encodings_pars_fragment.glsl.js 293 B

1234567891011
  1. export default /* glsl */`
  2. vec4 LinearToLinear( in vec4 value ) {
  3. return value;
  4. }
  5. vec4 LinearTosRGB( in vec4 value ) {
  6. return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );
  7. }
  8. `;