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- /**
- * @author alteredq / http://alteredqualia.com/
- */
- THREE.BloomPass = function( strength, kernelSize, sigma, resolution ) {
- strength = ( strength !== undefined ) ? strength : 1;
- kernelSize = ( kernelSize !== undefined ) ? kernelSize : 25;
- sigma = ( sigma !== undefined ) ? sigma : 4.0;
- resolution = ( resolution !== resolution ) ? resolution : 256;
- // render targets
- var pars = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat };
- this.renderTargetX = new THREE.WebGLRenderTarget( resolution, resolution, pars );
- this.renderTargetY = new THREE.WebGLRenderTarget( resolution, resolution, pars );
- // screen material
- var screenShader = THREE.ShaderUtils.lib[ "screen" ];
- this.screenUniforms = THREE.UniformsUtils.clone( screenShader.uniforms );
- this.screenUniforms[ "opacity" ].value = strength;
- this.materialScreen = new THREE.MeshShaderMaterial( {
- uniforms: this.screenUniforms,
- vertexShader: screenShader.vertexShader,
- fragmentShader: screenShader.fragmentShader,
- blending: THREE.AdditiveBlending,
- transparent: true
- } );
- // convolution material
- var convolutionShader = THREE.ShaderUtils.lib[ "convolution" ];
- this.convolutionUniforms = THREE.UniformsUtils.clone( convolutionShader.uniforms );
- this.convolutionUniforms[ "uImageIncrement" ].value = THREE.BloomPass.blurx;
- this.convolutionUniforms[ "cKernel" ].value = THREE.ShaderUtils.buildKernel( sigma );
- this.materialConvolution = new THREE.MeshShaderMaterial( {
- uniforms: this.convolutionUniforms,
- vertexShader: "#define KERNEL_SIZE " + kernelSize + ".0\n" + convolutionShader.vertexShader,
- fragmentShader: "#define KERNEL_SIZE " + kernelSize + "\n" + convolutionShader.fragmentShader
- } );
- };
- THREE.BloomPass.prototype = {
- render: function ( renderer, renderTarget, delta ) {
- // Render quad with blured scene into texture (convolution pass 1)
- THREE.EffectComposer.quad.materials[ 0 ] = this.materialConvolution;
- this.convolutionUniforms[ "tDiffuse" ].texture = renderTarget;
- this.convolutionUniforms[ "uImageIncrement" ].value = THREE.BloomPass.blurX;
- renderer.render( THREE.EffectComposer.scene, THREE.EffectComposer.camera, this.renderTargetX, true );
- // Render quad with blured scene into texture (convolution pass 2)
- this.convolutionUniforms[ "tDiffuse" ].texture = this.renderTargetX;
- this.convolutionUniforms[ "uImageIncrement" ].value = THREE.BloomPass.blurY;
- renderer.render( THREE.EffectComposer.scene, THREE.EffectComposer.camera, this.renderTargetY, true );
- // Render original scene with superimposed blur to texture
- THREE.EffectComposer.quad.materials[ 0 ] = this.materialScreen;
- this.screenUniforms[ "tDiffuse" ].texture = this.renderTargetY;
- renderer.render( THREE.EffectComposer.scene, THREE.EffectComposer.camera, renderTarget, false );
- }
- };
- THREE.BloomPass.blurX = new THREE.Vector2( 0.001953125, 0.0 );
- THREE.BloomPass.blurY = new THREE.Vector2( 0.0, 0.001953125 );
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