webgl_lights_deferred_arealights.html 8.8 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - deferred rendering</title>
  5. <meta charset="utf-8" />
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. #info {
  14. position: absolute;
  15. top: 20px; width: 100%;
  16. color: #ffffff;
  17. padding: 5px;
  18. font-family: Monospace;
  19. font-size: 13px;
  20. text-align: center;
  21. }
  22. a {
  23. color: #ff0080;
  24. text-decoration: none;
  25. }
  26. a:hover {
  27. color: #0080ff;
  28. }
  29. #stats { position: absolute; top:10px; left: 5px }
  30. #stats #fps { background: transparent !important }
  31. #stats #fps #fpsText { color: #aaa !important }
  32. #stats #fps #fpsGraph { display: none }
  33. </style>
  34. </head>
  35. <body>
  36. <div id="info">
  37. <a href="http://threejs.org" target="_blank">three.js</a> - deferred area lights WebGL demo by <a href="http://de.redplant.de" target=_blank>redPlant</a> -
  38. based on <a href="http://www.gamedev.net/topic/552315-glsl-area-light-implementation/" target=_blank>ArKano22's</a> glsl implementation
  39. </div>
  40. <div id="container"></div>
  41. <script src="../build/three.min.js"></script>
  42. <script src="js/Detector.js"></script>
  43. <script src="js/libs/stats.min.js"></script>
  44. <script src="js/renderers/WebGLDeferredRenderer.js"></script>
  45. <script src="js/ShaderDeferred.js"></script>
  46. <script src="js/shaders/CopyShader.js"></script>
  47. <script src="js/shaders/FXAAShader.js"></script>
  48. <script src="js/postprocessing/EffectComposer.js"></script>
  49. <script src="js/postprocessing/RenderPass.js"></script>
  50. <script src="js/postprocessing/ShaderPass.js"></script>
  51. <script src="js/postprocessing/MaskPass.js"></script>
  52. <script>
  53. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  54. var SCALE = 1;
  55. var MARGIN = 100;
  56. var WIDTH = window.innerWidth;
  57. var HEIGHT = window.innerHeight - 2 * MARGIN;
  58. var NEAR = 1.0, FAR = 350.0;
  59. var VIEW_ANGLE = 40;
  60. // controls
  61. var mouseX = 0;
  62. var mouseY = 0;
  63. var targetX = 0, targetY = 0;
  64. var angle = 0;
  65. var target = new THREE.Vector3( 0, 0, 0 );
  66. var windowHalfX = window.innerWidth / 2;
  67. var windowHalfY = window.innerHeight / 2;
  68. // core
  69. var renderer, camera, scene, stats, clock;
  70. // lights
  71. var areaLight1, areaLight2, areaLight3;
  72. //
  73. init();
  74. animate();
  75. // -----------------------------
  76. function init() {
  77. // renderer
  78. renderer = new THREE.WebGLDeferredRenderer( { width: WIDTH, height: HEIGHT, scale: SCALE, antialias: true } );
  79. renderer.domElement.style.position = "absolute";
  80. renderer.domElement.style.top = MARGIN + "px";
  81. renderer.domElement.style.left = "0px";
  82. var container = document.getElementById( 'container' );
  83. container.appendChild( renderer.domElement );
  84. // camera
  85. camera = new THREE.PerspectiveCamera( VIEW_ANGLE, WIDTH / HEIGHT, NEAR, FAR );
  86. camera.position.y = 40;
  87. // scene
  88. scene = new THREE.Scene();
  89. scene.add( camera );
  90. // stats
  91. stats = new Stats();
  92. stats.domElement.style.position = 'absolute';
  93. stats.domElement.style.top = '8px';
  94. stats.domElement.style.zIndex = 100;
  95. container.appendChild( stats.domElement );
  96. // clock
  97. clock = new THREE.Clock();
  98. // add lights
  99. initLights();
  100. // add objects
  101. initObjects();
  102. // events
  103. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  104. window.addEventListener( 'resize', onWindowResize, false );
  105. }
  106. // -----------------------------
  107. function createAreaEmitter( light ) {
  108. var geometry = new THREE.CubeGeometry( 1, 1, 1 );
  109. var material = new THREE.MeshBasicMaterial( { color: light.color.getHex() } );
  110. var emitter = new THREE.Mesh( geometry, material );
  111. emitter.position = light.position;
  112. emitter.rotation = light.rotation;
  113. emitter.scale.set( light.width * 2, 0.2, light.height * 2 );
  114. return emitter;
  115. }
  116. function setupAreaLight( light ) {
  117. var matrix = light.matrixWorld;
  118. light.right.set( 1, 0, 0 );
  119. light.normal.set( 0, -1, 0 );
  120. light.right.applyMatrix4( matrix );
  121. light.normal.applyMatrix4( matrix );
  122. }
  123. function initLights() {
  124. areaLight1 = new THREE.AreaLight( 0xffffff, 1 );
  125. areaLight1.position.set( 0.0001, 10.0001, -19.5001 );
  126. areaLight1.rotation.set( -0.74719, 0.0001, 0.0001 );
  127. areaLight1.width = 10;
  128. areaLight1.height = 1;
  129. scene.add( areaLight1 );
  130. var meshEmitter = createAreaEmitter( areaLight1 );
  131. scene.add( meshEmitter );
  132. //
  133. areaLight2 = new THREE.AreaLight( 0x33ff66, 1.5 );
  134. areaLight2.position.set( -19.0001, 3.0001, 0.0001 );
  135. areaLight2.rotation.set( -1.5707, 0.0001, 1.5707 );
  136. areaLight2.width = 8;
  137. areaLight2.height = 1;
  138. scene.add( areaLight2 );
  139. var meshEmitter = createAreaEmitter( areaLight2 );
  140. scene.add( meshEmitter );
  141. //
  142. areaLight3 = new THREE.AreaLight( 0x3366ff, 1.5 );
  143. areaLight3.position.set( 19.0001, 3.0001, 0.0001 );
  144. areaLight3.rotation.set( 1.5707, 0.0001, -1.5707 );
  145. areaLight3.width = 8;
  146. areaLight3.height = 1;
  147. scene.add( areaLight3 );
  148. var meshEmitter = createAreaEmitter( areaLight3 );
  149. scene.add( meshEmitter );
  150. }
  151. // -----------------------------
  152. function initObjects() {
  153. var loader = new THREE.BinaryLoader();
  154. loader.load( "obj/box/box.js", function ( geometry, materials ) {
  155. var material = new THREE.MeshPhongMaterial( { color: 0xffaa55, specular: 0x888888, shininess: 10 } );
  156. var object = new THREE.Mesh( geometry, material );
  157. object.scale.multiplyScalar( 2 );
  158. scene.add( object );
  159. } );
  160. /*
  161. var loader = new THREE.BinaryLoader();
  162. loader.load( "obj/veyron/VeyronNoUv_bin.js", function ( geometry ) {
  163. var r = "textures/cube/Bridge2/";
  164. var urls = [
  165. r + "posx.jpg", r + "negx.jpg",
  166. r + "posy.jpg", r + "negy.jpg",
  167. r + "posz.jpg", r + "negz.jpg"
  168. ];
  169. var textureCube = THREE.ImageUtils.loadTextureCube( urls );
  170. textureCube.format = THREE.RGBFormat;
  171. var materials = [
  172. // tires + inside
  173. new THREE.MeshLambertMaterial( {
  174. color: 0x050505
  175. } ),
  176. // wheels + extras chrome
  177. new THREE.MeshLambertMaterial( {
  178. color: 0xffffff,
  179. envMap: textureCube
  180. } ),
  181. // back / top / front torso
  182. new THREE.MeshLambertMaterial( {
  183. color: 0x000000,
  184. ambient: 0x000000,
  185. envMap: textureCube,
  186. combine: THREE.MixOperation,
  187. reflectivity: 0.15
  188. } ),
  189. // glass
  190. new THREE.MeshLambertMaterial( {
  191. color: 0x101046,
  192. envMap: textureCube,
  193. opacity: 0.25,
  194. transparent: true
  195. } ),
  196. // sides torso
  197. new THREE.MeshLambertMaterial( {
  198. color: 0xffffff,
  199. envMap: textureCube
  200. } ),
  201. // engine
  202. new THREE.MeshLambertMaterial( {
  203. color: 0xffffff,
  204. envMap: textureCube
  205. } ),
  206. // backlights
  207. new THREE.MeshLambertMaterial( {
  208. color: 0xff0000,
  209. opacity: 0.5,
  210. transparent: true
  211. } ),
  212. // backsignals
  213. new THREE.MeshLambertMaterial( {
  214. color: 0xffbb00,
  215. opacity: 0.5,
  216. transparent: true
  217. } )
  218. ];
  219. var object = new THREE.Mesh( geometry, new THREE.MeshFaceMaterial( materials ) );
  220. object.position.y = 5;
  221. object.rotation.y = Math.PI / 4;
  222. object.scale.multiplyScalar( 0.1 );
  223. scene.add( object );
  224. } );
  225. */
  226. }
  227. // -----------------------------
  228. function onWindowResize( event ) {
  229. windowHalfX = window.innerWidth / 2;
  230. windowHalfY = window.innerHeight / 2;
  231. WIDTH = window.innerWidth;
  232. HEIGHT = window.innerHeight - 2 * MARGIN;
  233. renderer.setSize( WIDTH, HEIGHT );
  234. camera.aspect = WIDTH / HEIGHT;
  235. camera.updateProjectionMatrix();
  236. }
  237. function onDocumentMouseMove( event ) {
  238. mouseX = ( event.clientX - windowHalfX ) * 1;
  239. mouseY = ( event.clientY - windowHalfY ) * 1;
  240. }
  241. // -----------------------------
  242. function animate() {
  243. requestAnimationFrame( animate );
  244. render();
  245. stats.update();
  246. }
  247. function render() {
  248. // update camera
  249. var delta = clock.getDelta();
  250. targetX = mouseX * .001;
  251. targetY = mouseY * .001;
  252. angle += 0.05 * ( targetX - angle );
  253. camera.position.x = -Math.sin( angle ) * 40;
  254. camera.position.z = Math.cos( angle ) * 40;
  255. camera.lookAt( target );
  256. var time = Date.now();
  257. areaLight1.position.x = Math.sin( Date.now() * 0.001 ) * 10;
  258. areaLight1.position.y = Math.sin( Date.now() * 0.0013 ) * 5 + 5;
  259. areaLight2.position.y = Math.sin( Date.now() * 0.0011 ) * 5 + 5;
  260. areaLight2.position.z = Math.sin( Date.now() * 0.00113 ) * 10;
  261. areaLight3.position.y = Math.sin( Date.now() * 0.00111 ) * 5 + 5;
  262. areaLight3.position.z = Math.sin( Date.now() * 0.001113 ) * 10;
  263. // render
  264. renderer.render( scene, camera );
  265. }
  266. </script>
  267. </body>
  268. </html>