OBJLoader.js 9.2 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. */
  4. THREE.OBJLoader = function ( manager ) {
  5. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  6. };
  7. THREE.OBJLoader.prototype = {
  8. constructor: THREE.OBJLoader,
  9. load: function ( url, onLoad, onProgress, onError ) {
  10. var scope = this;
  11. var loader = new THREE.XHRLoader();
  12. loader.setCrossOrigin( this.crossOrigin );
  13. loader.load( url, function ( text ) {
  14. onLoad( scope.parse( text ) );
  15. } );
  16. },
  17. parse: function ( data ) {
  18. // fixes
  19. data = data.replace( /\ \\\r\n/g, '' ); // rhino adds ' \\r\n' some times.
  20. //
  21. function vector( x, y, z ) {
  22. return new THREE.Vector3( x, y, z );
  23. }
  24. function uv( u, v ) {
  25. return new THREE.Vector2( u, v );
  26. }
  27. function face3( a, b, c, normals ) {
  28. return new THREE.Face3( a, b, c, normals );
  29. }
  30. function face4( a, b, c, d, normals ) {
  31. return new THREE.Face4( a, b, c, d, normals );
  32. }
  33. function meshN( meshName, materialName ) {
  34. if ( geometry.vertices.length > 0 ) {
  35. geometry.mergeVertices();
  36. geometry.computeCentroids();
  37. geometry.computeFaceNormals();
  38. geometry.computeBoundingSphere();
  39. object.add( mesh );
  40. geometry = new THREE.Geometry();
  41. mesh = new THREE.Mesh( geometry, material );
  42. verticesCount = 0;
  43. }
  44. if ( meshName !== undefined ) mesh.name = meshName;
  45. if ( materialName !== undefined ) {
  46. material = new THREE.MeshLambertMaterial();
  47. material.name = materialName;
  48. mesh.material = material;
  49. }
  50. }
  51. var group = new THREE.Object3D();
  52. var object = group;
  53. var geometry = new THREE.Geometry();
  54. var material = new THREE.MeshLambertMaterial();
  55. var mesh = new THREE.Mesh( geometry, material );
  56. var vertices = [];
  57. var verticesCount = 0;
  58. var normals = [];
  59. var uvs = [];
  60. // v float float float
  61. var vertex_pattern = /v( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)/;
  62. // vn float float float
  63. var normal_pattern = /vn( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)/;
  64. // vt float float
  65. var uv_pattern = /vt( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)/
  66. // f vertex vertex vertex ...
  67. var face_pattern1 = /f( +\d+)( +\d+)( +\d+)( +\d+)?/
  68. // f vertex/uv vertex/uv vertex/uv ...
  69. var face_pattern2 = /f( +(\d+)\/(\d+))( +(\d+)\/(\d+))( +(\d+)\/(\d+))( +(\d+)\/(\d+))?/;
  70. // f vertex/uv/normal vertex/uv/normal vertex/uv/normal ...
  71. var face_pattern3 = /f( +(\d+)\/(\d+)\/(\d+))( +(\d+)\/(\d+)\/(\d+))( +(\d+)\/(\d+)\/(\d+))( +(\d+)\/(\d+)\/(\d+))?/;
  72. // f vertex//normal vertex//normal vertex//normal ...
  73. var face_pattern4 = /f( +(\d+)\/\/(\d+))( +(\d+)\/\/(\d+))( +(\d+)\/\/(\d+))( +(\d+)\/\/(\d+))?/;
  74. //
  75. var lines = data.split( "\n" );
  76. for ( var i = 0; i < lines.length; i ++ ) {
  77. var line = lines[ i ];
  78. line = line.trim();
  79. var result;
  80. if ( line.length === 0 || line.charAt( 0 ) === '#' ) {
  81. continue;
  82. } else if ( ( result = vertex_pattern.exec( line ) ) !== null ) {
  83. // ["v 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
  84. vertices.push( vector(
  85. parseFloat( result[ 1 ] ),
  86. parseFloat( result[ 2 ] ),
  87. parseFloat( result[ 3 ] )
  88. ) );
  89. } else if ( ( result = normal_pattern.exec( line ) ) !== null ) {
  90. // ["vn 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
  91. normals.push( vector(
  92. parseFloat( result[ 1 ] ),
  93. parseFloat( result[ 2 ] ),
  94. parseFloat( result[ 3 ] )
  95. ) );
  96. } else if ( ( result = uv_pattern.exec( line ) ) !== null ) {
  97. // ["vt 0.1 0.2", "0.1", "0.2"]
  98. uvs.push( uv(
  99. parseFloat( result[ 1 ] ),
  100. parseFloat( result[ 2 ] )
  101. ) );
  102. } else if ( ( result = face_pattern1.exec( line ) ) !== null ) {
  103. // ["f 1 2 3", "1", "2", "3", undefined]
  104. if ( result[ 4 ] === undefined ) {
  105. geometry.vertices.push(
  106. vertices[ parseInt( result[ 1 ] ) - 1 ],
  107. vertices[ parseInt( result[ 2 ] ) - 1 ],
  108. vertices[ parseInt( result[ 3 ] ) - 1 ]
  109. );
  110. geometry.faces.push( face3(
  111. verticesCount ++,
  112. verticesCount ++,
  113. verticesCount ++
  114. ) );
  115. } else {
  116. geometry.vertices.push(
  117. vertices[ parseInt( result[ 1 ] ) - 1 ],
  118. vertices[ parseInt( result[ 2 ] ) - 1 ],
  119. vertices[ parseInt( result[ 3 ] ) - 1 ],
  120. vertices[ parseInt( result[ 4 ] ) - 1 ]
  121. );
  122. geometry.faces.push( face4(
  123. verticesCount ++,
  124. verticesCount ++,
  125. verticesCount ++,
  126. verticesCount ++
  127. ) );
  128. }
  129. } else if ( ( result = face_pattern2.exec( line ) ) !== null ) {
  130. // ["f 1/1 2/2 3/3", " 1/1", "1", "1", " 2/2", "2", "2", " 3/3", "3", "3", undefined, undefined, undefined]
  131. if ( result[ 10 ] === undefined ) {
  132. geometry.vertices.push(
  133. vertices[ parseInt( result[ 2 ] ) - 1 ],
  134. vertices[ parseInt( result[ 5 ] ) - 1 ],
  135. vertices[ parseInt( result[ 8 ] ) - 1 ]
  136. );
  137. geometry.faces.push( face3(
  138. verticesCount ++,
  139. verticesCount ++,
  140. verticesCount ++
  141. ) );
  142. geometry.faceVertexUvs[ 0 ].push( [
  143. uvs[ parseInt( result[ 3 ] ) - 1 ],
  144. uvs[ parseInt( result[ 6 ] ) - 1 ],
  145. uvs[ parseInt( result[ 9 ] ) - 1 ]
  146. ] );
  147. } else {
  148. geometry.vertices.push(
  149. vertices[ parseInt( result[ 2 ] ) - 1 ],
  150. vertices[ parseInt( result[ 5 ] ) - 1 ],
  151. vertices[ parseInt( result[ 8 ] ) - 1 ],
  152. vertices[ parseInt( result[ 11 ] ) - 1 ]
  153. );
  154. geometry.faces.push( face4(
  155. verticesCount ++,
  156. verticesCount ++,
  157. verticesCount ++,
  158. verticesCount ++
  159. ) );
  160. geometry.faceVertexUvs[ 0 ].push( [
  161. uvs[ parseInt( result[ 3 ] ) - 1 ],
  162. uvs[ parseInt( result[ 6 ] ) - 1 ],
  163. uvs[ parseInt( result[ 9 ] ) - 1 ],
  164. uvs[ parseInt( result[ 12 ] ) - 1 ]
  165. ] );
  166. }
  167. } else if ( ( result = face_pattern3.exec( line ) ) !== null ) {
  168. // ["f 1/1/1 2/2/2 3/3/3", " 1/1/1", "1", "1", "1", " 2/2/2", "2", "2", "2", " 3/3/3", "3", "3", "3", undefined, undefined, undefined, undefined]
  169. if ( result[ 13 ] === undefined ) {
  170. geometry.vertices.push(
  171. vertices[ parseInt( result[ 2 ] ) - 1 ],
  172. vertices[ parseInt( result[ 6 ] ) - 1 ],
  173. vertices[ parseInt( result[ 10 ] ) - 1 ]
  174. );
  175. geometry.faces.push( face3(
  176. verticesCount ++,
  177. verticesCount ++,
  178. verticesCount ++,
  179. [
  180. normals[ parseInt( result[ 4 ] ) - 1 ],
  181. normals[ parseInt( result[ 8 ] ) - 1 ],
  182. normals[ parseInt( result[ 12 ] ) - 1 ]
  183. ]
  184. ) );
  185. geometry.faceVertexUvs[ 0 ].push( [
  186. uvs[ parseInt( result[ 3 ] ) - 1 ],
  187. uvs[ parseInt( result[ 7 ] ) - 1 ],
  188. uvs[ parseInt( result[ 11 ] ) - 1 ]
  189. ] );
  190. } else {
  191. geometry.vertices.push(
  192. vertices[ parseInt( result[ 2 ] ) - 1 ],
  193. vertices[ parseInt( result[ 6 ] ) - 1 ],
  194. vertices[ parseInt( result[ 10 ] ) - 1 ],
  195. vertices[ parseInt( result[ 14 ] ) - 1 ]
  196. );
  197. geometry.faces.push( face4(
  198. verticesCount ++,
  199. verticesCount ++,
  200. verticesCount ++,
  201. verticesCount ++,
  202. [
  203. normals[ parseInt( result[ 4 ] ) - 1 ],
  204. normals[ parseInt( result[ 8 ] ) - 1 ],
  205. normals[ parseInt( result[ 12 ] ) - 1 ],
  206. normals[ parseInt( result[ 16 ] ) - 1 ]
  207. ]
  208. ) );
  209. geometry.faceVertexUvs[ 0 ].push( [
  210. uvs[ parseInt( result[ 3 ] ) - 1 ],
  211. uvs[ parseInt( result[ 7 ] ) - 1 ],
  212. uvs[ parseInt( result[ 11 ] ) - 1 ],
  213. uvs[ parseInt( result[ 15 ] ) - 1 ]
  214. ] );
  215. }
  216. } else if ( ( result = face_pattern4.exec( line ) ) !== null ) {
  217. // ["f 1//1 2//2 3//3", " 1//1", "1", "1", " 2//2", "2", "2", " 3//3", "3", "3", undefined, undefined, undefined]
  218. if ( result[ 10 ] === undefined ) {
  219. geometry.vertices.push(
  220. vertices[ parseInt( result[ 2 ] ) - 1 ],
  221. vertices[ parseInt( result[ 5 ] ) - 1 ],
  222. vertices[ parseInt( result[ 8 ] ) - 1 ]
  223. );
  224. geometry.faces.push( face3(
  225. verticesCount ++,
  226. verticesCount ++,
  227. verticesCount ++,
  228. [
  229. normals[ parseInt( result[ 3 ] ) - 1 ],
  230. normals[ parseInt( result[ 6 ] ) - 1 ],
  231. normals[ parseInt( result[ 9 ] ) - 1 ]
  232. ]
  233. ) );
  234. } else {
  235. geometry.vertices.push(
  236. vertices[ parseInt( result[ 2 ] ) - 1 ],
  237. vertices[ parseInt( result[ 5 ] ) - 1 ],
  238. vertices[ parseInt( result[ 8 ] ) - 1 ],
  239. vertices[ parseInt( result[ 11 ] ) - 1 ]
  240. );
  241. geometry.faces.push( face4(
  242. verticesCount ++,
  243. verticesCount ++,
  244. verticesCount ++,
  245. verticesCount ++,
  246. [
  247. normals[ parseInt( result[ 3 ] ) - 1 ],
  248. normals[ parseInt( result[ 6 ] ) - 1 ],
  249. normals[ parseInt( result[ 9 ] ) - 1 ],
  250. normals[ parseInt( result[ 12 ] ) - 1 ]
  251. ]
  252. ) );
  253. }
  254. } else if ( /^o /.test( line ) ) {
  255. // object
  256. object = new THREE.Object3D();
  257. object.name = line.substring( 2 ).trim();
  258. group.add( object );
  259. } else if ( /^g /.test( line ) ) {
  260. // group
  261. meshN( line.substring( 2 ).trim(), undefined );
  262. } else if ( /^usemtl /.test( line ) ) {
  263. // material
  264. meshN( undefined, line.substring( 7 ).trim() );
  265. } else if ( /^mtllib /.test( line ) ) {
  266. // mtl file
  267. } else if ( /^s /.test( line ) ) {
  268. // smooth shading
  269. } else {
  270. // console.log( "THREE.OBJLoader: Unhandled line " + line );
  271. }
  272. }
  273. // add the last group
  274. meshN( undefined, undefined );
  275. return group;
  276. }
  277. };