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STLLoader.js 11 KB

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  1. /**
  2. * @author aleeper / http://adamleeper.com/
  3. * @author mrdoob / http://mrdoob.com/
  4. * @author gero3 / https://github.com/gero3
  5. *
  6. * Description: A THREE loader for STL ASCII files, as created by Solidworks and other CAD programs.
  7. *
  8. * Supports both binary and ASCII encoded files, with automatic detection of type.
  9. *
  10. * Limitations:
  11. * Binary decoding supports "Magics" color format (http://en.wikipedia.org/wiki/STL_(file_format)#Color_in_binary_STL).
  12. * There is perhaps some question as to how valid it is to always assume little-endian-ness.
  13. * ASCII decoding assumes file is UTF-8. Seems to work for the examples...
  14. *
  15. * Usage:
  16. * var loader = new THREE.STLLoader();
  17. * loader.addEventListener( 'load', function ( event ) {
  18. *
  19. * var geometry = event.content;
  20. * scene.add( new THREE.Mesh( geometry ) );
  21. *
  22. * } );
  23. * loader.load( './models/stl/slotted_disk.stl' );
  24. *
  25. * For binary STLs geometry might contain colors for vertices. To use it:
  26. * ... // use the same code to load STL as above
  27. * var geometry = event.content;
  28. * if (geometry.hasColors) {
  29. * material = new THREE.MeshPhongMaterial({ opacity: geometry.alpha, vertexColors: THREE.VertexColors });
  30. * } else { .... }
  31. * var mesh = new THREE.Mesh( geometry, material );
  32. */
  33. THREE.STLLoader = function (manager) {
  34. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  35. };
  36. THREE.STLLoader.prototype = {
  37. constructor: THREE.STLLoader
  38. };
  39. THREE.STLLoader.prototype.load = function ( url, callback ) {
  40. var scope = this;
  41. var xhr = new XMLHttpRequest();
  42. function onloaded( event ) {
  43. if ( event.target.status === 200 || event.target.status === 0 ) {
  44. var geometry = scope.parse( event.target.response || event.target.responseText );
  45. scope.dispatchEvent( { type: 'load', content: geometry } );
  46. if ( callback ) callback( geometry );
  47. } else {
  48. scope.dispatchEvent( { type: 'error', message: 'Couldn\'t load URL [' + url + ']', response: event.target.statusText } );
  49. }
  50. }
  51. xhr.addEventListener( 'load', function(event){
  52. onloaded(event);
  53. scope.manager.itemEnd( url );
  54. }, false );
  55. xhr.addEventListener( 'progress', function ( event ) {
  56. scope.dispatchEvent( { type: 'progress', loaded: event.loaded, total: event.total } );
  57. }, false );
  58. xhr.addEventListener( 'error', function () {
  59. scope.dispatchEvent( { type: 'error', message: 'Couldn\'t load URL [' + url + ']' } );
  60. }, false );
  61. if ( xhr.overrideMimeType ) xhr.overrideMimeType( 'text/plain; charset=x-user-defined' );
  62. xhr.open( 'GET', url, true );
  63. xhr.responseType = 'arraybuffer';
  64. xhr.send( null );
  65. scope.manager.itemStart( url );
  66. };
  67. THREE.STLLoader.prototype.parse = function ( data ) {
  68. var isBinary = function () {
  69. var expect, face_size, n_faces, reader;
  70. reader = new DataView( binData );
  71. face_size = (32 / 8 * 3) + ((32 / 8 * 3) * 3) + (16 / 8);
  72. n_faces = reader.getUint32(80,true);
  73. expect = 80 + (32 / 8) + (n_faces * face_size);
  74. return expect === reader.byteLength;
  75. };
  76. var binData = this.ensureBinary( data );
  77. return isBinary()
  78. ? this.parseBinary( binData )
  79. : this.parseASCII( this.ensureString( data ) );
  80. };
  81. THREE.STLLoader.prototype.parseBinary = function ( data ) {
  82. var reader = new DataView( data );
  83. var faces = reader.getUint32( 80, true );
  84. var r, g, b, hasColors = false, colors;
  85. var defaultR, defaultG, defaultB, alpha;
  86. // process STL header
  87. // check for default color in header ("COLOR=rgba" sequence).
  88. for (var index = 0; index < 80 - 10; index++) {
  89. if ((reader.getUint32(index, false) == 0x434F4C4F /*COLO*/) &&
  90. (reader.getUint8(index + 4) == 0x52 /*'R'*/) &&
  91. (reader.getUint8(index + 5) == 0x3D /*'='*/)) {
  92. hasColors = true;
  93. colors = new Float32Array( faces * 3 * 3);
  94. defaultR = reader.getUint8(index + 6) / 255;
  95. defaultG = reader.getUint8(index + 7) / 255;
  96. defaultB = reader.getUint8(index + 8) / 255;
  97. alpha = reader.getUint8(index + 9) / 255;
  98. }
  99. }
  100. var dataOffset = 84;
  101. var faceLength = 12 * 4 + 2;
  102. var offset = 0;
  103. var geometry = new THREE.BufferGeometry();
  104. var vertices = new Float32Array( faces * 3 * 3 );
  105. var normals = new Float32Array( faces * 3 * 3 );
  106. for ( var face = 0; face < faces; face ++ ) {
  107. var start = dataOffset + face * faceLength;
  108. var normalX = reader.getFloat32(start, true);
  109. var normalY = reader.getFloat32(start + 4, true);
  110. var normalZ = reader.getFloat32(start + 8, true);
  111. if (hasColors) {
  112. var packedColor = reader.getUint16(start + 48, true);
  113. if ((packedColor & 0x8000) === 0) { // facet has its own unique color
  114. r = (packedColor & 0x1F) / 31;
  115. g = ((packedColor >> 5) & 0x1F) / 31;
  116. b = ((packedColor >> 10) & 0x1F) / 31;
  117. } else {
  118. r = defaultR;
  119. g = defaultG;
  120. b = defaultB;
  121. }
  122. }
  123. for ( var i = 1; i <= 3; i ++ ) {
  124. var vertexstart = start + i * 12;
  125. vertices[ offset ] = reader.getFloat32( vertexstart, true );
  126. vertices[ offset + 1 ] = reader.getFloat32( vertexstart + 4, true );
  127. vertices[ offset + 2 ] = reader.getFloat32( vertexstart + 8, true );
  128. normals[ offset ] = normalX;
  129. normals[ offset + 1 ] = normalY;
  130. normals[ offset + 2 ] = normalZ;
  131. if (hasColors) {
  132. colors[ offset ] = r;
  133. colors[ offset + 1 ] = g;
  134. colors[ offset + 2 ] = b;
  135. }
  136. offset += 3;
  137. }
  138. }
  139. geometry.addAttribute( 'position', new THREE.BufferAttribute( vertices, 3 ) );
  140. geometry.addAttribute( 'normal', new THREE.BufferAttribute( normals, 3 ) );
  141. if (hasColors) {
  142. geometry.addAttribute( 'color', new THREE.BufferAttribute( colors, 3 ) );
  143. geometry.hasColors = true;
  144. geometry.alpha = alpha;
  145. }
  146. return geometry;
  147. };
  148. THREE.STLLoader.prototype.parseASCII = function (data) {
  149. var geometry, length, normal, patternFace, patternNormal, patternVertex, result, text;
  150. geometry = new THREE.Geometry();
  151. patternFace = /facet([\s\S]*?)endfacet/g;
  152. while ( ( result = patternFace.exec( data ) ) !== null ) {
  153. text = result[0];
  154. patternNormal = /normal[\s]+([\-+]?[0-9]+\.?[0-9]*([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+/g;
  155. while ( ( result = patternNormal.exec( text ) ) !== null ) {
  156. normal = new THREE.Vector3( parseFloat( result[ 1 ] ), parseFloat( result[ 3 ] ), parseFloat( result[ 5 ] ) );
  157. }
  158. patternVertex = /vertex[\s]+([\-+]?[0-9]+\.?[0-9]*([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+/g;
  159. while ( ( result = patternVertex.exec( text ) ) !== null ) {
  160. geometry.vertices.push( new THREE.Vector3( parseFloat( result[ 1 ] ), parseFloat( result[ 3 ] ), parseFloat( result[ 5 ] ) ) );
  161. }
  162. length = geometry.vertices.length;
  163. geometry.faces.push( new THREE.Face3( length - 3, length - 2, length - 1, normal ) );
  164. }
  165. geometry.computeBoundingBox();
  166. geometry.computeBoundingSphere();
  167. return geometry;
  168. };
  169. THREE.STLLoader.prototype.ensureString = function (buf) {
  170. if (typeof buf !== "string"){
  171. var array_buffer = new Uint8Array(buf);
  172. var str = '';
  173. for(var i = 0; i < buf.byteLength; i++) {
  174. str += String.fromCharCode(array_buffer[i]); // implicitly assumes little-endian
  175. }
  176. return str;
  177. } else {
  178. return buf;
  179. }
  180. };
  181. THREE.STLLoader.prototype.ensureBinary = function (buf) {
  182. if (typeof buf === "string"){
  183. var array_buffer = new Uint8Array(buf.length);
  184. for(var i = 0; i < buf.length; i++) {
  185. array_buffer[i] = buf.charCodeAt(i) & 0xff; // implicitly assumes little-endian
  186. }
  187. return array_buffer.buffer || array_buffer;
  188. } else {
  189. return buf;
  190. }
  191. };
  192. THREE.EventDispatcher.prototype.apply( THREE.STLLoader.prototype );
  193. if ( typeof DataView === 'undefined'){
  194. DataView = function(buffer, byteOffset, byteLength){
  195. this.buffer = buffer;
  196. this.byteOffset = byteOffset || 0;
  197. this.byteLength = byteLength || buffer.byteLength || buffer.length;
  198. this._isString = typeof buffer === "string";
  199. }
  200. DataView.prototype = {
  201. _getCharCodes:function(buffer,start,length){
  202. start = start || 0;
  203. length = length || buffer.length;
  204. var end = start + length;
  205. var codes = [];
  206. for (var i = start; i < end; i++) {
  207. codes.push(buffer.charCodeAt(i) & 0xff);
  208. }
  209. return codes;
  210. },
  211. _getBytes: function (length, byteOffset, littleEndian) {
  212. var result;
  213. // Handle the lack of endianness
  214. if (littleEndian === undefined) {
  215. littleEndian = this._littleEndian;
  216. }
  217. // Handle the lack of byteOffset
  218. if (byteOffset === undefined) {
  219. byteOffset = this.byteOffset;
  220. } else {
  221. byteOffset = this.byteOffset + byteOffset;
  222. }
  223. if (length === undefined) {
  224. length = this.byteLength - byteOffset;
  225. }
  226. // Error Checking
  227. if (typeof byteOffset !== 'number') {
  228. throw new TypeError('DataView byteOffset is not a number');
  229. }
  230. if (length < 0 || byteOffset + length > this.byteLength) {
  231. throw new Error('DataView length or (byteOffset+length) value is out of bounds');
  232. }
  233. if (this.isString){
  234. result = this._getCharCodes(this.buffer, byteOffset, byteOffset + length);
  235. } else {
  236. result = this.buffer.slice(byteOffset, byteOffset + length);
  237. }
  238. if (!littleEndian && length > 1) {
  239. if (!(result instanceof Array)) {
  240. result = Array.prototype.slice.call(result);
  241. }
  242. result.reverse();
  243. }
  244. return result;
  245. },
  246. // Compatibility functions on a String Buffer
  247. getFloat64: function (byteOffset, littleEndian) {
  248. var b = this._getBytes(8, byteOffset, littleEndian),
  249. sign = 1 - (2 * (b[7] >> 7)),
  250. exponent = ((((b[7] << 1) & 0xff) << 3) | (b[6] >> 4)) - ((1 << 10) - 1),
  251. // Binary operators such as | and << operate on 32 bit values, using + and Math.pow(2) instead
  252. mantissa = ((b[6] & 0x0f) * Math.pow(2, 48)) + (b[5] * Math.pow(2, 40)) + (b[4] * Math.pow(2, 32)) +
  253. (b[3] * Math.pow(2, 24)) + (b[2] * Math.pow(2, 16)) + (b[1] * Math.pow(2, 8)) + b[0];
  254. if (exponent === 1024) {
  255. if (mantissa !== 0) {
  256. return NaN;
  257. } else {
  258. return sign * Infinity;
  259. }
  260. }
  261. if (exponent === -1023) { // Denormalized
  262. return sign * mantissa * Math.pow(2, -1022 - 52);
  263. }
  264. return sign * (1 + mantissa * Math.pow(2, -52)) * Math.pow(2, exponent);
  265. },
  266. getFloat32: function (byteOffset, littleEndian) {
  267. var b = this._getBytes(4, byteOffset, littleEndian),
  268. sign = 1 - (2 * (b[3] >> 7)),
  269. exponent = (((b[3] << 1) & 0xff) | (b[2] >> 7)) - 127,
  270. mantissa = ((b[2] & 0x7f) << 16) | (b[1] << 8) | b[0];
  271. if (exponent === 128) {
  272. if (mantissa !== 0) {
  273. return NaN;
  274. } else {
  275. return sign * Infinity;
  276. }
  277. }
  278. if (exponent === -127) { // Denormalized
  279. return sign * mantissa * Math.pow(2, -126 - 23);
  280. }
  281. return sign * (1 + mantissa * Math.pow(2, -23)) * Math.pow(2, exponent);
  282. },
  283. getInt32: function (byteOffset, littleEndian) {
  284. var b = this._getBytes(4, byteOffset, littleEndian);
  285. return (b[3] << 24) | (b[2] << 16) | (b[1] << 8) | b[0];
  286. },
  287. getUint32: function (byteOffset, littleEndian) {
  288. return this.getInt32(byteOffset, littleEndian) >>> 0;
  289. },
  290. getInt16: function (byteOffset, littleEndian) {
  291. return (this.getUint16(byteOffset, littleEndian) << 16) >> 16;
  292. },
  293. getUint16: function (byteOffset, littleEndian) {
  294. var b = this._getBytes(2, byteOffset, littleEndian);
  295. return (b[1] << 8) | b[0];
  296. },
  297. getInt8: function (byteOffset) {
  298. return (this.getUint8(byteOffset) << 24) >> 24;
  299. },
  300. getUint8: function (byteOffset) {
  301. return this._getBytes(1, byteOffset)[0];
  302. }
  303. };
  304. }