webgl_lines_colors.html 7.9 KB

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  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - lines - cubes - colors</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000000;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. a {
  14. color:#0078ff;
  15. }
  16. #info {
  17. position: absolute;
  18. top: 10px; width: 100%;
  19. color: #ffffff;
  20. padding: 5px;
  21. font-family: Monospace;
  22. font-size: 13px;
  23. text-align: center;
  24. z-index:100;
  25. }
  26. a {
  27. color: orange;
  28. text-decoration: none;
  29. }
  30. a:hover {
  31. color: #0080ff;
  32. }
  33. </style>
  34. </head>
  35. <body>
  36. <div id="info">
  37. <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - color lines WebGL demo
  38. [<a href="http://en.wikipedia.org/wiki/Hilbert_curve">Hilbert curve</a> thanks to <a href="http://www.openprocessing.org/visuals/?visualID=15599">Thomas Diewald</a>]
  39. </div>
  40. <script src="../build/Three.js"></script>
  41. <script src="js/ShaderExtras.js"></script>
  42. <script src="js/postprocessing/EffectComposer.js"></script>
  43. <script src="js/postprocessing/MaskPass.js"></script>
  44. <script src="js/postprocessing/RenderPass.js"></script>
  45. <script src="js/postprocessing/ShaderPass.js"></script>
  46. <script src="js/postprocessing/BloomPass.js"></script>
  47. <script src="js/Detector.js"></script>
  48. <script src="js/RequestAnimationFrame.js"></script>
  49. <script src="js/Stats.js"></script>
  50. <script>
  51. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  52. var mouseX = 0, mouseY = 0,
  53. windowHalfX = window.innerWidth / 2,
  54. windowHalfY = window.innerHeight / 2,
  55. camera, scene, renderer, material, composer;
  56. init();
  57. animate();
  58. function init() {
  59. var i, container;
  60. container = document.createElement( 'div' );
  61. document.body.appendChild( container );
  62. camera = new THREE.PerspectiveCamera( 33, window.innerWidth / window.innerHeight, 1, 10000 );
  63. camera.position.z = 700;
  64. scene = new THREE.Scene();
  65. renderer = new THREE.WebGLRenderer( { clearColor: 0x000000, clearAlpha: 1, antialias: false } );
  66. renderer.setSize( window.innerWidth, window.innerHeight );
  67. renderer.autoClear = false;
  68. container.appendChild( renderer.domElement );
  69. var geometry = new THREE.Geometry(),
  70. geometry2 = new THREE.Geometry(),
  71. geometry3 = new THREE.Geometry(),
  72. points = hilbert3D( new THREE.Vector3( 0,0,0 ), 200.0, 2, 0, 1, 2, 3, 4, 5, 6, 7 ),
  73. colors = [], colors2 = [], colors3 = [];
  74. for ( i = 0; i < points.length; i ++ ) {
  75. geometry.vertices.push( new THREE.Vertex( points[ i ] ) );
  76. colors[ i ] = new THREE.Color( 0xffffff );
  77. colors[ i ].setHSV( 0.6, ( 200 + points[ i ].x ) / 400, 1.0 );
  78. colors2[ i ] = new THREE.Color( 0xffffff );
  79. colors2[ i ].setHSV( 0.3, 1.0, ( 200 + points[ i ].x ) / 400 );
  80. colors3[ i ] = new THREE.Color( 0xffffff );
  81. colors3[ i ].setHSV( i / points.length, 1.0, 1.0 );
  82. }
  83. geometry2.vertices = geometry3.vertices = geometry.vertices;
  84. geometry.colors = colors;
  85. geometry2.colors = colors2;
  86. geometry3.colors = colors3;
  87. // lines
  88. material = new THREE.LineBasicMaterial( { color: 0xffffff, opacity: 1, linewidth: 3 } );
  89. var line, p, scale = 0.3, d = 225,
  90. parameters = [ [ material, scale*1.5, [-d,0,0], geometry ],
  91. [ material, scale*1.5, [0,0,0], geometry2 ],
  92. [ material, scale*1.5, [d,0,0], geometry3 ] ];
  93. material.vertexColors = true;
  94. for ( i = 0; i < parameters.length; ++i ) {
  95. p = parameters[ i ];
  96. line = new THREE.Line( p[ 3 ], p[ 0 ] );
  97. line.scale.x = line.scale.y = line.scale.z = p[ 1 ];
  98. line.position.x = p[ 2 ][ 0 ];
  99. line.position.y = p[ 2 ][ 1 ];
  100. line.position.z = p[ 2 ][ 2 ];
  101. scene.add( line );
  102. }
  103. //
  104. stats = new Stats();
  105. stats.domElement.style.position = 'absolute';
  106. stats.domElement.style.top = '0px';
  107. //container.appendChild( stats.domElement );
  108. //
  109. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  110. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  111. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  112. //
  113. var renderModel = new THREE.RenderPass( scene, camera );
  114. var effectBloom = new THREE.BloomPass( 1.3 );
  115. var effectScreen = new THREE.ShaderPass( THREE.ShaderExtras[ "screen" ] );
  116. var effectFXAA = new THREE.ShaderPass( THREE.ShaderExtras[ "fxaa" ] );
  117. effectFXAA.uniforms[ 'resolution' ].value.set( 1 / window.innerWidth, 1 / window.innerHeight );
  118. effectScreen.renderToScreen = true;
  119. composer = new THREE.EffectComposer( renderer );
  120. composer.addPass( renderModel );
  121. composer.addPass( effectFXAA );
  122. composer.addPass( effectBloom );
  123. composer.addPass( effectScreen );
  124. }
  125. // port of Processing Java code by Thomas Diewald
  126. // http://www.openprocessing.org/visuals/?visualID=15599
  127. function hilbert3D( center, side, iterations, v0, v1, v2, v3, v4, v5, v6, v7 ) {
  128. var half = side / 2,
  129. vec_s = [
  130. new THREE.Vector3( center.x - half, center.y + half, center.z - half ),
  131. new THREE.Vector3( center.x - half, center.y + half, center.z + half ),
  132. new THREE.Vector3( center.x - half, center.y - half, center.z + half ),
  133. new THREE.Vector3( center.x - half, center.y - half, center.z - half ),
  134. new THREE.Vector3( center.x + half, center.y - half, center.z - half ),
  135. new THREE.Vector3( center.x + half, center.y - half, center.z + half ),
  136. new THREE.Vector3( center.x + half, center.y + half, center.z + half ),
  137. new THREE.Vector3( center.x + half, center.y + half, center.z - half )
  138. ],
  139. vec = [ vec_s[ v0 ], vec_s[ v1 ], vec_s[ v2 ], vec_s[ v3 ], vec_s[ v4 ], vec_s[ v5 ], vec_s[ v6 ], vec_s[ v7 ] ];
  140. if( --iterations >= 0 ) {
  141. var tmp = [];
  142. Array.prototype.push.apply( tmp, hilbert3D ( vec[ 0 ], half, iterations, v0, v3, v4, v7, v6, v5, v2, v1 ) );
  143. Array.prototype.push.apply( tmp, hilbert3D ( vec[ 1 ], half, iterations, v0, v7, v6, v1, v2, v5, v4, v3 ) );
  144. Array.prototype.push.apply( tmp, hilbert3D ( vec[ 2 ], half, iterations, v0, v7, v6, v1, v2, v5, v4, v3 ) );
  145. Array.prototype.push.apply( tmp, hilbert3D ( vec[ 3 ], half, iterations, v2, v3, v0, v1, v6, v7, v4, v5 ) );
  146. Array.prototype.push.apply( tmp, hilbert3D ( vec[ 4 ], half, iterations, v2, v3, v0, v1, v6, v7, v4, v5 ) );
  147. Array.prototype.push.apply( tmp, hilbert3D ( vec[ 5 ], half, iterations, v4, v3, v2, v5, v6, v1, v0, v7 ) );
  148. Array.prototype.push.apply( tmp, hilbert3D ( vec[ 6 ], half, iterations, v4, v3, v2, v5, v6, v1, v0, v7 ) );
  149. Array.prototype.push.apply( tmp, hilbert3D ( vec[ 7 ], half, iterations, v6, v5, v2, v1, v0, v3, v4, v7 ) );
  150. return tmp;
  151. }
  152. return vec;
  153. }
  154. //
  155. function onDocumentMouseMove( event ) {
  156. mouseX = event.clientX - windowHalfX;
  157. mouseY = event.clientY - windowHalfY;
  158. }
  159. function onDocumentTouchStart( event ) {
  160. if ( event.touches.length > 1 ) {
  161. event.preventDefault();
  162. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  163. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  164. }
  165. }
  166. function onDocumentTouchMove( event ) {
  167. if ( event.touches.length == 1 ) {
  168. event.preventDefault();
  169. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  170. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  171. }
  172. }
  173. //
  174. function animate() {
  175. requestAnimationFrame( animate );
  176. render();
  177. stats.update();
  178. }
  179. function render() {
  180. camera.position.x += ( mouseX - camera.position.x ) * .05;
  181. camera.position.y += ( - mouseY + 200 - camera.position.y ) * .05;
  182. camera.lookAt( scene.position );
  183. var time = new Date().getTime() * 0.0005;
  184. for( var i = 0; i < scene.objects.length; i ++ ) {
  185. scene.objects[ i ].rotation.y = time * ( i % 2 ? 1 : -1 );
  186. }
  187. renderer.clear();
  188. composer.render();
  189. }
  190. </script>
  191. </body>
  192. </html>