EffectComposer.js 2.0 KB

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  1. /**
  2. * @author alteredq / http://alteredqualia.com/
  3. */
  4. THREE.EffectComposer = function( renderer, renderTarget ) {
  5. this.renderer = renderer;
  6. this.renderTarget = renderTarget;
  7. if ( this.renderTarget === undefined ) {
  8. this.renderTargetParameters = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat, stencilBufer: false };
  9. this.renderTarget = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, this.renderTargetParameters );
  10. }
  11. this.passes = [];
  12. };
  13. THREE.EffectComposer.prototype = {
  14. addPass: function ( pass ) {
  15. this.passes.push( pass );
  16. },
  17. render: function ( delta ) {
  18. var i, il = this.passes.length;
  19. for ( i = 0; i < il; i ++ ) {
  20. this.passes[ i ].render( this.renderer, this.renderTarget, delta );
  21. }
  22. },
  23. reset: function () {
  24. if ( this.renderTargetParameters ) {
  25. this.renderTarget = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, this.renderTargetParameters );
  26. }
  27. THREE.EffectComposer.quad.scale.set( window.innerWidth, window.innerHeight, 1 );
  28. THREE.EffectComposer.camera.left = window.innerWidth / - 2;
  29. THREE.EffectComposer.camera.right = window.innerWidth / 2;
  30. THREE.EffectComposer.camera.top = window.innerHeight / 2;
  31. THREE.EffectComposer.camera.bottom = window.innerHeight / - 2;
  32. THREE.EffectComposer.camera.updateProjectionMatrix();
  33. }
  34. };
  35. // shared fullscreen quad scene
  36. THREE.EffectComposer.geometry = new THREE.PlaneGeometry( 1, 1 );
  37. THREE.EffectComposer.quad = new THREE.Mesh( THREE.EffectComposer.geometry, null );
  38. THREE.EffectComposer.quad.position.z = -100;
  39. THREE.EffectComposer.quad.scale.set( window.innerWidth, window.innerHeight, 1 );
  40. THREE.EffectComposer.scene = new THREE.Scene();
  41. THREE.EffectComposer.scene.addObject( THREE.EffectComposer.quad );
  42. // shared ortho camera
  43. THREE.EffectComposer.camera = new THREE.OrthoCamera( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, -10000, 10000 );