webgl_loader_gltf_compressed.html 3.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - glTF 2.0 - compressed</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - GLTFLoader + compression extensions<br />
  12. <a href="https://sketchfab.com/3d-models/coffeemat-7fb196a40a6e4697aad9ca2f75c8b33d" target="_blank" rel="noopener">Coffeemat</a> by
  13. <a href="https://sketchfab.com/OFFcours1" target="_blank" rel="noopener">Roman Red</a>
  14. </div>
  15. <script src="./js/libs/basis/msc_basis_transcoder.js"></script>
  16. <script type="module">
  17. import * as THREE from '../build/three.module.js';
  18. import { RoomEnvironment } from './jsm/environments/RoomEnvironment.js';
  19. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  20. import { GLTFLoader } from './jsm/loaders/GLTFLoader.js';
  21. import { KTX2Loader } from './jsm/loaders/KTX2Loader.js';
  22. import { MeshoptDecoder } from './jsm/libs/meshopt_decoder.module.js';
  23. let camera, scene, renderer;
  24. init();
  25. render();
  26. function init() {
  27. const container = document.createElement( 'div' );
  28. document.body.appendChild( container );
  29. renderer = new THREE.WebGLRenderer( { antialias: true } );
  30. renderer.setPixelRatio( window.devicePixelRatio );
  31. renderer.setSize( window.innerWidth, window.innerHeight );
  32. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  33. renderer.toneMappingExposure = 1;
  34. renderer.outputEncoding = THREE.sRGBEncoding;
  35. container.appendChild( renderer.domElement );
  36. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  37. camera.position.set( 0, 100, 0 );
  38. const environment = new RoomEnvironment();
  39. const pmremGenerator = new THREE.PMREMGenerator( renderer );
  40. scene = new THREE.Scene();
  41. scene.background = new THREE.Color( 0xbbbbbb );
  42. scene.environment = pmremGenerator.fromScene( environment ).texture;
  43. const grid = new THREE.GridHelper( 500, 10, 0xffffff, 0xffffff );
  44. grid.material.opacity = 0.5;
  45. grid.material.depthWrite = false;
  46. grid.material.transparent = true;
  47. scene.add( grid );
  48. const loader = new GLTFLoader().setPath( 'models/gltf/' );
  49. loader.setKTX2Loader( new KTX2Loader().detectSupport( renderer ) );
  50. loader.setMeshoptDecoder( MeshoptDecoder );
  51. loader.load( 'coffeemat.glb', function ( gltf ) {
  52. // coffeemat.glb was produced from the source scene using gltfpack:
  53. // gltfpack -i coffeemat/scene.gltf -o coffeemat.glb -cc -tc
  54. // The resulting model uses EXT_meshopt_compression (for geometry) and KHR_texture_basisu (for texture compression using ETC1S/BasisLZ)
  55. gltf.scene.position.y = 8;
  56. scene.add( gltf.scene );
  57. render();
  58. } );
  59. const controls = new OrbitControls( camera, renderer.domElement );
  60. controls.addEventListener( 'change', render ); // use if there is no animation loop
  61. controls.minDistance = 400;
  62. controls.maxDistance = 1000;
  63. controls.target.set( 10, 90, - 16 );
  64. controls.update();
  65. window.addEventListener( 'resize', onWindowResize, false );
  66. }
  67. function onWindowResize() {
  68. camera.aspect = window.innerWidth / window.innerHeight;
  69. camera.updateProjectionMatrix();
  70. renderer.setSize( window.innerWidth, window.innerHeight );
  71. render();
  72. }
  73. //
  74. function render() {
  75. renderer.render( scene, camera );
  76. }
  77. </script>
  78. </body>
  79. </html>