FilmPass.js 1.2 KB

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  1. /**
  2. * @author alteredq / http://alteredqualia.com/
  3. */
  4. THREE.FilmPass = function( noiseIntensity, scanlinesIntensity, scanlinesCount, grayscale ) {
  5. var shader = THREE.ShaderUtils.lib[ "film" ];
  6. this.uniforms = THREE.UniformsUtils.clone( shader.uniforms );
  7. this.material = new THREE.MeshShaderMaterial( {
  8. uniforms: this.uniforms,
  9. vertexShader: shader.vertexShader,
  10. fragmentShader: shader.fragmentShader
  11. } );
  12. if ( grayscale !== undefined ) this.uniforms.grayscale.value = grayscale;
  13. if ( noiseIntensity !== undefined ) this.uniforms.nIntensity.value = noiseIntensity;
  14. if ( scanlinesIntensity !== undefined ) this.uniforms.sIntensity.value = scanlinesIntensity;
  15. if ( scanlinesCount !== undefined ) this.uniforms.sCount.value = scanlinesCount;
  16. this.renderToScreen = false;
  17. };
  18. THREE.FilmPass.prototype = {
  19. render: function ( renderer, renderTarget, delta ) {
  20. this.uniforms[ "tDiffuse" ].texture = renderTarget;
  21. this.uniforms[ "time" ].value += delta;
  22. THREE.EffectComposer.quad.materials[ 0 ] = this.material;
  23. if ( this.renderToScreen ) {
  24. renderer.render( THREE.EffectComposer.scene, THREE.EffectComposer.camera );
  25. } else {
  26. renderer.render( THREE.EffectComposer.scene, THREE.EffectComposer.camera, renderTarget, false );
  27. }
  28. }
  29. };