threejs-debug-js-html-elements.html 2.6 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Debug - HTML Elements</title>
  8. <style>
  9. body {
  10. margin: 0;
  11. }
  12. #c {
  13. width: 100vw;
  14. height: 100vh;
  15. display: block;
  16. }
  17. #debug {
  18. position: absolute;
  19. left: 1em;
  20. top: 1em;
  21. padding: 1em;
  22. background: rgba(0, 0, 0, 0.9);
  23. color: white;
  24. font-family: monospace;
  25. }
  26. </style>
  27. </head>
  28. <body>
  29. <canvas id="c"></canvas>
  30. <div id="debug">
  31. <div>x:<span id="x"></span></div>
  32. <div>y:<span id="y"></span></div>
  33. <div>z:<span id="z"></span></div>
  34. </div>
  35. </body>
  36. <script src="resources/threejs/r98/three.min.js"></script>
  37. <script>
  38. 'use strict';
  39. /* global THREE */
  40. function main() {
  41. const canvas = document.querySelector('#c');
  42. const renderer = new THREE.WebGLRenderer({canvas: canvas});
  43. const fov = 75;
  44. const aspect = 2; // the canvas default
  45. const near = 0.1;
  46. const far = 50;
  47. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  48. camera.position.z = 20;
  49. const scene = new THREE.Scene();
  50. scene.background = new THREE.Color('red');
  51. const geometry = new THREE.SphereBufferGeometry();
  52. const material = new THREE.MeshBasicMaterial({color: 'yellow'});
  53. const mesh = new THREE.Mesh(geometry, material);
  54. scene.add(mesh);
  55. function resizeRendererToDisplaySize(renderer) {
  56. const canvas = renderer.domElement;
  57. const width = canvas.clientWidth;
  58. const height = canvas.clientHeight;
  59. const needResize = canvas.width !== width || canvas.height !== height;
  60. if (needResize) {
  61. renderer.setSize(width, height, false);
  62. }
  63. return needResize;
  64. }
  65. const xElem = document.querySelector('#x');
  66. const yElem = document.querySelector('#y');
  67. const zElem = document.querySelector('#z');
  68. function render(time) {
  69. time *= 0.001; // convert to seconds
  70. if (resizeRendererToDisplaySize(renderer)) {
  71. const canvas = renderer.domElement;
  72. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  73. camera.updateProjectionMatrix();
  74. }
  75. mesh.position.set(
  76. Math.sin(time * 1.2) * 5,
  77. Math.sin(time * 1.1) * 5,
  78. Math.sin(time * 1.3) * 10,
  79. );
  80. xElem.textContent = mesh.position.x.toFixed(3);
  81. yElem.textContent = mesh.position.y.toFixed(3);
  82. zElem.textContent = mesh.position.z.toFixed(3);
  83. renderer.render(scene, camera);
  84. requestAnimationFrame(render);
  85. }
  86. requestAnimationFrame(render);
  87. }
  88. main();
  89. </script>
  90. </html>