HalftonePass.js 1.6 KB

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  1. /**
  2. * @author meatbags / xavierburrow.com, github/meatbags
  3. *
  4. * RGB Halftone pass for three.js effects composer. Requires THREE.HalftoneShader.
  5. *
  6. */
  7. THREE.HalftonePass = function ( width, height, params ) {
  8. THREE.Pass.call( this );
  9. if ( THREE.HalftoneShader === undefined ) {
  10. console.error( 'THREE.HalftonePass requires THREE.HalftoneShader' );
  11. }
  12. this.uniforms = THREE.UniformsUtils.clone( THREE.HalftoneShader.uniforms );
  13. this.material = new THREE.ShaderMaterial( {
  14. uniforms: this.uniforms,
  15. fragmentShader: THREE.HalftoneShader.fragmentShader,
  16. vertexShader: THREE.HalftoneShader.vertexShader
  17. } );
  18. // set params
  19. this.uniforms.width.value = width;
  20. this.uniforms.height.value = height;
  21. for ( var key in params ) {
  22. if ( params.hasOwnProperty( key ) && this.uniforms.hasOwnProperty( key ) ) {
  23. this.uniforms[ key ].value = params[ key ];
  24. }
  25. }
  26. this.fsQuad = new THREE.Pass.FullScreenQuad( this.material );
  27. };
  28. THREE.HalftonePass.prototype = Object.assign( Object.create( THREE.Pass.prototype ), {
  29. constructor: THREE.HalftonePass,
  30. render: function ( renderer, writeBuffer, readBuffer, deltaTime, maskActive ) {
  31. this.material.uniforms[ "tDiffuse" ].value = readBuffer.texture;
  32. if ( this.renderToScreen ) {
  33. renderer.setRenderTarget( null );
  34. this.fsQuad.render( renderer );
  35. } else {
  36. renderer.setRenderTarget( writeBuffer );
  37. if ( this.clear ) renderer.clear();
  38. this.fsQuad.render( renderer );
  39. }
  40. },
  41. setSize: function ( width, height ) {
  42. this.uniforms.width.value = width;
  43. this.uniforms.height.value = height;
  44. }
  45. } );