threejs-load-obj-wat.html 3.3 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Load .OBJ - ?</title>
  8. <style>
  9. html, body {
  10. margin: 0;
  11. height: 100%;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <canvas id="c"></canvas>
  22. </body>
  23. <script src="resources/threejs/r98/three.min.js"></script>
  24. <script src="resources/threejs/r98/js/controls/OrbitControls.js"></script>
  25. <script src="resources/threejs/r98/js/loaders/LoaderSupport.js"></script>
  26. <script src="resources/threejs/r98/js/loaders/OBJLoader2.js"></script>
  27. <script>
  28. 'use strict';
  29. /* global THREE */
  30. function main() {
  31. const canvas = document.querySelector('#c');
  32. const renderer = new THREE.WebGLRenderer({canvas: canvas});
  33. const fov = 45;
  34. const aspect = 2; // the canvas default
  35. const near = 0.1;
  36. const far = 100;
  37. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  38. camera.position.set(0, 10, 20);
  39. const controls = new THREE.OrbitControls(camera, canvas);
  40. controls.target.set(0, 5, 0);
  41. controls.update();
  42. const scene = new THREE.Scene();
  43. scene.background = new THREE.Color('black');
  44. {
  45. const planeSize = 40;
  46. const loader = new THREE.TextureLoader();
  47. const texture = loader.load('resources/images/checker.png');
  48. texture.wrapS = THREE.RepeatWrapping;
  49. texture.wrapT = THREE.RepeatWrapping;
  50. texture.magFilter = THREE.NearestFilter;
  51. const repeats = planeSize / 2;
  52. texture.repeat.set(repeats, repeats);
  53. const planeGeo = new THREE.PlaneBufferGeometry(planeSize, planeSize);
  54. const planeMat = new THREE.MeshPhongMaterial({
  55. map: texture,
  56. side: THREE.DoubleSide,
  57. });
  58. const mesh = new THREE.Mesh(planeGeo, planeMat);
  59. mesh.rotation.x = Math.PI * -.5;
  60. scene.add(mesh);
  61. }
  62. {
  63. const skyColor = 0xB1E1FF; // light blue
  64. const groundColor = 0xB97A20; // brownish orange
  65. const intensity = 1;
  66. const light = new THREE.HemisphereLight(skyColor, groundColor, intensity);
  67. scene.add(light);
  68. }
  69. {
  70. const color = 0xFFFFFF;
  71. const intensity = 1;
  72. const light = new THREE.DirectionalLight(color, intensity);
  73. light.position.set(0, 10, 0);
  74. light.target.position.set(-5, 0, 0);
  75. scene.add(light);
  76. scene.add(light.target);
  77. }
  78. {
  79. const objLoader = new THREE.OBJLoader2();
  80. objLoader.load('resources/models/windmill_2/windmill.obj', (event) => {
  81. const root = event.detail.loaderRootNode;
  82. scene.add(root);
  83. });
  84. }
  85. function resizeRendererToDisplaySize(renderer) {
  86. const canvas = renderer.domElement;
  87. const width = canvas.clientWidth;
  88. const height = canvas.clientHeight;
  89. const needResize = canvas.width !== width || canvas.height !== height;
  90. if (needResize) {
  91. renderer.setSize(width, height, false);
  92. }
  93. return needResize;
  94. }
  95. function render() {
  96. if (resizeRendererToDisplaySize(renderer)) {
  97. const canvas = renderer.domElement;
  98. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  99. camera.updateProjectionMatrix();
  100. }
  101. renderer.render(scene, camera);
  102. requestAnimationFrame(render);
  103. }
  104. requestAnimationFrame(render);
  105. }
  106. main();
  107. </script>
  108. </html>