webgl_performance.html 2.8 KB

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  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - performance</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#fff;
  10. padding:0;
  11. margin:0;
  12. font-weight: bold;
  13. overflow:hidden;
  14. }
  15. </style>
  16. </head>
  17. <body>
  18. <script src="../build/Three.js"></script>
  19. <script src="js/Stats.js"></script>
  20. <script>
  21. var container, stats;
  22. var camera, scene, renderer;
  23. var objects;
  24. var mouseX = 0, mouseY = 0;
  25. var windowHalfX = window.innerWidth / 2;
  26. var windowHalfY = window.innerHeight / 2;
  27. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  28. init();
  29. // render();
  30. animate();
  31. function init() {
  32. container = document.createElement( 'div' );
  33. document.body.appendChild( container );
  34. scene = new THREE.Scene();
  35. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 10000 );
  36. camera.position.z = 3200;
  37. scene.add( camera );
  38. objects = [];
  39. var material = new THREE.MeshNormalMaterial( { shading: THREE.SmoothShading } );
  40. var loader = new THREE.JSONLoader();
  41. loader.load( 'obj/Suzanne.js', function ( geometry ) {
  42. geometry.computeVertexNormals();
  43. for ( var i = 0; i < 5000; i ++ ) {
  44. var mesh = new THREE.Mesh( geometry, material );
  45. mesh.position.x = Math.random() * 8000 - 4000;
  46. mesh.position.y = Math.random() * 8000 - 4000;
  47. mesh.position.z = Math.random() * 8000 - 4000;
  48. mesh.rotation.x = Math.random() * 360 * ( Math.PI / 180 );
  49. mesh.rotation.y = Math.random() * 360 * ( Math.PI / 180 );
  50. mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 50 + 100;
  51. objects.push( mesh );
  52. scene.add( mesh );
  53. }
  54. } );
  55. renderer = new THREE.WebGLRenderer( { clearColor: 0xffffff } );
  56. renderer.setSize( window.innerWidth, window.innerHeight );
  57. container.appendChild( renderer.domElement );
  58. stats = new Stats();
  59. stats.domElement.style.position = 'absolute';
  60. stats.domElement.style.top = '0px';
  61. stats.domElement.style.zIndex = 100;
  62. container.appendChild( stats.domElement );
  63. }
  64. function onDocumentMouseMove(event) {
  65. mouseX = ( event.clientX - windowHalfX ) * 10;
  66. mouseY = ( event.clientY - windowHalfY ) * 10;
  67. }
  68. //
  69. function animate() {
  70. requestAnimationFrame( animate );
  71. render();
  72. stats.update();
  73. }
  74. function render() {
  75. camera.position.x += ( mouseX - camera.position.x ) * .05;
  76. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  77. camera.lookAt( scene.position );
  78. for ( var i = 0; i < 5000; i ++ ) {
  79. objects[ i ].rotation.x += 0.01;
  80. objects[ i ].rotation.y += 0.02;
  81. }
  82. renderer.render( scene, camera );
  83. }
  84. </script>
  85. </body>
  86. </html>