webgl_geometry_dynamic.html 3.6 KB

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  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry - dynamic</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #61443e;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. background-color: #aaccff;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. #info {
  18. color: #ffffff;
  19. position: absolute;
  20. top: 0px; width: 100%;
  21. padding: 5px;
  22. }
  23. a {
  24. color: yellow;
  25. }
  26. #oldie {
  27. background:rgb(0,0,50) !important;
  28. color:#fff !important;
  29. }
  30. </style>
  31. </head>
  32. <body>
  33. <div id="container"></div>
  34. <div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - dynamic geometry demo - webgl<br />(left click: forward, right click: backward)</div>
  35. <script src="../build/Three.js"></script>
  36. <script src="js/Detector.js"></script>
  37. <script src="js/RequestAnimationFrame.js"></script>
  38. <script src="js/Stats.js"></script>
  39. <script>
  40. if ( ! Detector.webgl ) {
  41. Detector.addGetWebGLMessage();
  42. document.getElementById( 'container' ).innerHTML = "";
  43. }
  44. var container, stats;
  45. var camera, controls, scene, renderer;
  46. var mesh, texture,geometry, material;
  47. var worldWidth = 128, worldDepth = 128,
  48. worldHalfWidth = worldWidth / 2, worldHalfDepth = worldDepth / 2;
  49. init();
  50. animate();
  51. function init() {
  52. container = document.getElementById( 'container' );
  53. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 20000 );
  54. camera.position.y = 200;
  55. controls = new THREE.FirstPersonControls( camera );
  56. controls.movementSpeed = 500;
  57. controls.lookSpeed = 0.1
  58. scene = new THREE.Scene();
  59. scene.fog = new THREE.FogExp2( 0xaaccff, 0.0007 );
  60. geometry = new THREE.PlaneGeometry( 20000, 20000, worldWidth - 1, worldDepth - 1 );
  61. geometry.dynamic = true;
  62. var i, j, il, jl;
  63. for ( i = 0, il = geometry.vertices.length; i < il; i ++ ) {
  64. geometry.vertices[ i ].position.z = 35 * Math.sin( i/2 );
  65. }
  66. //console.log( "triangles: " + geometry.faces.length * 2 + " faces: " + geometry.faces.length + " vertices: " + geometry.vertices.length );
  67. geometry.computeFaceNormals();
  68. geometry.computeVertexNormals();
  69. var texture = THREE.ImageUtils.loadTexture( "textures/water.jpg" );
  70. texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
  71. texture.repeat.set( 5, 5 );
  72. material = new THREE.MeshBasicMaterial( { color: 0x0044ff, map: texture } );
  73. mesh = new THREE.Mesh( geometry, material );
  74. mesh.rotation.x = - 90 * Math.PI / 180;
  75. scene.add( mesh );
  76. renderer = new THREE.WebGLRenderer( { clearColor: 0xaaccff, clearAlpha: 1 } );
  77. renderer.setSize( window.innerWidth, window.innerHeight );
  78. container.innerHTML = "";
  79. container.appendChild( renderer.domElement );
  80. stats = new Stats();
  81. stats.domElement.style.position = 'absolute';
  82. stats.domElement.style.top = '0px';
  83. container.appendChild( stats.domElement );
  84. }
  85. //
  86. function animate() {
  87. requestAnimationFrame( animate );
  88. render();
  89. stats.update();
  90. }
  91. function render() {
  92. var time = new Date().getTime() * 0.01;
  93. for ( var i = 0, l = geometry.vertices.length; i < l; i ++ ) {
  94. geometry.vertices[ i ].position.z = 35 * Math.sin( i/5 + (time + i)/7 );
  95. }
  96. //geometry.computeFaceNormals();
  97. //geometry.computeVertexNormals();
  98. mesh.geometry.__dirtyVertices = true;
  99. //mesh.geometry.__dirtyNormals = true;
  100. controls.update();
  101. renderer.render( scene, camera );
  102. }
  103. </script>
  104. </body>
  105. </html>