GLTF2Loader.js 50 KB

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  1. /**
  2. * @author Rich Tibbett / https://github.com/richtr
  3. * @author mrdoob / http://mrdoob.com/
  4. * @author Tony Parisi / http://www.tonyparisi.com/
  5. * @author Takahiro / https://github.com/takahirox
  6. * @author Don McCurdy / https://www.donmccurdy.com
  7. */
  8. THREE.GLTF2Loader = ( function () {
  9. function GLTF2Loader( manager ) {
  10. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  11. }
  12. GLTF2Loader.prototype = {
  13. constructor: GLTF2Loader,
  14. load: function ( url, onLoad, onProgress, onError ) {
  15. var scope = this;
  16. var path = this.path && ( typeof this.path === "string" ) ? this.path : THREE.Loader.prototype.extractUrlBase( url );
  17. var loader = new THREE.FileLoader( scope.manager );
  18. loader.setResponseType( 'arraybuffer' );
  19. loader.load( url, function ( data ) {
  20. scope.parse( data, onLoad, path );
  21. }, onProgress, onError );
  22. },
  23. setCrossOrigin: function ( value ) {
  24. this.crossOrigin = value;
  25. },
  26. setPath: function ( value ) {
  27. this.path = value;
  28. },
  29. parse: function ( data, callback, path ) {
  30. var content;
  31. var extensions = {};
  32. var magic = convertUint8ArrayToString( new Uint8Array( data, 0, 4 ) );
  33. if ( magic === BINARY_EXTENSION_HEADER_DEFAULTS.magic ) {
  34. extensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new GLTFBinaryExtension( data );
  35. content = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content;
  36. } else {
  37. content = convertUint8ArrayToString( new Uint8Array( data ) );
  38. }
  39. var json = JSON.parse( content );
  40. if ( json.extensionsUsed && json.extensionsUsed.indexOf( EXTENSIONS.KHR_MATERIALS_COMMON ) >= 0 ) {
  41. extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ] = new GLTFMaterialsCommonExtension( json );
  42. }
  43. console.time( 'GLTF2Loader' );
  44. var parser = new GLTFParser( json, extensions, {
  45. path: path || this.path,
  46. crossOrigin: this.crossOrigin
  47. } );
  48. parser.parse( function ( scene, scenes, cameras, animations ) {
  49. console.timeEnd( 'GLTF2Loader' );
  50. var glTF = {
  51. "scene": scene,
  52. "scenes": scenes,
  53. "cameras": cameras,
  54. "animations": animations
  55. };
  56. callback( glTF );
  57. } );
  58. }
  59. };
  60. /* GLTFREGISTRY */
  61. function GLTFRegistry() {
  62. var objects = {};
  63. return {
  64. get: function ( key ) {
  65. return objects[ key ];
  66. },
  67. add: function ( key, object ) {
  68. objects[ key ] = object;
  69. },
  70. remove: function ( key ) {
  71. delete objects[ key ];
  72. },
  73. removeAll: function () {
  74. objects = {};
  75. },
  76. update: function ( scene, camera ) {
  77. for ( var name in objects ) {
  78. var object = objects[ name ];
  79. if ( object.update ) {
  80. object.update( scene, camera );
  81. }
  82. }
  83. }
  84. };
  85. }
  86. /* GLTFSHADER */
  87. function GLTFShader( targetNode, allNodes ) {
  88. var boundUniforms = {};
  89. // bind each uniform to its source node
  90. var uniforms = targetNode.material.uniforms;
  91. for ( var uniformId in uniforms ) {
  92. var uniform = uniforms[ uniformId ];
  93. if ( uniform.semantic ) {
  94. var sourceNodeRef = uniform.node;
  95. var sourceNode = targetNode;
  96. if ( sourceNodeRef ) {
  97. sourceNode = allNodes[ sourceNodeRef ];
  98. }
  99. boundUniforms[ uniformId ] = {
  100. semantic: uniform.semantic,
  101. sourceNode: sourceNode,
  102. targetNode: targetNode,
  103. uniform: uniform
  104. };
  105. }
  106. }
  107. this.boundUniforms = boundUniforms;
  108. this._m4 = new THREE.Matrix4();
  109. }
  110. // Update - update all the uniform values
  111. GLTFShader.prototype.update = function ( scene, camera ) {
  112. var boundUniforms = this.boundUniforms;
  113. for ( var name in boundUniforms ) {
  114. var boundUniform = boundUniforms[ name ];
  115. switch ( boundUniform.semantic ) {
  116. case "MODELVIEW":
  117. var m4 = boundUniform.uniform.value;
  118. m4.multiplyMatrices( camera.matrixWorldInverse, boundUniform.sourceNode.matrixWorld );
  119. break;
  120. case "MODELVIEWINVERSETRANSPOSE":
  121. var m3 = boundUniform.uniform.value;
  122. this._m4.multiplyMatrices( camera.matrixWorldInverse, boundUniform.sourceNode.matrixWorld );
  123. m3.getNormalMatrix( this._m4 );
  124. break;
  125. case "PROJECTION":
  126. var m4 = boundUniform.uniform.value;
  127. m4.copy( camera.projectionMatrix );
  128. break;
  129. case "JOINTMATRIX":
  130. var m4v = boundUniform.uniform.value;
  131. for ( var mi = 0; mi < m4v.length; mi ++ ) {
  132. // So it goes like this:
  133. // SkinnedMesh world matrix is already baked into MODELVIEW;
  134. // transform joints to local space,
  135. // then transform using joint's inverse
  136. m4v[ mi ]
  137. .getInverse( boundUniform.sourceNode.matrixWorld )
  138. .multiply( boundUniform.targetNode.skeleton.bones[ mi ].matrixWorld )
  139. .multiply( boundUniform.targetNode.skeleton.boneInverses[ mi ] )
  140. .multiply( boundUniform.targetNode.bindMatrix );
  141. }
  142. break;
  143. default :
  144. console.warn( "Unhandled shader semantic: " + boundUniform.semantic );
  145. break;
  146. }
  147. }
  148. };
  149. /*********************************/
  150. /********** EXTENSIONS ***********/
  151. /*********************************/
  152. var EXTENSIONS = {
  153. KHR_BINARY_GLTF: 'KHR_binary_glTF',
  154. KHR_MATERIALS_COMMON: 'KHR_materials_common'
  155. };
  156. /* MATERIALS COMMON EXTENSION */
  157. function GLTFMaterialsCommonExtension( json ) {
  158. this.name = EXTENSIONS.KHR_MATERIALS_COMMON;
  159. this.lights = {};
  160. var extension = ( json.extensions && json.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ] ) || {};
  161. var lights = extension.lights || {};
  162. for ( var lightId in lights ) {
  163. var light = lights[ lightId ];
  164. var lightNode;
  165. var lightParams = light[ light.type ];
  166. var color = new THREE.Color().fromArray( lightParams.color );
  167. switch ( light.type ) {
  168. case "directional":
  169. lightNode = new THREE.DirectionalLight( color );
  170. lightNode.position.set( 0, 0, 1 );
  171. break;
  172. case "point":
  173. lightNode = new THREE.PointLight( color );
  174. break;
  175. case "spot":
  176. lightNode = new THREE.SpotLight( color );
  177. lightNode.position.set( 0, 0, 1 );
  178. break;
  179. case "ambient":
  180. lightNode = new THREE.AmbientLight( color );
  181. break;
  182. }
  183. if ( lightNode ) {
  184. this.lights[ lightId ] = lightNode;
  185. }
  186. }
  187. }
  188. /* BINARY EXTENSION */
  189. var BINARY_EXTENSION_BUFFER_NAME = 'binary_glTF';
  190. var BINARY_EXTENSION_HEADER_DEFAULTS = { magic: 'glTF', version: 1, contentFormat: 0 };
  191. var BINARY_EXTENSION_HEADER_LENGTH = 20;
  192. function GLTFBinaryExtension( data ) {
  193. this.name = EXTENSIONS.KHR_BINARY_GLTF;
  194. var headerView = new DataView( data, 0, BINARY_EXTENSION_HEADER_LENGTH );
  195. var header = {
  196. magic: convertUint8ArrayToString( new Uint8Array( data.slice( 0, 4 ) ) ),
  197. version: headerView.getUint32( 4, true ),
  198. length: headerView.getUint32( 8, true ),
  199. contentLength: headerView.getUint32( 12, true ),
  200. contentFormat: headerView.getUint32( 16, true )
  201. };
  202. for ( var key in BINARY_EXTENSION_HEADER_DEFAULTS ) {
  203. var value = BINARY_EXTENSION_HEADER_DEFAULTS[ key ];
  204. if ( header[ key ] !== value ) {
  205. throw new Error( 'Unsupported glTF-Binary header: Expected "%s" to be "%s".', key, value );
  206. }
  207. }
  208. var contentArray = new Uint8Array( data, BINARY_EXTENSION_HEADER_LENGTH, header.contentLength );
  209. this.header = header;
  210. this.content = convertUint8ArrayToString( contentArray );
  211. this.body = data.slice( BINARY_EXTENSION_HEADER_LENGTH + header.contentLength, header.length );
  212. }
  213. GLTFBinaryExtension.prototype.loadShader = function ( shader, bufferViews ) {
  214. var bufferView = bufferViews[ shader.extensions[ EXTENSIONS.KHR_BINARY_GLTF ].bufferView ];
  215. var array = new Uint8Array( bufferView );
  216. return convertUint8ArrayToString( array );
  217. };
  218. GLTFBinaryExtension.prototype.loadTextureSourceUri = function ( source, bufferViews ) {
  219. var metadata = source.extensions[ EXTENSIONS.KHR_BINARY_GLTF ];
  220. var bufferView = bufferViews[ metadata.bufferView ];
  221. var stringData = convertUint8ArrayToString( new Uint8Array( bufferView ) );
  222. return 'data:' + metadata.mimeType + ';base64,' + btoa( stringData );
  223. };
  224. /*********************************/
  225. /********** INTERNALS ************/
  226. /*********************************/
  227. /* CONSTANTS */
  228. var WEBGL_CONSTANTS = {
  229. FLOAT: 5126,
  230. //FLOAT_MAT2: 35674,
  231. FLOAT_MAT3: 35675,
  232. FLOAT_MAT4: 35676,
  233. FLOAT_VEC2: 35664,
  234. FLOAT_VEC3: 35665,
  235. FLOAT_VEC4: 35666,
  236. LINEAR: 9729,
  237. REPEAT: 10497,
  238. SAMPLER_2D: 35678,
  239. TRIANGLES: 4,
  240. LINES: 1,
  241. UNSIGNED_BYTE: 5121,
  242. UNSIGNED_SHORT: 5123,
  243. VERTEX_SHADER: 35633,
  244. FRAGMENT_SHADER: 35632
  245. };
  246. var WEBGL_TYPE = {
  247. 5126: Number,
  248. //35674: THREE.Matrix2,
  249. 35675: THREE.Matrix3,
  250. 35676: THREE.Matrix4,
  251. 35664: THREE.Vector2,
  252. 35665: THREE.Vector3,
  253. 35666: THREE.Vector4,
  254. 35678: THREE.Texture
  255. };
  256. var WEBGL_COMPONENT_TYPES = {
  257. 5120: Int8Array,
  258. 5121: Uint8Array,
  259. 5122: Int16Array,
  260. 5123: Uint16Array,
  261. 5125: Uint32Array,
  262. 5126: Float32Array
  263. };
  264. var WEBGL_FILTERS = {
  265. 9728: THREE.NearestFilter,
  266. 9729: THREE.LinearFilter,
  267. 9984: THREE.NearestMipMapNearestFilter,
  268. 9985: THREE.LinearMipMapNearestFilter,
  269. 9986: THREE.NearestMipMapLinearFilter,
  270. 9987: THREE.LinearMipMapLinearFilter
  271. };
  272. var WEBGL_WRAPPINGS = {
  273. 33071: THREE.ClampToEdgeWrapping,
  274. 33648: THREE.MirroredRepeatWrapping,
  275. 10497: THREE.RepeatWrapping
  276. };
  277. var WEBGL_TEXTURE_FORMATS = {
  278. 6406: THREE.AlphaFormat,
  279. 6407: THREE.RGBFormat,
  280. 6408: THREE.RGBAFormat,
  281. 6409: THREE.LuminanceFormat,
  282. 6410: THREE.LuminanceAlphaFormat
  283. };
  284. var WEBGL_TEXTURE_DATATYPES = {
  285. 5121: THREE.UnsignedByteType,
  286. 32819: THREE.UnsignedShort4444Type,
  287. 32820: THREE.UnsignedShort5551Type,
  288. 33635: THREE.UnsignedShort565Type
  289. };
  290. var WEBGL_SIDES = {
  291. 1028: THREE.BackSide, // Culling front
  292. 1029: THREE.FrontSide // Culling back
  293. //1032: THREE.NoSide // Culling front and back, what to do?
  294. };
  295. var WEBGL_DEPTH_FUNCS = {
  296. 512: THREE.NeverDepth,
  297. 513: THREE.LessDepth,
  298. 514: THREE.EqualDepth,
  299. 515: THREE.LessEqualDepth,
  300. 516: THREE.GreaterEqualDepth,
  301. 517: THREE.NotEqualDepth,
  302. 518: THREE.GreaterEqualDepth,
  303. 519: THREE.AlwaysDepth
  304. };
  305. var WEBGL_BLEND_EQUATIONS = {
  306. 32774: THREE.AddEquation,
  307. 32778: THREE.SubtractEquation,
  308. 32779: THREE.ReverseSubtractEquation
  309. };
  310. var WEBGL_BLEND_FUNCS = {
  311. 0: THREE.ZeroFactor,
  312. 1: THREE.OneFactor,
  313. 768: THREE.SrcColorFactor,
  314. 769: THREE.OneMinusSrcColorFactor,
  315. 770: THREE.SrcAlphaFactor,
  316. 771: THREE.OneMinusSrcAlphaFactor,
  317. 772: THREE.DstAlphaFactor,
  318. 773: THREE.OneMinusDstAlphaFactor,
  319. 774: THREE.DstColorFactor,
  320. 775: THREE.OneMinusDstColorFactor,
  321. 776: THREE.SrcAlphaSaturateFactor
  322. // The followings are not supported by Three.js yet
  323. //32769: CONSTANT_COLOR,
  324. //32770: ONE_MINUS_CONSTANT_COLOR,
  325. //32771: CONSTANT_ALPHA,
  326. //32772: ONE_MINUS_CONSTANT_COLOR
  327. };
  328. var WEBGL_TYPE_SIZES = {
  329. 'SCALAR': 1,
  330. 'VEC2': 2,
  331. 'VEC3': 3,
  332. 'VEC4': 4,
  333. 'MAT2': 4,
  334. 'MAT3': 9,
  335. 'MAT4': 16
  336. };
  337. var PATH_PROPERTIES = {
  338. scale: 'scale',
  339. translation: 'position',
  340. rotation: 'quaternion'
  341. };
  342. var INTERPOLATION = {
  343. LINEAR: THREE.InterpolateLinear,
  344. STEP: THREE.InterpolateDiscrete
  345. };
  346. var STATES_ENABLES = {
  347. 2884: 'CULL_FACE',
  348. 2929: 'DEPTH_TEST',
  349. 3042: 'BLEND',
  350. 3089: 'SCISSOR_TEST',
  351. 32823: 'POLYGON_OFFSET_FILL',
  352. 32926: 'SAMPLE_ALPHA_TO_COVERAGE'
  353. };
  354. /* UTILITY FUNCTIONS */
  355. function _each( object, callback, thisObj ) {
  356. if ( !object ) {
  357. return Promise.resolve();
  358. }
  359. var results;
  360. var fns = [];
  361. if ( Object.prototype.toString.call( object ) === '[object Array]' ) {
  362. results = [];
  363. var length = object.length;
  364. for ( var idx = 0; idx < length; idx ++ ) {
  365. var value = callback.call( thisObj || this, object[ idx ], idx );
  366. if ( value ) {
  367. fns.push( value );
  368. if ( value instanceof Promise ) {
  369. value.then( function( key, value ) {
  370. results[ key ] = value;
  371. }.bind( this, idx ));
  372. } else {
  373. results[ idx ] = value;
  374. }
  375. }
  376. }
  377. } else {
  378. results = {};
  379. for ( var key in object ) {
  380. if ( object.hasOwnProperty( key ) ) {
  381. var value = callback.call( thisObj || this, object[ key ], key );
  382. if ( value ) {
  383. fns.push( value );
  384. if ( value instanceof Promise ) {
  385. value.then( function( key, value ) {
  386. results[ key ] = value;
  387. }.bind( this, key ));
  388. } else {
  389. results[ key ] = value;
  390. }
  391. }
  392. }
  393. }
  394. }
  395. return Promise.all( fns ).then( function() {
  396. return results;
  397. });
  398. }
  399. function resolveURL( url, path ) {
  400. // Invalid URL
  401. if ( typeof url !== 'string' || url === '' )
  402. return '';
  403. // Absolute URL http://,https://,//
  404. if ( /^(https?:)?\/\//i.test( url ) ) {
  405. return url;
  406. }
  407. // Data URI
  408. if ( /^data:.*,.*$/i.test( url ) ) {
  409. return url;
  410. }
  411. // Relative URL
  412. return ( path || '' ) + url;
  413. }
  414. // Avoid the String.fromCharCode.apply(null, array) shortcut, which
  415. // throws a "maximum call stack size exceeded" error for large arrays.
  416. function convertUint8ArrayToString( array ) {
  417. var s = '';
  418. for ( var i = 0; i < array.length; i ++ ) {
  419. s += String.fromCharCode( array[ i ] );
  420. }
  421. return s;
  422. }
  423. // Three.js seems too dependent on attribute names so globally
  424. // replace those in the shader code
  425. function replaceTHREEShaderAttributes( shaderText, technique ) {
  426. // Expected technique attributes
  427. var attributes = {};
  428. for ( var attributeId in technique.attributes ) {
  429. var pname = technique.attributes[ attributeId ];
  430. var param = technique.parameters[ pname ];
  431. var atype = param.type;
  432. var semantic = param.semantic;
  433. attributes[ attributeId ] = {
  434. type: atype,
  435. semantic: semantic
  436. };
  437. }
  438. // Figure out which attributes to change in technique
  439. var shaderParams = technique.parameters;
  440. var shaderAttributes = technique.attributes;
  441. var params = {};
  442. for ( var attributeId in attributes ) {
  443. var pname = shaderAttributes[ attributeId ];
  444. var shaderParam = shaderParams[ pname ];
  445. var semantic = shaderParam.semantic;
  446. if ( semantic ) {
  447. params[ attributeId ] = shaderParam;
  448. }
  449. }
  450. for ( var pname in params ) {
  451. var param = params[ pname ];
  452. var semantic = param.semantic;
  453. var regEx = new RegExp( "\\b" + pname + "\\b", "g" );
  454. switch ( semantic ) {
  455. case "POSITION":
  456. shaderText = shaderText.replace( regEx, 'position' );
  457. break;
  458. case "NORMAL":
  459. shaderText = shaderText.replace( regEx, 'normal' );
  460. break;
  461. case 'TEXCOORD_0':
  462. case 'TEXCOORD0':
  463. case 'TEXCOORD':
  464. shaderText = shaderText.replace( regEx, 'uv' );
  465. break;
  466. case 'COLOR_0':
  467. case 'COLOR0':
  468. case 'COLOR':
  469. shaderText = shaderText.replace( regEx, 'color' );
  470. break;
  471. case "WEIGHT":
  472. shaderText = shaderText.replace( regEx, 'skinWeight' );
  473. break;
  474. case "JOINT":
  475. shaderText = shaderText.replace( regEx, 'skinIndex' );
  476. break;
  477. }
  478. }
  479. return shaderText;
  480. }
  481. function createDefaultMaterial() {
  482. return new THREE.MeshPhongMaterial( {
  483. color: 0x00000,
  484. emissive: 0x888888,
  485. specular: 0x000000,
  486. shininess: 0,
  487. transparent: false,
  488. depthTest: true,
  489. side: THREE.FrontSide
  490. } );
  491. }
  492. // Deferred constructor for RawShaderMaterial types
  493. function DeferredShaderMaterial( params ) {
  494. this.isDeferredShaderMaterial = true;
  495. this.params = params;
  496. }
  497. DeferredShaderMaterial.prototype.create = function () {
  498. var uniforms = THREE.UniformsUtils.clone( this.params.uniforms );
  499. for ( var uniformId in this.params.uniforms ) {
  500. var originalUniform = this.params.uniforms[ uniformId ];
  501. if ( originalUniform.value instanceof THREE.Texture ) {
  502. uniforms[ uniformId ].value = originalUniform.value;
  503. uniforms[ uniformId ].value.needsUpdate = true;
  504. }
  505. uniforms[ uniformId ].semantic = originalUniform.semantic;
  506. uniforms[ uniformId ].node = originalUniform.node;
  507. }
  508. this.params.uniforms = uniforms;
  509. return new THREE.RawShaderMaterial( this.params );
  510. };
  511. /* GLTF PARSER */
  512. function GLTFParser( json, extensions, options ) {
  513. this.json = json || {};
  514. this.extensions = extensions || {};
  515. this.options = options || {};
  516. // loader object cache
  517. this.cache = new GLTFRegistry();
  518. }
  519. GLTFParser.prototype._withDependencies = function ( dependencies ) {
  520. var _dependencies = {};
  521. for ( var i = 0; i < dependencies.length; i ++ ) {
  522. var dependency = dependencies[ i ];
  523. var fnName = "load" + dependency.charAt( 0 ).toUpperCase() + dependency.slice( 1 );
  524. var cached = this.cache.get( dependency );
  525. if ( cached !== undefined ) {
  526. _dependencies[ dependency ] = cached;
  527. } else if ( this[ fnName ] ) {
  528. var fn = this[ fnName ]();
  529. this.cache.add( dependency, fn );
  530. _dependencies[ dependency ] = fn;
  531. }
  532. }
  533. return _each( _dependencies, function ( dependency ) {
  534. return dependency;
  535. } );
  536. };
  537. GLTFParser.prototype.parse = function ( callback ) {
  538. var json = this.json;
  539. // Clear the loader cache
  540. this.cache.removeAll();
  541. // Fire the callback on complete
  542. this._withDependencies( [
  543. "scenes",
  544. "cameras",
  545. "animations"
  546. ] ).then( function ( dependencies ) {
  547. var scenes = [];
  548. for ( var name in dependencies.scenes ) {
  549. scenes.push( dependencies.scenes[ name ] );
  550. }
  551. var scene = json.scene !== undefined ? dependencies.scenes[ json.scene ] : scenes[ 0 ];
  552. var cameras = [];
  553. for ( var name in dependencies.cameras ) {
  554. var camera = dependencies.cameras[ name ];
  555. cameras.push( camera );
  556. }
  557. var animations = [];
  558. for ( var name in dependencies.animations ) {
  559. animations.push( dependencies.animations[ name ] );
  560. }
  561. callback( scene, scenes, cameras, animations );
  562. } );
  563. };
  564. GLTFParser.prototype.loadShaders = function () {
  565. var json = this.json;
  566. var extensions = this.extensions;
  567. var options = this.options;
  568. return this._withDependencies( [
  569. "bufferViews"
  570. ] ).then( function ( dependencies ) {
  571. return _each( json.shaders, function ( shader ) {
  572. if ( shader.extensions && shader.extensions[ EXTENSIONS.KHR_BINARY_GLTF ] ) {
  573. return extensions[ EXTENSIONS.KHR_BINARY_GLTF ].loadShader( shader, dependencies.bufferViews );
  574. }
  575. return new Promise( function ( resolve ) {
  576. var loader = new THREE.FileLoader();
  577. loader.setResponseType( 'text' );
  578. loader.load( resolveURL( shader.uri, options.path ), function ( shaderText ) {
  579. resolve( shaderText );
  580. } );
  581. } );
  582. } );
  583. } );
  584. };
  585. GLTFParser.prototype.loadBuffers = function () {
  586. var json = this.json;
  587. var extensions = this.extensions;
  588. var options = this.options;
  589. return _each( json.buffers, function ( buffer, name ) {
  590. if ( name === BINARY_EXTENSION_BUFFER_NAME ) {
  591. return extensions[ EXTENSIONS.KHR_BINARY_GLTF ].body;
  592. }
  593. if ( buffer.type === 'arraybuffer' || buffer.type === undefined ) {
  594. return new Promise( function ( resolve ) {
  595. var loader = new THREE.FileLoader();
  596. loader.setResponseType( 'arraybuffer' );
  597. loader.load( resolveURL( buffer.uri, options.path ), function ( buffer ) {
  598. resolve( buffer );
  599. } );
  600. } );
  601. } else {
  602. console.warn( 'THREE.GLTF2Loader: ' + buffer.type + ' buffer type is not supported' );
  603. }
  604. } );
  605. };
  606. GLTFParser.prototype.loadBufferViews = function () {
  607. var json = this.json;
  608. return this._withDependencies( [
  609. "buffers"
  610. ] ).then( function ( dependencies ) {
  611. return _each( json.bufferViews, function ( bufferView ) {
  612. var arraybuffer = dependencies.buffers[ bufferView.buffer ];
  613. var byteLength = bufferView.byteLength !== undefined ? bufferView.byteLength : 0;
  614. return arraybuffer.slice( bufferView.byteOffset, bufferView.byteOffset + byteLength );
  615. } );
  616. } );
  617. };
  618. GLTFParser.prototype.loadAccessors = function () {
  619. var json = this.json;
  620. return this._withDependencies( [
  621. "bufferViews"
  622. ] ).then( function ( dependencies ) {
  623. return _each( json.accessors, function ( accessor ) {
  624. var arraybuffer = dependencies.bufferViews[ accessor.bufferView ];
  625. var itemSize = WEBGL_TYPE_SIZES[ accessor.type ];
  626. var TypedArray = WEBGL_COMPONENT_TYPES[ accessor.componentType ];
  627. // For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12.
  628. var elementBytes = TypedArray.BYTES_PER_ELEMENT;
  629. var itemBytes = elementBytes * itemSize;
  630. // The buffer is not interleaved if the stride is the item size in bytes.
  631. if ( accessor.byteStride && accessor.byteStride !== itemBytes ) {
  632. // Use the full buffer if it's interleaved.
  633. var array = new TypedArray( arraybuffer );
  634. // Integer parameters to IB/IBA are in array elements, not bytes.
  635. var ib = new THREE.InterleavedBuffer( array, accessor.byteStride / elementBytes );
  636. return new THREE.InterleavedBufferAttribute( ib, itemSize, accessor.byteOffset / elementBytes );
  637. } else {
  638. array = new TypedArray( arraybuffer, accessor.byteOffset, accessor.count * itemSize );
  639. return new THREE.BufferAttribute( array, itemSize );
  640. }
  641. } );
  642. } );
  643. };
  644. GLTFParser.prototype.loadTextures = function () {
  645. var json = this.json;
  646. var extensions = this.extensions;
  647. var options = this.options;
  648. return this._withDependencies( [
  649. "bufferViews"
  650. ] ).then( function ( dependencies ) {
  651. return _each( json.textures, function ( texture ) {
  652. if ( texture.source !== undefined ) {
  653. return new Promise( function ( resolve ) {
  654. var source = json.images[ texture.source ];
  655. var sourceUri = source.uri;
  656. if ( source.extensions && source.extensions[ EXTENSIONS.KHR_BINARY_GLTF ] ) {
  657. sourceUri = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].loadTextureSourceUri( source, dependencies.bufferViews );
  658. }
  659. var textureLoader = THREE.Loader.Handlers.get( sourceUri );
  660. if ( textureLoader === null ) {
  661. textureLoader = new THREE.TextureLoader();
  662. }
  663. textureLoader.setCrossOrigin( options.crossOrigin );
  664. textureLoader.load( resolveURL( sourceUri, options.path ), function ( _texture ) {
  665. _texture.flipY = false;
  666. if ( texture.name !== undefined ) _texture.name = texture.name;
  667. _texture.format = texture.format !== undefined ? WEBGL_TEXTURE_FORMATS[ texture.format ] : THREE.RGBAFormat;
  668. if ( texture.internalFormat !== undefined && _texture.format !== WEBGL_TEXTURE_FORMATS[ texture.internalFormat ] ) {
  669. console.warn( 'THREE.GLTF2Loader: Three.js doesn\'t support texture internalFormat which is different from texture format. ' +
  670. 'internalFormat will be forced to be the same value as format.' );
  671. }
  672. _texture.type = texture.type !== undefined ? WEBGL_TEXTURE_DATATYPES[ texture.type ] : THREE.UnsignedByteType;
  673. if ( texture.sampler !== undefined ) {
  674. var sampler = json.samplers[ texture.sampler ];
  675. _texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ] || THREE.LinearFilter;
  676. _texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ] || THREE.NearestMipMapLinearFilter;
  677. _texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ] || THREE.RepeatWrapping;
  678. _texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ] || THREE.RepeatWrapping;
  679. }
  680. resolve( _texture );
  681. }, undefined, function () {
  682. resolve();
  683. } );
  684. } );
  685. }
  686. } );
  687. } );
  688. };
  689. GLTFParser.prototype.loadMaterials = function () {
  690. var json = this.json;
  691. return this._withDependencies( [
  692. "shaders",
  693. "textures"
  694. ] ).then( function ( dependencies ) {
  695. return _each( json.materials, function ( material ) {
  696. var materialType;
  697. var materialValues = {};
  698. var materialParams = {};
  699. var khr_material;
  700. if ( material.extensions && material.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ] ) {
  701. khr_material = material.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ];
  702. }
  703. if ( khr_material ) {
  704. // don't copy over unused values to avoid material warning spam
  705. var keys = [ 'ambient', 'emission', 'transparent', 'transparency', 'doubleSided' ];
  706. switch ( khr_material.technique ) {
  707. case 'BLINN' :
  708. case 'PHONG' :
  709. materialType = THREE.MeshPhongMaterial;
  710. keys.push( 'diffuse', 'specular', 'shininess' );
  711. break;
  712. case 'LAMBERT' :
  713. materialType = THREE.MeshLambertMaterial;
  714. keys.push( 'diffuse' );
  715. break;
  716. case 'CONSTANT' :
  717. default :
  718. materialType = THREE.MeshBasicMaterial;
  719. break;
  720. }
  721. keys.forEach( function( v ) {
  722. if ( khr_material.values[ v ] !== undefined ) materialValues[ v ] = khr_material.values[ v ];
  723. } );
  724. if ( khr_material.doubleSided || materialValues.doubleSided ) {
  725. materialParams.side = THREE.DoubleSide;
  726. }
  727. if ( khr_material.transparent || materialValues.transparent ) {
  728. materialParams.transparent = true;
  729. materialParams.opacity = ( materialValues.transparency !== undefined ) ? materialValues.transparency : 1;
  730. }
  731. } else if ( material.technique === undefined ) {
  732. if ( material.pbrMetallicRoughness !== undefined ) {
  733. // specification
  734. // https://github.com/sbtron/glTF/blob/30de0b365d1566b1bbd8b9c140f9e995d3203226/specification/2.0/README.md#metallic-roughness-material
  735. materialType = THREE.MeshStandardMaterial;
  736. if ( material.pbrMetallicRoughness !== undefined ) {
  737. var metallicRoughness = material.pbrMetallicRoughness;
  738. materialParams.color = new THREE.Color( 1.0, 1.0, 1.0 );
  739. materialParams.opacity = 1.0;
  740. if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
  741. var array = metallicRoughness.baseColorFactor;
  742. materialParams.color.fromArray( array );
  743. materialParams.opacity = array[ 3 ];
  744. }
  745. if ( metallicRoughness.baseColorTexture !== undefined ) {
  746. materialParams.map = dependencies.textures[ metallicRoughness.baseColorTexture.index ];
  747. }
  748. if ( materialParams.opacity < 1.0 ||
  749. ( materialParams.map !== undefined &&
  750. ( materialParams.map.format === THREE.AlphaFormat ||
  751. materialParams.map.format === THREE.RGBAFormat ||
  752. materialParams.map.format === THREE.LuminanceAlphaFormat ) ) ) {
  753. materialParams.transparent = true;
  754. }
  755. materialParams.metalness = metallicRoughness.metallicFactor !== undefined ? metallicRoughness.metallicFactor : 1.0;
  756. materialParams.roughness = metallicRoughness.roughnessFactor !== undefined ? metallicRoughness.roughnessFactor : 1.0;
  757. if ( metallicRoughness.metallicRoughnessTexture !== undefined ) {
  758. var textureIndex = metallicRoughness.metallicRoughnessTexture.index;
  759. // Note that currently metalnessMap would be entirely ignored because
  760. // Three.js and glTF specification use different texture channels for metalness
  761. // (Blue: Three.js, Red: glTF).
  762. // But glTF specification team is discussing if they can change.
  763. // Let's keep an eye on it so far.
  764. //
  765. // https://github.com/KhronosGroup/glTF/issues/857
  766. materialParams.metalnessMap = dependencies.textures[ textureIndex ];
  767. materialParams.roughnessMap = dependencies.textures[ textureIndex ];
  768. }
  769. }
  770. } else {
  771. materialType = THREE.MeshPhongMaterial;
  772. }
  773. if ( material.normalTexture !== undefined ) {
  774. materialParams.normalMap = dependencies.textures[ material.normalTexture.index ];
  775. }
  776. if ( material.occlusionTexture !== undefined ) {
  777. materialParams.aoMap = dependencies.textures[ material.occlusionTexture.index ];
  778. }
  779. if ( material.emissiveTexture !== undefined ) {
  780. materialParams.emissiveMap = dependencies.textures[ material.emissiveTexture.index ];
  781. }
  782. materialParams.emissive = new THREE.Color( 0.0, 0.0, 0.0 );
  783. if ( material.emissiveFactor !== undefined ) {
  784. materialParams.emissive.fromArray( material.emissiveFactor );
  785. }
  786. Object.assign( materialValues, material.values );
  787. } else {
  788. materialType = DeferredShaderMaterial;
  789. var technique = json.techniques[ material.technique ];
  790. materialParams.uniforms = {};
  791. var program = json.programs[ technique.program ];
  792. if ( program ) {
  793. materialParams.fragmentShader = dependencies.shaders[ program.fragmentShader ];
  794. if ( ! materialParams.fragmentShader ) {
  795. console.warn( "ERROR: Missing fragment shader definition:", program.fragmentShader );
  796. materialType = THREE.MeshPhongMaterial;
  797. }
  798. var vertexShader = dependencies.shaders[ program.vertexShader ];
  799. if ( ! vertexShader ) {
  800. console.warn( "ERROR: Missing vertex shader definition:", program.vertexShader );
  801. materialType = THREE.MeshPhongMaterial;
  802. }
  803. // IMPORTANT: FIX VERTEX SHADER ATTRIBUTE DEFINITIONS
  804. materialParams.vertexShader = replaceTHREEShaderAttributes( vertexShader, technique );
  805. var uniforms = technique.uniforms;
  806. for ( var uniformId in uniforms ) {
  807. var pname = uniforms[ uniformId ];
  808. var shaderParam = technique.parameters[ pname ];
  809. var ptype = shaderParam.type;
  810. if ( WEBGL_TYPE[ ptype ] ) {
  811. var pcount = shaderParam.count;
  812. var value;
  813. if ( material.values !== undefined ) value = material.values[ pname ];
  814. var uvalue = new WEBGL_TYPE[ ptype ]();
  815. var usemantic = shaderParam.semantic;
  816. var unode = shaderParam.node;
  817. switch ( ptype ) {
  818. case WEBGL_CONSTANTS.FLOAT:
  819. uvalue = shaderParam.value;
  820. if ( pname == "transparency" ) {
  821. materialParams.transparent = true;
  822. }
  823. if ( value !== undefined ) {
  824. uvalue = value;
  825. }
  826. break;
  827. case WEBGL_CONSTANTS.FLOAT_VEC2:
  828. case WEBGL_CONSTANTS.FLOAT_VEC3:
  829. case WEBGL_CONSTANTS.FLOAT_VEC4:
  830. case WEBGL_CONSTANTS.FLOAT_MAT3:
  831. if ( shaderParam && shaderParam.value ) {
  832. uvalue.fromArray( shaderParam.value );
  833. }
  834. if ( value ) {
  835. uvalue.fromArray( value );
  836. }
  837. break;
  838. case WEBGL_CONSTANTS.FLOAT_MAT2:
  839. // what to do?
  840. console.warn( "FLOAT_MAT2 is not a supported uniform type" );
  841. break;
  842. case WEBGL_CONSTANTS.FLOAT_MAT4:
  843. if ( pcount ) {
  844. uvalue = new Array( pcount );
  845. for ( var mi = 0; mi < pcount; mi ++ ) {
  846. uvalue[ mi ] = new WEBGL_TYPE[ ptype ]();
  847. }
  848. if ( shaderParam && shaderParam.value ) {
  849. var m4v = shaderParam.value;
  850. uvalue.fromArray( m4v );
  851. }
  852. if ( value ) {
  853. uvalue.fromArray( value );
  854. }
  855. } else {
  856. if ( shaderParam && shaderParam.value ) {
  857. var m4 = shaderParam.value;
  858. uvalue.fromArray( m4 );
  859. }
  860. if ( value ) {
  861. uvalue.fromArray( value );
  862. }
  863. }
  864. break;
  865. case WEBGL_CONSTANTS.SAMPLER_2D:
  866. if ( value !== undefined ) {
  867. uvalue = dependencies.textures[ value ];
  868. } else if ( shaderParam.value !== undefined ) {
  869. uvalue = dependencies.textures[ shaderParam.value ];
  870. } else {
  871. uvalue = null;
  872. }
  873. break;
  874. }
  875. materialParams.uniforms[ uniformId ] = {
  876. value: uvalue,
  877. semantic: usemantic,
  878. node: unode
  879. };
  880. } else {
  881. throw new Error( "Unknown shader uniform param type: " + ptype );
  882. }
  883. }
  884. var states = technique.states || {};
  885. var enables = states.enable || [];
  886. var functions = states.functions || {};
  887. var enableCullFace = false;
  888. var enableDepthTest = false;
  889. var enableBlend = false;
  890. for ( var i = 0, il = enables.length; i < il; i ++ ) {
  891. var enable = enables[ i ];
  892. switch ( STATES_ENABLES[ enable ] ) {
  893. case 'CULL_FACE':
  894. enableCullFace = true;
  895. break;
  896. case 'DEPTH_TEST':
  897. enableDepthTest = true;
  898. break;
  899. case 'BLEND':
  900. enableBlend = true;
  901. break;
  902. // TODO: implement
  903. case 'SCISSOR_TEST':
  904. case 'POLYGON_OFFSET_FILL':
  905. case 'SAMPLE_ALPHA_TO_COVERAGE':
  906. break;
  907. default:
  908. throw new Error( "Unknown technique.states.enable: " + enable );
  909. }
  910. }
  911. if ( enableCullFace ) {
  912. materialParams.side = functions.cullFace !== undefined ? WEBGL_SIDES[ functions.cullFace ] : THREE.FrontSide;
  913. } else {
  914. materialParams.side = THREE.DoubleSide;
  915. }
  916. materialParams.depthTest = enableDepthTest;
  917. materialParams.depthFunc = functions.depthFunc !== undefined ? WEBGL_DEPTH_FUNCS[ functions.depthFunc ] : THREE.LessDepth;
  918. materialParams.depthWrite = functions.depthMask !== undefined ? functions.depthMask[ 0 ] : true;
  919. materialParams.blending = enableBlend ? THREE.CustomBlending : THREE.NoBlending;
  920. materialParams.transparent = enableBlend;
  921. var blendEquationSeparate = functions.blendEquationSeparate;
  922. if ( blendEquationSeparate !== undefined ) {
  923. materialParams.blendEquation = WEBGL_BLEND_EQUATIONS[ blendEquationSeparate[ 0 ] ];
  924. materialParams.blendEquationAlpha = WEBGL_BLEND_EQUATIONS[ blendEquationSeparate[ 1 ] ];
  925. } else {
  926. materialParams.blendEquation = THREE.AddEquation;
  927. materialParams.blendEquationAlpha = THREE.AddEquation;
  928. }
  929. var blendFuncSeparate = functions.blendFuncSeparate;
  930. if ( blendFuncSeparate !== undefined ) {
  931. materialParams.blendSrc = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 0 ] ];
  932. materialParams.blendDst = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 1 ] ];
  933. materialParams.blendSrcAlpha = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 2 ] ];
  934. materialParams.blendDstAlpha = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 3 ] ];
  935. } else {
  936. materialParams.blendSrc = THREE.OneFactor;
  937. materialParams.blendDst = THREE.ZeroFactor;
  938. materialParams.blendSrcAlpha = THREE.OneFactor;
  939. materialParams.blendDstAlpha = THREE.ZeroFactor;
  940. }
  941. }
  942. }
  943. if ( Array.isArray( materialValues.diffuse ) ) {
  944. materialParams.color = new THREE.Color().fromArray( materialValues.diffuse );
  945. } else if ( typeof( materialValues.diffuse ) === 'string' ) {
  946. materialParams.map = dependencies.textures[ materialValues.diffuse ];
  947. }
  948. delete materialParams.diffuse;
  949. if ( typeof( materialValues.reflective ) === 'string' ) {
  950. materialParams.envMap = dependencies.textures[ materialValues.reflective ];
  951. }
  952. if ( typeof( materialValues.bump ) === 'string' ) {
  953. materialParams.bumpMap = dependencies.textures[ materialValues.bump ];
  954. }
  955. if ( Array.isArray( materialValues.emission ) ) {
  956. if ( materialType === THREE.MeshBasicMaterial ) {
  957. materialParams.color = new THREE.Color().fromArray( materialValues.emission );
  958. } else {
  959. materialParams.emissive = new THREE.Color().fromArray( materialValues.emission );
  960. }
  961. } else if ( typeof( materialValues.emission ) === 'string' ) {
  962. if ( materialType === THREE.MeshBasicMaterial ) {
  963. materialParams.map = dependencies.textures[ materialValues.emission ];
  964. } else {
  965. materialParams.emissiveMap = dependencies.textures[ materialValues.emission ];
  966. }
  967. }
  968. if ( Array.isArray( materialValues.specular ) ) {
  969. materialParams.specular = new THREE.Color().fromArray( materialValues.specular );
  970. } else if ( typeof( materialValues.specular ) === 'string' ) {
  971. materialParams.specularMap = dependencies.textures[ materialValues.specular ];
  972. }
  973. if ( materialValues.shininess !== undefined ) {
  974. materialParams.shininess = materialValues.shininess;
  975. }
  976. var _material = new materialType( materialParams );
  977. if ( material.name !== undefined ) _material.name = material.name;
  978. return _material;
  979. } );
  980. } );
  981. };
  982. GLTFParser.prototype.loadMeshes = function () {
  983. var json = this.json;
  984. return this._withDependencies( [
  985. "accessors",
  986. "materials"
  987. ] ).then( function ( dependencies ) {
  988. return _each( json.meshes, function ( mesh ) {
  989. var group = new THREE.Group();
  990. if ( mesh.name !== undefined ) group.name = mesh.name;
  991. if ( mesh.extras ) group.userData = mesh.extras;
  992. var primitives = mesh.primitives || [];
  993. for ( var name in primitives ) {
  994. var primitive = primitives[ name ];
  995. if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES || primitive.mode === undefined ) {
  996. var geometry = new THREE.BufferGeometry();
  997. var attributes = primitive.attributes;
  998. for ( var attributeId in attributes ) {
  999. var attributeEntry = attributes[ attributeId ];
  1000. if ( attributeEntry === undefined ) return;
  1001. var bufferAttribute = dependencies.accessors[ attributeEntry ];
  1002. switch ( attributeId ) {
  1003. case 'POSITION':
  1004. geometry.addAttribute( 'position', bufferAttribute );
  1005. break;
  1006. case 'NORMAL':
  1007. geometry.addAttribute( 'normal', bufferAttribute );
  1008. break;
  1009. case 'TEXCOORD_0':
  1010. case 'TEXCOORD0':
  1011. case 'TEXCOORD':
  1012. geometry.addAttribute( 'uv', bufferAttribute );
  1013. break;
  1014. case 'COLOR_0':
  1015. case 'COLOR0':
  1016. case 'COLOR':
  1017. geometry.addAttribute( 'color', bufferAttribute );
  1018. break;
  1019. case 'WEIGHT':
  1020. geometry.addAttribute( 'skinWeight', bufferAttribute );
  1021. break;
  1022. case 'JOINT':
  1023. geometry.addAttribute( 'skinIndex', bufferAttribute );
  1024. break;
  1025. }
  1026. }
  1027. if ( primitive.indices !== undefined ) {
  1028. geometry.setIndex( dependencies.accessors[ primitive.indices ] );
  1029. }
  1030. var material = dependencies.materials !== undefined ? dependencies.materials[ primitive.material ] : createDefaultMaterial();
  1031. var meshNode = new THREE.Mesh( geometry, material );
  1032. meshNode.castShadow = true;
  1033. meshNode.name = ( name === "0" ? group.name : group.name + name );
  1034. if ( primitive.extras ) meshNode.userData = primitive.extras;
  1035. group.add( meshNode );
  1036. } else if ( primitive.mode === WEBGL_CONSTANTS.LINES ) {
  1037. var geometry = new THREE.BufferGeometry();
  1038. var attributes = primitive.attributes;
  1039. for ( var attributeId in attributes ) {
  1040. var attributeEntry = attributes[ attributeId ];
  1041. if ( ! attributeEntry ) return;
  1042. var bufferAttribute = dependencies.accessors[ attributeEntry ];
  1043. switch ( attributeId ) {
  1044. case 'POSITION':
  1045. geometry.addAttribute( 'position', bufferAttribute );
  1046. break;
  1047. case 'COLOR_0':
  1048. case 'COLOR0':
  1049. case 'COLOR':
  1050. geometry.addAttribute( 'color', bufferAttribute );
  1051. break;
  1052. }
  1053. }
  1054. var material = dependencies.materials[ primitive.material ];
  1055. var meshNode;
  1056. if ( primitive.indices !== undefined ) {
  1057. geometry.setIndex( dependencies.accessors[ primitive.indices ] );
  1058. meshNode = new THREE.LineSegments( geometry, material );
  1059. } else {
  1060. meshNode = new THREE.Line( geometry, material );
  1061. }
  1062. meshNode.name = ( name === "0" ? group.name : group.name + name );
  1063. if ( primitive.extras ) meshNode.userData = primitive.extras;
  1064. group.add( meshNode );
  1065. } else {
  1066. console.warn( "Only triangular and line primitives are supported" );
  1067. }
  1068. }
  1069. return group;
  1070. } );
  1071. } );
  1072. };
  1073. GLTFParser.prototype.loadCameras = function () {
  1074. var json = this.json;
  1075. return _each( json.cameras, function ( camera ) {
  1076. if ( camera.type == "perspective" && camera.perspective ) {
  1077. var yfov = camera.perspective.yfov;
  1078. var aspectRatio = camera.perspective.aspectRatio !== undefined ? camera.perspective.aspectRatio : 1;
  1079. // According to COLLADA spec...
  1080. // aspectRatio = xfov / yfov
  1081. var xfov = yfov * aspectRatio;
  1082. var _camera = new THREE.PerspectiveCamera( THREE.Math.radToDeg( xfov ), aspectRatio, camera.perspective.znear || 1, camera.perspective.zfar || 2e6 );
  1083. if ( camera.name !== undefined ) _camera.name = camera.name;
  1084. if ( camera.extras ) _camera.userData = camera.extras;
  1085. return _camera;
  1086. } else if ( camera.type == "orthographic" && camera.orthographic ) {
  1087. var _camera = new THREE.OrthographicCamera( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, camera.orthographic.znear, camera.orthographic.zfar );
  1088. if ( camera.name !== undefined ) _camera.name = camera.name;
  1089. if ( camera.extras ) _camera.userData = camera.extras;
  1090. return _camera;
  1091. }
  1092. } );
  1093. };
  1094. GLTFParser.prototype.loadSkins = function () {
  1095. var json = this.json;
  1096. return this._withDependencies( [
  1097. "accessors"
  1098. ] ).then( function ( dependencies ) {
  1099. return _each( json.skins, function ( skin ) {
  1100. var bindShapeMatrix = new THREE.Matrix4();
  1101. if ( skin.bindShapeMatrix !== undefined ) bindShapeMatrix.fromArray( skin.bindShapeMatrix );
  1102. var _skin = {
  1103. bindShapeMatrix: bindShapeMatrix,
  1104. jointNames: skin.jointNames,
  1105. inverseBindMatrices: dependencies.accessors[ skin.inverseBindMatrices ]
  1106. };
  1107. return _skin;
  1108. } );
  1109. } );
  1110. };
  1111. GLTFParser.prototype.loadAnimations = function () {
  1112. var json = this.json;
  1113. return this._withDependencies( [
  1114. "accessors",
  1115. "nodes"
  1116. ] ).then( function ( dependencies ) {
  1117. return _each( json.animations, function ( animation, animationId ) {
  1118. var tracks = [];
  1119. for ( var channelId in animation.channels ) {
  1120. var channel = animation.channels[ channelId ];
  1121. var sampler = animation.samplers[ channel.sampler ];
  1122. if ( sampler ) {
  1123. var target = channel.target;
  1124. var name = target.id;
  1125. var input = animation.parameters !== undefined ? animation.parameters[ sampler.input ] : sampler.input;
  1126. var output = animation.parameters !== undefined ? animation.parameters[ sampler.output ] : sampler.output;
  1127. var inputAccessor = dependencies.accessors[ input ];
  1128. var outputAccessor = dependencies.accessors[ output ];
  1129. var node = dependencies.nodes[ name ];
  1130. if ( node ) {
  1131. node.updateMatrix();
  1132. node.matrixAutoUpdate = true;
  1133. var TypedKeyframeTrack = PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.rotation
  1134. ? THREE.QuaternionKeyframeTrack
  1135. : THREE.VectorKeyframeTrack;
  1136. var targetName = node.name ? node.name : node.uuid;
  1137. var interpolation = sampler.interpolation !== undefined ? INTERPOLATION[ sampler.interpolation ] : THREE.InterpolateLinear;
  1138. // KeyframeTrack.optimize() will modify given 'times' and 'values'
  1139. // buffers before creating a truncated copy to keep. Because buffers may
  1140. // be reused by other tracks, make copies here.
  1141. tracks.push( new TypedKeyframeTrack(
  1142. targetName + '.' + PATH_PROPERTIES[ target.path ],
  1143. THREE.AnimationUtils.arraySlice( inputAccessor.array, 0 ),
  1144. THREE.AnimationUtils.arraySlice( outputAccessor.array, 0 ),
  1145. interpolation
  1146. ) );
  1147. }
  1148. }
  1149. }
  1150. var name = animation.name !== undefined ? animation.name : "animation_" + animationId;
  1151. return new THREE.AnimationClip( name, undefined, tracks );
  1152. } );
  1153. } );
  1154. };
  1155. GLTFParser.prototype.loadNodes = function () {
  1156. var json = this.json;
  1157. var extensions = this.extensions;
  1158. var scope = this;
  1159. return _each( json.nodes, function ( node ) {
  1160. var matrix = new THREE.Matrix4();
  1161. var _node;
  1162. if ( node.jointName ) {
  1163. _node = new THREE.Bone();
  1164. _node.name = node.name !== undefined ? node.name : node.jointName;
  1165. _node.jointName = node.jointName;
  1166. } else {
  1167. _node = new THREE.Object3D();
  1168. if ( node.name !== undefined ) _node.name = node.name;
  1169. }
  1170. if ( node.extras ) _node.userData = node.extras;
  1171. if ( node.matrix !== undefined ) {
  1172. matrix.fromArray( node.matrix );
  1173. _node.applyMatrix( matrix );
  1174. } else {
  1175. if ( node.translation !== undefined ) {
  1176. _node.position.fromArray( node.translation );
  1177. }
  1178. if ( node.rotation !== undefined ) {
  1179. _node.quaternion.fromArray( node.rotation );
  1180. }
  1181. if ( node.scale !== undefined ) {
  1182. _node.scale.fromArray( node.scale );
  1183. }
  1184. }
  1185. return _node;
  1186. } ).then( function ( __nodes ) {
  1187. return scope._withDependencies( [
  1188. "meshes",
  1189. "skins",
  1190. "cameras"
  1191. ] ).then( function ( dependencies ) {
  1192. return _each( __nodes, function ( _node, nodeId ) {
  1193. var node = json.nodes[ nodeId ];
  1194. var meshes;
  1195. if ( node.mesh !== undefined) {
  1196. meshes = [ node.mesh ];
  1197. } else if ( node.meshes !== undefined ) {
  1198. console.warn( 'GLTF2Loader: Legacy glTF file detected. Nodes may have no more than 1 mesh.' );
  1199. meshes = node.meshes;
  1200. }
  1201. if ( meshes !== undefined ) {
  1202. for ( var meshId in meshes ) {
  1203. var mesh = meshes[ meshId ];
  1204. var group = dependencies.meshes[ mesh ];
  1205. if ( group === undefined ) {
  1206. console.warn( 'GLTF2Loader: Couldn\'t find node "' + mesh + '".' );
  1207. continue;
  1208. }
  1209. for ( var childrenId in group.children ) {
  1210. var child = group.children[ childrenId ];
  1211. // clone Mesh to add to _node
  1212. var originalMaterial = child.material;
  1213. var originalGeometry = child.geometry;
  1214. var originalUserData = child.userData;
  1215. var originalName = child.name;
  1216. var material;
  1217. if ( originalMaterial.isDeferredShaderMaterial ) {
  1218. originalMaterial = material = originalMaterial.create();
  1219. } else {
  1220. material = originalMaterial;
  1221. }
  1222. switch ( child.type ) {
  1223. case 'LineSegments':
  1224. child = new THREE.LineSegments( originalGeometry, material );
  1225. break;
  1226. case 'LineLoop':
  1227. child = new THREE.LineLoop( originalGeometry, material );
  1228. break;
  1229. case 'Line':
  1230. child = new THREE.Line( originalGeometry, material );
  1231. break;
  1232. default:
  1233. child = new THREE.Mesh( originalGeometry, material );
  1234. }
  1235. child.castShadow = true;
  1236. child.userData = originalUserData;
  1237. child.name = originalName;
  1238. var skinEntry;
  1239. if ( node.skin !== undefined ) {
  1240. skinEntry = dependencies.skins[ node.skin ];
  1241. }
  1242. // Replace Mesh with SkinnedMesh in library
  1243. if ( skinEntry ) {
  1244. var getJointNode = function ( jointId ) {
  1245. var keys = Object.keys( __nodes );
  1246. for ( var i = 0, il = keys.length; i < il; i ++ ) {
  1247. var n = __nodes[ keys[ i ] ];
  1248. if ( n.jointName === jointId ) return n;
  1249. }
  1250. return null;
  1251. };
  1252. var geometry = originalGeometry;
  1253. var material = originalMaterial;
  1254. material.skinning = true;
  1255. child = new THREE.SkinnedMesh( geometry, material, false );
  1256. child.castShadow = true;
  1257. child.userData = originalUserData;
  1258. child.name = originalName;
  1259. var bones = [];
  1260. var boneInverses = [];
  1261. for ( var i = 0, l = skinEntry.jointNames.length; i < l; i ++ ) {
  1262. var jointId = skinEntry.jointNames[ i ];
  1263. var jointNode = getJointNode( jointId );
  1264. if ( jointNode ) {
  1265. bones.push( jointNode );
  1266. var m = skinEntry.inverseBindMatrices.array;
  1267. var mat = new THREE.Matrix4().fromArray( m, i * 16 );
  1268. boneInverses.push( mat );
  1269. } else {
  1270. console.warn( "WARNING: joint: '" + jointId + "' could not be found" );
  1271. }
  1272. }
  1273. child.bind( new THREE.Skeleton( bones, boneInverses, false ), skinEntry.bindShapeMatrix );
  1274. var buildBoneGraph = function ( parentJson, parentObject, property ) {
  1275. var children = parentJson[ property ];
  1276. if ( children === undefined ) return;
  1277. for ( var i = 0, il = children.length; i < il; i ++ ) {
  1278. var nodeId = children[ i ];
  1279. var bone = __nodes[ nodeId ];
  1280. var boneJson = json.nodes[ nodeId ];
  1281. if ( bone !== undefined && bone.isBone === true && boneJson !== undefined ) {
  1282. parentObject.add( bone );
  1283. buildBoneGraph( boneJson, bone, 'children' );
  1284. }
  1285. }
  1286. };
  1287. buildBoneGraph( node, child, 'skeletons' );
  1288. }
  1289. _node.add( child );
  1290. }
  1291. }
  1292. }
  1293. if ( node.camera !== undefined ) {
  1294. var camera = dependencies.cameras[ node.camera ];
  1295. _node.add( camera );
  1296. }
  1297. if ( node.extensions
  1298. && node.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ]
  1299. && node.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ].light ) {
  1300. var extensionLights = extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ].lights;
  1301. var light = extensionLights[ node.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ].light ];
  1302. _node.add( light );
  1303. }
  1304. return _node;
  1305. } );
  1306. } );
  1307. } );
  1308. };
  1309. GLTFParser.prototype.loadScenes = function () {
  1310. var json = this.json;
  1311. // scene node hierachy builder
  1312. function buildNodeHierachy( nodeId, parentObject, allNodes ) {
  1313. var _node = allNodes[ nodeId ];
  1314. parentObject.add( _node );
  1315. var node = json.nodes[ nodeId ];
  1316. if ( node.children ) {
  1317. var children = node.children;
  1318. for ( var i = 0, l = children.length; i < l; i ++ ) {
  1319. var child = children[ i ];
  1320. buildNodeHierachy( child, _node, allNodes );
  1321. }
  1322. }
  1323. }
  1324. return this._withDependencies( [
  1325. "nodes"
  1326. ] ).then( function ( dependencies ) {
  1327. return _each( json.scenes, function ( scene ) {
  1328. var _scene = new THREE.Scene();
  1329. if ( scene.name !== undefined ) _scene.name = scene.name;
  1330. if ( scene.extras ) _scene.userData = scene.extras;
  1331. var nodes = scene.nodes || [];
  1332. for ( var i = 0, l = nodes.length; i < l; i ++ ) {
  1333. var nodeId = nodes[ i ];
  1334. buildNodeHierachy( nodeId, _scene, dependencies.nodes );
  1335. }
  1336. _scene.traverse( function ( child ) {
  1337. // Register raw material meshes with GLTF2Loader.Shaders
  1338. if ( child.material && child.material.isRawShaderMaterial ) {
  1339. child.gltfShader = new GLTFShader( child, dependencies.nodes );
  1340. child.onBeforeRender = function(renderer, scene, camera){
  1341. this.gltfShader.update(scene, camera);
  1342. };
  1343. }
  1344. } );
  1345. return _scene;
  1346. } );
  1347. } );
  1348. };
  1349. return GLTF2Loader;
  1350. } )();