canvas_effects_stereo.html 3.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js canvas - effects - stereo</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#fff;
  10. padding:0;
  11. margin:0;
  12. font-weight: bold;
  13. overflow:hidden;
  14. }
  15. </style>
  16. </head>
  17. <body>
  18. <script src="../build/three.min.js"></script>
  19. <script src="js/effects/StereoEffect.js"></script>
  20. <script src="js/renderers/Projector.js"></script>
  21. <script src="js/renderers/CanvasRenderer.js"></script>
  22. <script src="js/libs/stats.min.js"></script>
  23. <script>
  24. var container, stats;
  25. var camera, scene, renderer;
  26. var geometry, group;
  27. var effect;
  28. var mouseX = 0, mouseY = 0;
  29. var windowHalfX = window.innerWidth / 2;
  30. var windowHalfY = window.innerHeight / 2;
  31. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  32. init();
  33. animate();
  34. function init() {
  35. container = document.createElement( 'div' );
  36. document.body.appendChild( container );
  37. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 10000 );
  38. camera.position.z = 500;
  39. scene = new THREE.Scene();
  40. var geometry = new THREE.BoxGeometry( 100, 100, 100 );
  41. var material = new THREE.MeshNormalMaterial( { overdraw: 0.5 } );
  42. group = new THREE.Group();
  43. for ( var i = 0; i < 200; i ++ ) {
  44. var mesh = new THREE.Mesh( geometry, material );
  45. mesh.position.x = Math.random() * 2000 - 1000;
  46. mesh.position.y = Math.random() * 2000 - 1000;
  47. mesh.position.z = Math.random() * 2000 - 1000;
  48. mesh.rotation.x = Math.random() * 2 * Math.PI;
  49. mesh.rotation.y = Math.random() * 2 * Math.PI;
  50. mesh.matrixAutoUpdate = false;
  51. mesh.updateMatrix();
  52. group.add( mesh );
  53. }
  54. scene.add( group );
  55. renderer = new THREE.CanvasRenderer();
  56. renderer.setClearColor( 0xffffff );
  57. renderer.setSize( window.innerWidth, window.innerHeight );
  58. container.appendChild( renderer.domElement );
  59. effect = new THREE.StereoEffect( renderer );
  60. effect.setSize( window.innerWidth, window.innerHeight );
  61. stats = new Stats();
  62. stats.domElement.style.position = 'absolute';
  63. stats.domElement.style.top = '0px';
  64. stats.domElement.style.zIndex = 100;
  65. container.appendChild( stats.domElement );
  66. //
  67. window.addEventListener( 'resize', onWindowResize, false );
  68. }
  69. function onWindowResize() {
  70. windowHalfX = window.innerWidth / 2;
  71. windowHalfY = window.innerHeight / 2;
  72. camera.aspect = window.innerWidth / window.innerHeight;
  73. camera.updateProjectionMatrix();
  74. renderer.setSize( window.innerWidth, window.innerHeight );
  75. effect.setSize( window.innerWidth, window.innerHeight );
  76. }
  77. function onDocumentMouseMove(event) {
  78. mouseX = ( event.clientX - windowHalfX ) * 10;
  79. mouseY = ( event.clientY - windowHalfY ) * 10;
  80. }
  81. //
  82. function animate() {
  83. requestAnimationFrame( animate );
  84. render();
  85. stats.update();
  86. }
  87. function render() {
  88. camera.position.x += ( mouseX - camera.position.x ) * .05;
  89. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  90. camera.lookAt( scene.position );
  91. var currentSeconds = Date.now();
  92. group.rotation.x = Math.sin( currentSeconds * 0.0007 ) * 0.5;
  93. group.rotation.y = Math.sin( currentSeconds * 0.0003 ) * 0.5;
  94. group.rotation.z = Math.sin( currentSeconds * 0.0002 ) * 0.5;
  95. effect.render( scene, camera );
  96. }
  97. </script>
  98. </body>
  99. </html>