Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 08029074b3 Merge pull request #13417 from takahirox/GLTFExporterTextureCache 7 年之前
.github d55897b8e9 r90 7 年之前
build ab4635d116 Updated builds. 7 年之前
docs cf5b082fdc Clean up GLTFLoader Doc 7 年之前
editor 8c413535ef GLTFExporter: Fix GLB options on the editor 7 年之前
examples 91fe0ea721 GLTFExporter: Replace QUESTION with TODO 7 年之前
src db58734b6b Clean up 7 年之前
test e3cea7e89f Merge pull request #13147 from Mugen87/dev3 7 年之前
utils cec942e2f0 Merge pull request #13119 from pjoe/blender-bake-keyframe-anims 7 年之前
.gitattributes 5446f535d1 git should handle the line endings 7 年之前
.gitignore 139be23873 visual studio folder can safely be ignored 7 年之前
.npmignore 4524767663 Npmignore: Add .DS_Store file, fix #13345 7 年之前
LICENSE 5498e9ec31 Update LICENSE 7 年之前
README.md f652e9eccc README: Moved gitter link and added link to slack 7 年之前
bower.json d271add4e8 Added bower.json back. See #10431 8 年之前
package.json d55897b8e9 r90 7 年之前
rollup.config.js 5b16c70cb6 Updated Rollup to ^0.55.1 7 年之前

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases