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- /**
- * @author alteredq / http://alteredqualia.com/
- */
- THREE.RenderPass = function ( scene, camera ) {
- this.scene = scene;
- this.camera = camera;
- this.clear = true;
- };
- THREE.RenderPass.prototype = {
- render: function ( renderer, renderTarget, delta ) {
- renderer.render( this.scene, this.camera, renderTarget, this.clear );
- }
- };
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