animate() {
  251. requestAnimationFrame( animate );
  252. render();
  253. stats.update();
  254. }
  255. function render() {
  256. var time = Date.now() * 0.0004;
  257. if ( mesh ) mesh.rotation.y = -time;
  258. renderer.setViewport( 0, 0, 2 * halfWidth, 2 * halfHeight );
  259. renderer.clear();
  260. composerScene.render( delta );
  261. renderer.setViewport( 0, 0, halfWidth, halfHeight );
  262. composer1.render( delta );
  263. renderer.setViewport( halfWidth, 0, halfWidth, halfHeight );
  264. composer2.render( delta );
  265. renderer.setViewport( 0, halfHeight, halfWidth, halfHeight );
  266. composer3.render( delta );
  267. renderer.setViewport( halfWidth, halfHeight, halfWidth, halfHeight );
  268. composer4.render( delta );
  269. }
  270. </script>
  271. </body>
  272. </html>