webgl_loader_sea3d_keyframe.html 6.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - sea3d / keyframe</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. #info {
  15. color: #fff;
  16. position: absolute;
  17. top: 10px;
  18. width: 100%;
  19. text-align: center;
  20. z-index: 100;
  21. display:block;
  22. }
  23. a { color: white }
  24. </style>
  25. </head>
  26. <body>
  27. <div id="info">
  28. <a href="http://threejs.org" target="_blank">three.js</a> - model by <a href="https://github.com/sunag/sea3d" style="color:#FFFFF" target="_blank">sea3d</a>
  29. <div id="description">Click to play</div>
  30. </div>
  31. <script src="../build/three.min.js"></script>
  32. <script src="js/controls/OrbitControls.js"></script>
  33. <script src="js/postprocessing/EffectComposer.js"></script>
  34. <script src="js/postprocessing/RenderPass.js"></script>
  35. <script src="js/postprocessing/ShaderPass.js"></script>
  36. <script src="js/postprocessing/MaskPass.js"></script>
  37. <script src="js/shaders/CopyShader.js"></script>
  38. <script src="js/shaders/ColorCorrectionShader.js"></script>
  39. <script src="js/shaders/VignetteShader.js"></script>
  40. <script src="js/loaders/sea3d/SEA3D.js"></script>
  41. <script src="js/loaders/sea3d/SEA3DLZMA.js"></script>
  42. <script src="js/loaders/sea3d/SEA3DLoader.js"></script>
  43. <script src="js/Detector.js"></script>
  44. <script src="js/libs/stats.min.js"></script>
  45. <script>
  46. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  47. var container, stats;
  48. var camera, scene, renderer, composer, controls, demoAt = -1;
  49. var loader;
  50. // Initialize Three.JS
  51. init();
  52. //
  53. // SEA3D Loader
  54. //
  55. loader = new THREE.SEA3D( {
  56. autoPlay : false, // Manual play animations
  57. container : scene, // Container to add models
  58. parser : THREE.SEA3D.BUFFER, // THREE.SEA3D.BUFFER to THREE.BufferGeometry
  59. multiplier : 1 // Light multiplier
  60. } );
  61. loader.onComplete = function( e ) {
  62. // Get the first camera from 3ds Max
  63. // use loader.get... to get others objects
  64. var cam = loader.cameras[0];
  65. camera.position.copy( cam.position );
  66. camera.rotation.copy( cam.rotation );
  67. // reset global animation time
  68. SEA3D.AnimationHandler.setTime( 0 );
  69. // events
  70. window.addEventListener('click', onMouseClick, false);
  71. animate();
  72. };
  73. loader.load( './models/sea3d/keyframe.sea' );
  74. //
  75. // Animation Functions
  76. //
  77. function playAll(name, crossfade, offset) {
  78. // reset global time
  79. SEA3D.AnimationHandler.setTime( 0 );
  80. // play all animations
  81. for(var i = 0; i < loader.meshes.length; i++) {
  82. if (loader.meshes[i].animation)
  83. loader.meshes[i].animation.play(name, crossfade, offset);
  84. }
  85. }
  86. function setTimeScale( timeScale ) {
  87. // set in all active animations
  88. for(var i in SEA3D.AnimationHandler.animations) {
  89. SEA3D.AnimationHandler.animations[i].timeScale = timeScale;
  90. }
  91. }
  92. function stopAll() {
  93. // reset global time
  94. SEA3D.AnimationHandler.setTime( 0 );
  95. // stop all active animations
  96. SEA3D.AnimationHandler.stop();
  97. }
  98. //
  99. function init() {
  100. scene = new THREE.Scene();
  101. container = document.createElement( 'div' );
  102. document.body.appendChild( container );
  103. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  104. camera.position.set( 1000, - 300, 1000 );
  105. controls = new THREE.OrbitControls( camera );
  106. renderer = new THREE.WebGLRenderer();
  107. renderer.setPixelRatio( window.devicePixelRatio );
  108. renderer.setSize( window.innerWidth, window.innerHeight );
  109. renderer.setClearColor( 0x333333, 1 );
  110. container.appendChild( renderer.domElement );
  111. stats = new Stats();
  112. stats.domElement.style.position = 'absolute';
  113. stats.domElement.style.top = '0px';
  114. container.appendChild( stats.domElement );
  115. // post-processing
  116. composer = new THREE.EffectComposer( renderer );
  117. var renderPass = new THREE.RenderPass( scene, camera );
  118. var copyPass = new THREE.ShaderPass( THREE.CopyShader );
  119. composer.addPass( renderPass );
  120. var vh = 1.4, vl = 1.2;
  121. var colorCorrectionPass = new THREE.ShaderPass( THREE.ColorCorrectionShader );
  122. colorCorrectionPass.uniforms[ "powRGB" ].value = new THREE.Vector3( vh, vh, vh );
  123. colorCorrectionPass.uniforms[ "mulRGB" ].value = new THREE.Vector3( vl, vl, vl );
  124. composer.addPass( colorCorrectionPass );
  125. var vignettePass = new THREE.ShaderPass( THREE.VignetteShader );
  126. vignettePass.uniforms[ "darkness" ].value = 1.0;
  127. composer.addPass( vignettePass );
  128. composer.addPass( copyPass );
  129. copyPass.renderToScreen = true;
  130. // extra lights
  131. scene.add( new THREE.AmbientLight( 0x333333 ) );
  132. // events
  133. window.addEventListener( 'resize', onWindowResize, false );
  134. }
  135. function onWindowResize() {
  136. camera.aspect = window.innerWidth / window.innerHeight;
  137. camera.updateProjectionMatrix();
  138. renderer.setSize( window.innerWidth, window.innerHeight );
  139. }
  140. //
  141. function description(msg) {
  142. document.getElementById('description').innerHTML = (demoAt + 1) + " - " + msg;
  143. }
  144. function onMouseClick( e ) {
  145. // 0 at 3 demos
  146. switch( demoAt = ++demoAt % 4 ) {
  147. // play all animation to sequence "crash#1"
  148. case 0:
  149. playAll("crash#1", .5);
  150. setTimeScale(1);
  151. description("crash#1 - crossfade 0.5 seconds");
  152. break;
  153. // play all animation to sequence "crash#2"
  154. case 1:
  155. playAll("crash#2", .5);
  156. description("crash#2 - crossfade 0.5 seconds");
  157. break;
  158. // play animation in single object
  159. case 2:
  160. stopAll();
  161. var fracture99 = loader.getMesh("Object099");
  162. //fracture99.animation.time = 0;
  163. //fracture99.animation.timeScale = 1;
  164. //fracture99.animation.playing
  165. //fracture99.animation.states ...
  166. //fracture99.animation.currentState ...
  167. //fracture99.animation.node ...
  168. //fracture99.animation.node.duration
  169. fracture99.animation.play("crash#2", .5, 0);
  170. //fracture99.animation.pause();
  171. //fracture99.animation.stop();
  172. description("crash#2 in single object - crossfade 0.5 seconds");
  173. break;
  174. // set time scale
  175. case 3:
  176. playAll("crash#2", .5);
  177. setTimeScale(.1);
  178. description("time scale / 10 - crossfade 0.5 seconds");
  179. break;
  180. }
  181. }
  182. //
  183. var clock = new THREE.Clock();
  184. function animate() {
  185. var delta = clock.getDelta();
  186. requestAnimationFrame( animate );
  187. // Update SEA3D Animations
  188. THREE.SEA3D.AnimationHandler.update( delta );
  189. render( delta );
  190. stats.update();
  191. }
  192. function render( dlt ) {
  193. //renderer.render( scene, camera );
  194. composer.render( dlt );
  195. }
  196. </script>
  197. </body>
  198. </html>