webgl_interactive_voxelpainter.html 6.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - interactive - voxel painter</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. #oldie { background-color: #ddd !important }
  15. </style>
  16. </head>
  17. <body>
  18. <script src="../build/three.min.js"></script>
  19. <script src="js/Detector.js"></script>
  20. <script>
  21. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  22. var container;
  23. var camera, scene, renderer;
  24. var plane, cube;
  25. var mouse, raycaster, isShiftDown = false;
  26. var rollOverMesh, rollOverMaterial;
  27. var cubeGeo, cubeMaterial;
  28. var objects = [];
  29. init();
  30. render();
  31. function init() {
  32. container = document.createElement( 'div' );
  33. document.body.appendChild( container );
  34. var info = document.createElement( 'div' );
  35. info.style.position = 'absolute';
  36. info.style.top = '10px';
  37. info.style.width = '100%';
  38. info.style.textAlign = 'center';
  39. info.innerHTML = '<a href="http://threejs.org" target="_blank">three.js</a> - voxel painter - webgl<br><strong>click</strong>: add voxel, <strong>shift + click</strong>: remove voxel';
  40. container.appendChild( info );
  41. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
  42. camera.position.set( 500, 800, 1300 );
  43. camera.lookAt( new THREE.Vector3() );
  44. scene = new THREE.Scene();
  45. // roll-over helpers
  46. rollOverGeo = new THREE.BoxGeometry( 50, 50, 50 );
  47. rollOverMaterial = new THREE.MeshBasicMaterial( { color: 0xff0000, opacity: 0.5, transparent: true } );
  48. rollOverMesh = new THREE.Mesh( rollOverGeo, rollOverMaterial );
  49. scene.add( rollOverMesh );
  50. // cubes
  51. cubeGeo = new THREE.BoxGeometry( 50, 50, 50 );
  52. cubeMaterial = new THREE.MeshLambertMaterial( { color: 0xfeb74c, ambient: 0x00ff80, shading: THREE.FlatShading, map: THREE.ImageUtils.loadTexture( "textures/square-outline-textured.png" ) } );
  53. cubeMaterial.ambient = cubeMaterial.color;
  54. // grid
  55. var size = 500, step = 50;
  56. var geometry = new THREE.Geometry();
  57. for ( var i = - size; i <= size; i += step ) {
  58. geometry.vertices.push( new THREE.Vector3( - size, 0, i ) );
  59. geometry.vertices.push( new THREE.Vector3( size, 0, i ) );
  60. geometry.vertices.push( new THREE.Vector3( i, 0, - size ) );
  61. geometry.vertices.push( new THREE.Vector3( i, 0, size ) );
  62. }
  63. var material = new THREE.LineBasicMaterial( { color: 0x000000, opacity: 0.2, transparent: true } );
  64. var line = new THREE.Line( geometry, material, THREE.LinePieces );
  65. scene.add( line );
  66. //
  67. raycaster = new THREE.Raycaster();
  68. mouse = new THREE.Vector2();
  69. var geometry = new THREE.PlaneBufferGeometry( 1000, 1000 );
  70. geometry.applyMatrix( new THREE.Matrix4().makeRotationX( - Math.PI / 2 ) );
  71. plane = new THREE.Mesh( geometry );
  72. plane.visible = false;
  73. scene.add( plane );
  74. objects.push( plane );
  75. // Lights
  76. var ambientLight = new THREE.AmbientLight( 0x606060 );
  77. scene.add( ambientLight );
  78. var directionalLight = new THREE.DirectionalLight( 0xffffff );
  79. directionalLight.position.set( 1, 0.75, 0.5 ).normalize();
  80. scene.add( directionalLight );
  81. renderer = new THREE.WebGLRenderer( { antialias: true } );
  82. renderer.setClearColor( 0xf0f0f0 );
  83. renderer.setPixelRatio( window.devicePixelRatio );
  84. renderer.setSize( window.innerWidth, window.innerHeight );
  85. container.appendChild( renderer.domElement );
  86. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  87. document.addEventListener( 'mousedown', onDocumentMouseDown, false );
  88. document.addEventListener( 'keydown', onDocumentKeyDown, false );
  89. document.addEventListener( 'keyup', onDocumentKeyUp, false );
  90. //
  91. window.addEventListener( 'resize', onWindowResize, false );
  92. }
  93. function onWindowResize() {
  94. camera.aspect = window.innerWidth / window.innerHeight;
  95. camera.updateProjectionMatrix();
  96. renderer.setSize( window.innerWidth, window.innerHeight );
  97. }
  98. function onDocumentMouseMove( event ) {
  99. event.preventDefault();
  100. mouse.set( ( event.clientX / window.innerWidth ) * 2 - 1, - ( event.clientY / window.innerHeight ) * 2 + 1 );
  101. raycaster.setFromCamera( mouse, camera );
  102. var intersects = raycaster.intersectObjects( objects );
  103. if ( intersects.length > 0 ) {
  104. var intersect = intersects[ 0 ];
  105. rollOverMesh.position.copy( intersect.point ).add( intersect.face.normal );
  106. rollOverMesh.position.divideScalar( 50 ).floor().multiplyScalar( 50 ).addScalar( 25 );
  107. }
  108. render();
  109. }
  110. function onDocumentMouseDown( event ) {
  111. event.preventDefault();
  112. mouse.set( ( event.clientX / window.innerWidth ) * 2 - 1, - ( event.clientY / window.innerHeight ) * 2 + 1 );
  113. raycaster.setFromCamera( mouse, camera );
  114. var intersects = raycaster.intersectObjects( objects );
  115. if ( intersects.length > 0 ) {
  116. var intersect = intersects[ 0 ];
  117. // delete cube
  118. if ( isShiftDown ) {
  119. if ( intersect.object != plane ) {
  120. scene.remove( intersect.object );
  121. objects.splice( objects.indexOf( intersect.object ), 1 );
  122. }
  123. // create cube
  124. } else {
  125. var voxel = new THREE.Mesh( cubeGeo, cubeMaterial );
  126. voxel.position.copy( intersect.point ).add( intersect.face.normal );
  127. voxel.position.divideScalar( 50 ).floor().multiplyScalar( 50 ).addScalar( 25 );
  128. scene.add( voxel );
  129. objects.push( voxel );
  130. }
  131. render();
  132. }
  133. }
  134. function onDocumentKeyDown( event ) {
  135. switch( event.keyCode ) {
  136. case 16: isShiftDown = true; break;
  137. }
  138. }
  139. function onDocumentKeyUp( event ) {
  140. switch ( event.keyCode ) {
  141. case 16: isShiftDown = false; break;
  142. }
  143. }
  144. function render() {
  145. renderer.render( scene, camera );
  146. }
  147. </script>
  148. </body>
  149. </html>