webgl_clipping_stencil.html 7.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - clipping planes</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. margin: 0px;
  10. background-color: #000000;
  11. overflow: hidden;
  12. }
  13. </style>
  14. </head>
  15. <body>
  16. <script src="../build/three.js"></script>
  17. <script src="js/controls/OrbitControls.js"></script>
  18. <script src="js/libs/stats.min.js"></script>
  19. <script src="js/libs/dat.gui.min.js"></script>
  20. <script>
  21. var camera, scene, renderer, startTime, object, stats;
  22. var planes, planeObjects;
  23. var clock;
  24. var params = {
  25. animate: true,
  26. planeX: {
  27. distance: 0,
  28. negated: false
  29. },
  30. planeY: {
  31. distance: 0,
  32. negated: false
  33. },
  34. planeZ: {
  35. distance: 0,
  36. negated: false
  37. }
  38. };
  39. init();
  40. animate();
  41. function createPlaneStencilGroup( geometry, plane, renderOrder ) {
  42. var group = new THREE.Group();
  43. var baseMat = new THREE.MeshBasicMaterial();
  44. baseMat.depthWrite = false;
  45. baseMat.depthTest = false;
  46. baseMat.colorWrite = false;
  47. baseMat.stencilWrite = true;
  48. baseMat.stencilFunc = THREE.AlwaysStencilFunc;
  49. // back faces
  50. var mat0 = baseMat.clone();
  51. mat0.side = THREE.BackSide;
  52. mat0.clippingPlanes = [ plane ];
  53. mat0.stencilFail = THREE.IncrementWrapStencilOp;
  54. mat0.stencilZFail = THREE.IncrementWrapStencilOp;
  55. mat0.stencilZPass = THREE.IncrementWrapStencilOp;
  56. var mesh0 = new THREE.Mesh( geometry, mat0 );
  57. mesh0.renderOrder = renderOrder;
  58. group.add( mesh0 );
  59. // front faces
  60. var mat1 = baseMat.clone();
  61. mat1.side = THREE.FrontSide;
  62. mat1.clippingPlanes = [ plane ];
  63. mat1.stencilFail = THREE.DecrementWrapStencilOp;
  64. mat1.stencilZFail = THREE.DecrementWrapStencilOp;
  65. mat1.stencilZPass = THREE.DecrementWrapStencilOp;
  66. var mesh1 = new THREE.Mesh( geometry, mat1 );
  67. mesh1.renderOrder = renderOrder;
  68. group.add( mesh1 );
  69. return group;
  70. }
  71. function init() {
  72. clock = new THREE.Clock();
  73. scene = new THREE.Scene();
  74. camera = new THREE.PerspectiveCamera( 36, window.innerWidth / window.innerHeight, 1 );
  75. camera.position.set( 0, 1.3, 3 );
  76. scene.add( new THREE.AmbientLight( 0xffffff, 0.5 ) );
  77. var dirLight = new THREE.DirectionalLight( 0xffffff, 1 );
  78. dirLight.position.set( 5, 10, 7.5 );
  79. dirLight.castShadow = true;
  80. dirLight.shadow.camera.right = 2;
  81. dirLight.shadow.camera.left = - 2;
  82. dirLight.shadow.camera.top = 2;
  83. dirLight.shadow.camera.bottom = - 2;
  84. dirLight.shadow.mapSize.width = 1024;
  85. dirLight.shadow.mapSize.height = 1024;
  86. scene.add( dirLight );
  87. planes = [
  88. new THREE.Plane( new THREE.Vector3( - 1, 0, 0 ), 0 ),
  89. new THREE.Plane( new THREE.Vector3( 0, - 1, 0 ), 0 ),
  90. new THREE.Plane( new THREE.Vector3( 0, 0, - 1 ), 0 )
  91. ];
  92. var geometry = new THREE.TorusKnotBufferGeometry( 0.4, 0.15, 220, 60 );
  93. object = new THREE.Group();
  94. scene.add( object );
  95. // Set up clip plane rendering
  96. planeObjects = [];
  97. var planeGeom = new THREE.PlaneBufferGeometry( 4, 4 );
  98. for ( var i = 0; i < 3; i ++ ) {
  99. var poGroup = new THREE.Group();
  100. var plane = planes[ i ];
  101. var stencilGroup = createPlaneStencilGroup( geometry, plane, i + 1 )
  102. // plane is clipped by the other clipping planes
  103. var planeMat =
  104. new THREE.MeshStandardMaterial( {
  105. color: 0xE91E63,
  106. metalness: 0.1,
  107. roughness: 0.75,
  108. clippingPlanes: planes.filter( p => p !== plane ),
  109. stencilWrite: true,
  110. stencilRef: 0,
  111. stencilFunc: THREE.NotEqualStencilFunc,
  112. stencilFail: THREE.ReplaceStencilOp,
  113. stencilZFail: THREE.ReplaceStencilOp,
  114. stencilZPass: THREE.ReplaceStencilOp,
  115. } );
  116. var po = new THREE.Mesh( planeGeom, planeMat );
  117. po.onAfterRender = function ( renderer ) {
  118. renderer.clearStencil();
  119. };
  120. po.renderOrder = i + 1.1;
  121. object.add( stencilGroup );
  122. poGroup.add( po );
  123. planeObjects.push( po );
  124. scene.add( poGroup );
  125. }
  126. // Handle camera entering model
  127. var material = new THREE.MeshStandardMaterial( {
  128. color: 0xFFC107,
  129. metalness: 0.1,
  130. roughness: 0.75,
  131. clippingPlanes: planes,
  132. clipShadows: true,
  133. shadowSide: THREE.DoubleSide,
  134. } );
  135. // add the color
  136. var clippedColorFront = new THREE.Mesh( geometry, material );
  137. clippedColorFront.castShadow = true;
  138. clippedColorFront.renderOrder = 6;
  139. object.add( clippedColorFront );
  140. var ground = new THREE.Mesh(
  141. new THREE.PlaneBufferGeometry( 9, 9, 1, 1 ),
  142. new THREE.ShadowMaterial( { color: 0, opacity: 0.25, side: THREE.DoubleSide } )
  143. );
  144. ground.rotation.x = - Math.PI / 2; // rotates X/Y to X/Z
  145. ground.position.y = - 1;
  146. ground.receiveShadow = true;
  147. scene.add( ground );
  148. // Stats
  149. stats = new Stats();
  150. document.body.appendChild( stats.dom );
  151. // Renderer
  152. renderer = new THREE.WebGLRenderer( { antialias: true } );
  153. renderer.shadowMap.enabled = true;
  154. renderer.setPixelRatio( window.devicePixelRatio );
  155. renderer.setSize( window.innerWidth, window.innerHeight );
  156. renderer.setClearColor( 0x263238 );
  157. window.addEventListener( 'resize', onWindowResize, false );
  158. document.body.appendChild( renderer.domElement );
  159. renderer.localClippingEnabled = true;
  160. // Controls
  161. var controls = new THREE.OrbitControls( camera, renderer.domElement );
  162. controls.update();
  163. // GUI
  164. var gui = new dat.GUI();
  165. gui.add( params, 'animate' );
  166. var planeX = gui.addFolder( 'planeX' );
  167. planeX.add( params.planeX, 'distance' ).min( - 0.5 ).max( 0.5 ).onChange( d => planes[ 0 ].constant = d );
  168. planeX.add( params.planeX, 'negated' ).onChange( d => {
  169. planes[ 0 ].negate();
  170. params.planeX.distance = planes[ 0 ].constant;
  171. } );
  172. planeX.open();
  173. var planeY = gui.addFolder( 'planeY' );
  174. planeY.add( params.planeY, 'distance' ).min( - 0.5 ).max( 0.5 ).onChange( d => planes[ 1 ].constant = d );
  175. planeY.add( params.planeY, 'negated' ).onChange( d => {
  176. planes[ 1 ].negate();
  177. params.planeY.distance = planes[ 1 ].constant;
  178. } );
  179. planeY.open();
  180. var planeZ = gui.addFolder( 'planeZ' );
  181. planeZ.add( params.planeZ, 'distance' ).min( - 0.5 ).max( 0.5 ).onChange( d => planes[ 2 ].constant = d );
  182. planeZ.add( params.planeZ, 'negated' ).onChange( d => {
  183. planes[ 2 ].negate();
  184. params.planeZ.distance = planes[ 2 ].constant;
  185. } );
  186. planeZ.open();
  187. }
  188. function onWindowResize() {
  189. camera.aspect = window.innerWidth / window.innerHeight;
  190. camera.updateProjectionMatrix();
  191. renderer.setSize( window.innerWidth, window.innerHeight );
  192. }
  193. function animate() {
  194. var delta = clock.getDelta();
  195. requestAnimationFrame( animate );
  196. if ( params.animate ) {
  197. object.rotation.x += delta * 0.5;
  198. object.rotation.y += delta * 0.2;
  199. }
  200. for ( var i = 0; i < planeObjects.length; i ++ ) {
  201. var plane = planes[ i ];
  202. var po = planeObjects[ i ];
  203. plane.coplanarPoint( po.position );
  204. po.lookAt(
  205. po.position.x - plane.normal.x,
  206. po.position.y - plane.normal.y,
  207. po.position.z - plane.normal.z,
  208. );
  209. }
  210. stats.begin();
  211. renderer.render( scene, camera );
  212. stats.end();
  213. }
  214. </script>
  215. </body>
  216. </html>