canvas_geometry_cube.html 4.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js canvas - geometry - cube</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script src="../build/three.js"></script>
  18. <script src="js/renderers/Projector.js"></script>
  19. <script src="js/renderers/CanvasRenderer.js"></script>
  20. <script src="js/libs/stats.min.js"></script>
  21. <script>
  22. var container, stats;
  23. var camera, scene, renderer;
  24. var cube, plane;
  25. var targetRotation = 0;
  26. var targetRotationOnMouseDown = 0;
  27. var mouseX = 0;
  28. var mouseXOnMouseDown = 0;
  29. var windowHalfX = window.innerWidth / 2;
  30. init();
  31. animate();
  32. function init() {
  33. container = document.createElement( 'div' );
  34. document.body.appendChild( container );
  35. var info = document.createElement( 'div' );
  36. info.style.position = 'absolute';
  37. info.style.top = '10px';
  38. info.style.width = '100%';
  39. info.style.textAlign = 'center';
  40. info.innerHTML = 'Drag to spin the cube';
  41. container.appendChild( info );
  42. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
  43. camera.position.y = 150;
  44. camera.position.z = 500;
  45. scene = new THREE.Scene();
  46. scene.background = new THREE.Color( 0xf0f0f0 );
  47. // Cube
  48. var geometry = new THREE.BoxGeometry( 200, 200, 200 );
  49. for ( var i = 0; i < geometry.faces.length; i += 2 ) {
  50. var hex = Math.random() * 0xffffff;
  51. geometry.faces[ i ].color.setHex( hex );
  52. geometry.faces[ i + 1 ].color.setHex( hex );
  53. }
  54. var material = new THREE.MeshBasicMaterial( { vertexColors: THREE.FaceColors, overdraw: 0.5 } );
  55. cube = new THREE.Mesh( geometry, material );
  56. cube.position.y = 150;
  57. scene.add( cube );
  58. // Plane
  59. var geometry = new THREE.PlaneBufferGeometry( 200, 200 );
  60. geometry.rotateX( - Math.PI / 2 );
  61. var material = new THREE.MeshBasicMaterial( { color: 0xe0e0e0, overdraw: 0.5 } );
  62. plane = new THREE.Mesh( geometry, material );
  63. scene.add( plane );
  64. renderer = new THREE.CanvasRenderer();
  65. renderer.setPixelRatio( window.devicePixelRatio );
  66. renderer.setSize( window.innerWidth, window.innerHeight );
  67. container.appendChild( renderer.domElement );
  68. stats = new Stats();
  69. container.appendChild( stats.dom );
  70. document.addEventListener( 'mousedown', onDocumentMouseDown, false );
  71. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  72. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  73. //
  74. window.addEventListener( 'resize', onWindowResize, false );
  75. }
  76. function onWindowResize() {
  77. windowHalfX = window.innerWidth / 2;
  78. camera.aspect = window.innerWidth / window.innerHeight;
  79. camera.updateProjectionMatrix();
  80. renderer.setSize( window.innerWidth, window.innerHeight );
  81. }
  82. //
  83. function onDocumentMouseDown( event ) {
  84. event.preventDefault();
  85. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  86. document.addEventListener( 'mouseup', onDocumentMouseUp, false );
  87. document.addEventListener( 'mouseout', onDocumentMouseOut, false );
  88. mouseXOnMouseDown = event.clientX - windowHalfX;
  89. targetRotationOnMouseDown = targetRotation;
  90. }
  91. function onDocumentMouseMove( event ) {
  92. mouseX = event.clientX - windowHalfX;
  93. targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.02;
  94. }
  95. function onDocumentMouseUp() {
  96. document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
  97. document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
  98. document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
  99. }
  100. function onDocumentMouseOut() {
  101. document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
  102. document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
  103. document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
  104. }
  105. function onDocumentTouchStart( event ) {
  106. if ( event.touches.length === 1 ) {
  107. event.preventDefault();
  108. mouseXOnMouseDown = event.touches[ 0 ].pageX - windowHalfX;
  109. targetRotationOnMouseDown = targetRotation;
  110. }
  111. }
  112. function onDocumentTouchMove( event ) {
  113. if ( event.touches.length === 1 ) {
  114. event.preventDefault();
  115. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  116. targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.05;
  117. }
  118. }
  119. //
  120. function animate() {
  121. requestAnimationFrame( animate );
  122. stats.begin();
  123. render();
  124. stats.end();
  125. }
  126. function render() {
  127. plane.rotation.y = cube.rotation.y += ( targetRotation - cube.rotation.y ) * 0.05;
  128. renderer.render( scene, camera );
  129. }
  130. </script>
  131. </body>
  132. </html>