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Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

MiiBond 08cc0db63a Added GL call to disable attributes when reset is called. This fixes an issue where attribs are still enabled from previous frame but enabledAttributes structure has them marked as disabled. This lead to infamous 'attempt to access out of range vertices in attribute X' messages. 10 жил өмнө
build 738eb53800 Updated builds. 10 жил өмнө
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src 08cc0db63a Added GL call to disable attributes when reset is called. This fixes an issue where attribs are still enabled from previous frame but enabledAttributes structure has them marked as disabled. This lead to infamous 'attempt to access out of range vertices in attribute X' messages. 10 жил өмнө
test 191bb16cd4 Renamed THREE.SegmentsLine to THREE.LineSegments. See 9b63a1d906e0e5f33cadc145664c6bf44aa68fed 10 жил өмнө
utils ed0b2eafe8 DirectGeometry: Removed indices. 10 жил өмнө
.gitignore 6536ce7052 gitignore node_modules 11 жил өмнө
.npmignore 99d4757bd4 Add NPM support 10 жил өмнө
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 жил өмнө
LICENSE c12770459e change *copy; to © 10 жил өмнө
README.md b113db75e1 <canvas> -> `WebGL` 10 жил өмнө
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README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases